2 Copyright 2012 Marten Richter
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4 This file is part of VOMP.
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6 VOMP is free software; you can redistribute it and/or modify
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7 it under the terms of the GNU General Public License as published by
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8 the Free Software Foundation; either version 2 of the License, or
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9 (at your option) any later version.
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11 VOMP is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 GNU General Public License for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with VOMP; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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24 #include <GLES2/gl2.h>
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29 GLShader(const char* name);
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30 virtual ~GLShader();
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32 int initShaders(const GLchar * vertex_shad,const GLchar *fragment_shad);
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34 int deinitShaders();
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40 GLuint CreateShader(const GLchar * source, GLenum type);
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42 virtual int BindAttributes() {return 1;};
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44 GLuint vertex_shader;
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47 GLuint shad_program;
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49 const char* objname;
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