2 Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter
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4 This file is part of VOMP.
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6 VOMP is free software; you can redistribute it and/or modify
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7 it under the terms of the GNU General Public License as published by
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8 the Free Software Foundation; either version 2 of the License, or
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9 (at your option) any later version.
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11 VOMP is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 GNU General Public License for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with VOMP; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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22 #include "osdopengl.h"
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24 #include "videovpeogl.h"
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25 #include "surfaceopengl.h"
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28 #include "message.h"
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29 #include "command.h"
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32 #define BACKBUFFER_WIDTH 1920
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33 #define BACKBUFFER_HEIGHT 1080
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41 OsdOpenGL::OsdOpenGL()
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45 external_driving=false;
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47 lastrendertime=getTimeMS();
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51 #ifdef BENCHMARK_FPS
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52 last_benchmark_time=getTimeMS();
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53 num_benchmark_frames=0;
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59 OsdOpenGL::~OsdOpenGL()
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72 int OsdOpenGL::getFD()
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74 if (!initted) return 0;
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78 Surface * OsdOpenGL::createNewSurface() {
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79 return (Surface*)new SurfaceOpenGL();
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82 int OsdOpenGL::init(void* device)
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84 if (initted) return 0;
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85 Video* video = Video::getInstance();
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86 //window=*((HWND*)device);
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88 // May be this device specific part should go to a device specific child class
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90 //init broadcom chipset (Move to video?)
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93 //First get connection to egl
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94 egl_display=eglGetDisplay(EGL_DEFAULT_DISPLAY);
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96 if (egl_display==EGL_NO_DISPLAY) {
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97 Log::getInstance()->log("OSD", Log::WARN, "Could not get egl display! %x",eglGetError());
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104 if (eglInitialize(egl_display, NULL, NULL)==EGL_FALSE) {
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105 Log::getInstance()->log("OSD", Log::WARN, "Initialising display failed! %x",eglGetError());
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110 const char *query_str=eglQueryString(egl_display,EGL_CLIENT_APIS);
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111 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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112 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
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113 query_str=eglQueryString(egl_display,EGL_EXTENSIONS);
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114 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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115 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
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117 const EGLint attributs[]={
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118 EGL_RED_SIZE,8,EGL_GREEN_SIZE, 8,EGL_BLUE_SIZE, 8,EGL_ALPHA_SIZE, 8,
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119 EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT,
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120 EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
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122 }; // Here, we might have to select the resolution!
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127 if (eglChooseConfig(egl_display, attributs, &egl_ourconfig, 1, &number)==EGL_FALSE) {
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128 Log::getInstance()->log("OSD", Log::WARN, "Choosing egl config failed! %d",eglGetError());
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133 const EGLint attr_context[]={
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134 EGL_CONTEXT_CLIENT_VERSION,2,
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138 egl_context=eglCreateContext(egl_display,egl_ourconfig,EGL_NO_CONTEXT,attr_context);
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139 if (egl_context==EGL_NO_CONTEXT) {
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140 Log::getInstance()->log("OSD", Log::WARN, "Creating egl context failed! %d",eglGetError());
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145 // warning broadcom specific, get display size!
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146 display_width=display_height=0;
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147 if (graphics_get_display_size(0, &display_width, &display_height)<0) {
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148 Log::getInstance()->log("OSD", Log::WARN, "Getting display size failed! (BCM API) ");
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152 Log::getInstance()->log("OSD", Log::NOTICE, "Displaysize is %d x %d ",display_width, display_height);
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153 VC_RECT_T dst_rect ={0,0,display_width,display_height};
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154 VC_RECT_T src_rect={0,0,display_width<<16,display_height<<16};
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155 DISPMANX_DISPLAY_HANDLE_T bcm_display;
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156 DISPMANX_ELEMENT_HANDLE_T bcm_element;
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157 DISPMANX_UPDATE_HANDLE_T bcm_update;
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160 bcm_display=vc_dispmanx_display_open(0);
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161 bcm_update=vc_dispmanx_update_start(0);
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162 bcm_element=vc_dispmanx_element_add(bcm_update,bcm_display,
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164 &src_rect,DISPMANX_PROTECTION_NONE,0, 0, (DISPMANX_TRANSFORM_T) 0);
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166 vc_dispmanx_update_submit_sync(bcm_update);
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167 static EGL_DISPMANX_WINDOW_T nativewindow;
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168 nativewindow.element=bcm_element;
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169 nativewindow.height=display_height;
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170 nativewindow.width=display_width;
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172 egl_surface = eglCreateWindowSurface(egl_display,egl_ourconfig, &nativewindow,NULL );
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173 if (egl_surface==EGL_NO_SURFACE) {
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174 Log::getInstance()->log("OSD", Log::WARN, "Creating egl window surface failed!");
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179 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
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180 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed");
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186 query_str=(const char*)glGetString(GL_VERSION) ;
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187 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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188 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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190 query_str=(const char*)glGetString(GL_VENDOR) ;
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191 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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192 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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194 query_str=(const char*)glGetString(GL_RENDERER) ;
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195 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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196 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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198 query_str=(const char*)glGetString(GL_EXTENSIONS) ;
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199 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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200 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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205 //Now we will create the Screen
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206 screen = (Surface*) new SurfaceOpenGL(Surface::SCREEN);
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208 screen->create(video->getScreenWidth(), video->getScreenHeight());
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210 initted = 1; // must set this here or create surface won't work
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212 //glGenBuffers(1, &vB);
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213 //glGenBuffers(1, &iB);
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215 //Preparing the Shaders
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217 if (!osd_shader.init()) {
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218 Log::getInstance()->log("OSD", Log::WARN, "Init Osd Shader failed");
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222 if (!yuv400_shader.init()) {
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223 Log::getInstance()->log("OSD", Log::WARN, "Init Yuv400 Shader failed");
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228 /* gen_shader=CreateShader(generic_vertex_shader, GL_VERTEX_SHADER);
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229 osd_shader=CreateShader(osd_frag_shader, GL_FRAGMENT_SHADER);
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231 // Create the program for osd rendering
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232 osd_program=glCreateProgram();
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233 if (osd_program==0) {
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234 Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());
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237 glAttachShader(osd_program,gen_shader);
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238 glAttachShader(osd_program,osd_shader);
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239 glBindAttribLocation(osd_program,0,"vec_pos");
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240 glBindAttribLocation(osd_program,1,"tex_coord");
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244 glLinkProgram(osd_program);
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249 glGetProgramiv(osd_program,GL_LINK_STATUS, &link_status);
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251 if (!link_status) {
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253 glGetProgramInfoLog(osd_program,1024,NULL,buffer);
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254 Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");
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255 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
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256 glDeleteProgram(osd_program);
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260 osd_sampler_loc=glGetUniformLocation(osd_program,"texture");
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261 // Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",osd_sampler_loc,glGetError());
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263 // create the program for yuv frame rendering
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264 frame_shader=CreateShader(frame_frag_shader, GL_FRAGMENT_SHADER);
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266 frame_program=glCreateProgram();
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267 if (frame_program==0) {
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268 Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());
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271 glAttachShader(frame_program,gen_shader);
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272 glAttachShader(frame_program,frame_shader);
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273 glBindAttribLocation(frame_program,0,"vec_pos");
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274 glBindAttribLocation(frame_program,1,"tex_coord");
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278 glLinkProgram(frame_program);
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279 //GLint link_status;
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280 glGetProgramiv(frame_program,GL_LINK_STATUS, &link_status);
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282 if (!link_status) {
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284 glGetProgramInfoLog(frame_program,1024,NULL,buffer);
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285 Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");
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286 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
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287 glDeleteProgram(frame_program);
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291 frame_sampler_locY=glGetUniformLocation(frame_program,"textureY");
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292 // Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",frame_sampler_locY,glGetError());
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293 frame_sampler_locU=glGetUniformLocation(frame_program,"textureU");
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294 //Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",frame_sampler_locU,glGetError());
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295 frame_sampler_locV=glGetUniformLocation(frame_program,"textureV");
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299 glClearColor(0.0f,0.0f,0.0f,1.f);
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300 eglSwapInterval(egl_display, 1 );
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302 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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304 if (((VideoVPEOGL*)Video::getInstance())->initUsingOSDObjects()!=1) { //call Video for init opengl stuff
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319 void OsdOpenGL::InitVertexBuffer(float scalex,float scaley)
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321 Video* video=Video::getInstance();
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324 OSDCOLOR osdcolor={1.f,1.f,1.f,1.f};
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326 // osdvertices[0].c=osdcolor;
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327 osdvertices[0].x= (scalex);
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328 osdvertices[0].y=-scaley;
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329 osdvertices[0].z=0.5;
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330 osdvertices[0].u=texx;
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331 osdvertices[0].v=texy;
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332 // osdvertices[1].c=osdcolor;
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333 osdvertices[1].x=(scalex);
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334 osdvertices[1].y=(scaley);
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335 osdvertices[1].z=0.5f;
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336 osdvertices[1].u=texx;
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337 osdvertices[1].v=0.f;
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338 // osdvertices[0].c=osdcolor;
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339 osdvertices[2].x=(-scalex);
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340 osdvertices[2].y=-scaley;
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341 osdvertices[2].z=0.5f;
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342 osdvertices[2].u=0.f;
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343 osdvertices[2].v=texy;
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344 // osdvertices[3].c=osdcolor;
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345 osdvertices[3].x=-scalex;
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346 osdvertices[3].y=(scaley);
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347 osdvertices[3].z=0.5f;
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348 osdvertices[3].u=0.f;
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349 osdvertices[3].v=0.f;
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361 // glBindBuffer(GL_ARRAY_BUFFER, vB);
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362 // glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);
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365 // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iB);
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366 //glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(osdindices), osdindices, GL_STATIC_DRAW);
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373 int OsdOpenGL::shutdown()
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375 if (!initted) return 0;
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378 (((VideoVPEOGL*)Video::getInstance())->shutdownUsingOSDObjects());
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381 osd_shader.deinit();
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382 yuv400_shader.deinit();
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384 glClear(GL_COLOR_BUFFER_BIT);
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385 eglSwapBuffers(egl_display, egl_surface);
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386 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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387 eglDestroySurface(egl_display,egl_surface);
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388 eglDestroyContext(egl_display,egl_context);
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389 eglTerminate(egl_display );
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394 void OsdOpenGL::screenShot(const char* fileName)
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396 screen->screenShot(fileName);
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399 void OsdOpenGL::threadMethod()
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401 // We have to claim the gl context for this thread
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404 //glmutex.Unlock();
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405 VPEOGLFrame *frame=NULL;
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407 VideoVPEOGL* video =(VideoVPEOGL*) Video::getInstance();
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411 unsigned int waittime=10;
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413 if (!frame) frame=video->getReadyOGLFrame();
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415 InternalRendering(frame);
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416 lastrendertime=getTimeMS();
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417 video->returnOGLFrame(frame); //please recycle it
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420 long long time1=getTimeMS();
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421 if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing
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422 InternalRendering(NULL);
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423 lastrendertime=getTimeMS();
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426 frame=video->getReadyOGLFrame();
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432 struct timespec target_time;
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433 clock_gettime(CLOCK_REALTIME,&target_time);
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434 target_time.tv_nsec+=1000000LL*ts;
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435 if (target_time.tv_nsec>999999999) {
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436 target_time.tv_nsec-=1000000000L;
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437 target_time.tv_sec+=1;
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439 threadWaitForSignalTimed(&target_time);
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443 //eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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447 void OsdOpenGL::threadPostStopCleanup()
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454 // This function is called from the WinMain function in order to get Screen updates
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455 void OsdOpenGL::Render()
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457 if (!initted) return ;
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458 VPEOGLFrame* frame=NULL;
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459 if (external_driving) {
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460 long long time1=getTimeMS();
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461 if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing
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462 InternalRendering(NULL);
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463 lastrendertime=getTimeMS();
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465 //Sleep(5); //Sleep for 5 ms, in order to avoid blocking the other threads
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468 struct timespec ts;
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469 clock_gettime(CLOCK_MONOTONIC, &ts);
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470 long long time1=ts.tv_sec*1000+ts.tv_nsec/1000000LL;
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471 if ((time1-lastrendertime)>100) {//10 fps for OSD updates are enough, avoids tearing
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472 InternalRendering(NULL);
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473 lastrendertime=getTimeMS();
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482 void OsdOpenGL::RenderDS(VPEOGLFrame* frame){
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483 if (!initted) return;
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484 if (external_driving) {
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485 InternalRendering(frame);
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486 lastrendertime=getTimeMS();
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491 void OsdOpenGL::InternalRendering(VPEOGLFrame* frame){
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493 /* HRESULT losty=d3ddevice->TestCooperativeLevel();
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494 if (losty==D3DERR_DEVICELOST) {
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497 return; //Device Lost
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499 if (losty==D3DERR_DEVICENOTRESET){
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504 WaitForSingleObject(event,INFINITE);
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509 LPDIRECT3DSURFACE9 targetsurf;
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512 targetsurf=swapsurf;
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513 d3ddevice->SetRenderTarget(0,swapsurf);//Stupid VMR manipulates the render target
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517 targetsurf=d3drtsurf;
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518 d3ddevice->SetRenderTarget(0,d3drtsurf);//Stupid VMR manipulates the render target
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520 D3DSURFACE_DESC targetdesc;
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521 targetsurf->GetDesc(&targetdesc);
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523 if (external_driving) {
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524 //Copy video to Backbuffer
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525 if (present!=NULL ) {
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526 VideoWin* video =(VideoWin*) Video::getInstance();
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527 /*calculating destination rect *
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528 RECT destrect={0,0,/*video->getScreenWidth()* targetdesc.Width,
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529 /*video->getScreenHeight()*targetdesc.Height};
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530 UCHAR mode=video->getMode();
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532 case Video::EIGHTH:
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533 destrect.right=destrect.right/2;
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534 destrect.bottom=destrect.bottom/2;
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535 case Video::QUARTER:
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536 destrect.right=destrect.right/2+video->getPosx()*2;
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537 destrect.bottom=destrect.bottom/2+video->getPosy()*2;
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538 destrect.left=video->getPosx()*2;
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539 destrect.top=video->getPosy()*2;
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540 d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
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543 D3DSURFACE_DESC surf_desc;
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544 present->GetDesc(&surf_desc);//for chop sides
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545 RECT sourcerect= {0,0,surf_desc.Width,surf_desc.Height};
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546 if (video->getPseudoTVsize()==Video::ASPECT4X3
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547 && video->getMode()==Video::NORMAL
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548 && video->getAspectRatio()==Video::ASPECT16X9) {
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549 unsigned int correction=((double) (surf_desc.Width))*4.*9./3./16.;
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550 sourcerect.left=(surf_desc.Width-correction)/2;
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551 sourcerect.right=sourcerect.left+correction;
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553 d3ddevice->StretchRect(present,&sourcerect,targetsurf ,&destrect,filter_type);
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557 VideoWin* video =(VideoWin*) Video::getInstance();
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559 if (!video->isVideoOn()) d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
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563 //InitVertexBuffer(display_width,display_height);
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564 InitVertexBuffer(1.f,1.f);
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567 glViewport(0, 0, display_width,display_height);
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569 glClear(GL_COLOR_BUFFER_BIT);
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576 //Log::getInstance()->log("OSD", Log::WARN, "mark1 glerror %x",glGetError());
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577 /* glUseProgram(frame_program);
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578 //Log::getInstance()->log("OSD", Log::WARN, "mark1 glerror %x",glGetError());
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579 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
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580 glEnableVertexAttribArray(0);
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581 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
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582 glEnableVertexAttribArray(1);
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585 //Log::getInstance()->log("OSD", Log::WARN, "mark2 glerror %x",glGetError());
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588 glActiveTexture(GL_TEXTURE2);
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589 glBindTexture(GL_TEXTURE_2D,frame->textures[2]);
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590 glUniform1i(frame_sampler_locV,2);
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591 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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592 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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595 glActiveTexture(GL_TEXTURE1);
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596 glBindTexture(GL_TEXTURE_2D,frame->textures[1]);
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597 glUniform1i(frame_sampler_locU,1);
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598 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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599 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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602 glActiveTexture(GL_TEXTURE0);
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603 glBindTexture(GL_TEXTURE_2D,frame->textures[0]);
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604 glUniform1i(frame_sampler_locY,0);
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605 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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606 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/
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608 yuv400_shader.PrepareRendering(frame->textures[0],frame->textures[1],frame->textures[2]);
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612 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
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613 glEnableVertexAttribArray(0);
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614 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
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615 glEnableVertexAttribArray(1);
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618 //Log::getInstance()->log("OSD", Log::WARN, "mark8 glerror %x %x",glGetError(),osd_sampler_loc);
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622 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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628 /*glUseProgram(osd_program);
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629 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
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630 glEnableVertexAttribArray(0);
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631 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
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632 glEnableVertexAttribArray(1);
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635 glActiveTexture(GL_TEXTURE0);
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636 glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());
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638 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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639 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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641 glUniform1i(osd_sampler_loc,0);*/
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643 osd_shader.PrepareRendering(((SurfaceOpenGL*)screen)->getTexture());
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645 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
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646 glEnableVertexAttribArray(0);
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647 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
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648 glEnableVertexAttribArray(1);
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651 if (frame!=NULL) { //This is ok for ffmpeg rendering not OMX
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652 glEnable(GL_BLEND);
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653 glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ZERO,GL_ONE);
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656 glDisable(GL_BLEND);
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660 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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664 //Show it to the user!
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665 eglSwapBuffers(egl_display, egl_surface);
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668 #ifdef BENCHMARK_FPS
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669 num_benchmark_frames++;
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670 if (getTimeMS()-last_benchmark_time>4000) {
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671 float fps=1000./(float)(getTimeMS()-last_benchmark_time);
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672 fps*=((float)num_benchmark_frames);
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673 num_benchmark_frames=0;
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674 Log::getInstance()->log("OSD", Log::NOTICE, "Current FPS %g", fps);
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675 last_benchmark_time=getTimeMS();
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682 // if (!external_driving) {
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683 // Sleep(4);//The User can wait for 4 milliseconds to see his changes
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687 bool OsdOpenGL::DoLost(){
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689 Log::getInstance()->log("OSD", Log::WARN, "Direct3D Device Lost! Reobtaining...");
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691 if (external_driving && dsallocator!=NULL) {
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692 dsallocator->LostDevice(d3ddevice,d3d); //Propagate the information through DS
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694 //First we free up all resources
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695 Video* video = Video::getInstance();
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696 ((SurfaceWin*)screen)->ReleaseSurface();
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697 if (d3drtsurf) d3drtsurf->Release();
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699 D3DPRESENT_PARAMETERS d3dparas;
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700 ZeroMemory(&d3dparas,sizeof(d3dparas));
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701 d3dparas.BackBufferWidth=BACKBUFFER_WIDTH;
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702 d3dparas.BackBufferHeight=BACKBUFFER_HEIGHT;
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703 d3dparas.Windowed=TRUE;
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704 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
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706 if (swapsurf) {swapsurf->Release();swapsurf=NULL;};
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707 if (swappy) {swappy->Release();swappy=NULL;};
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709 if (d3ddevice->Reset(&d3dparas)!=D3D_OK){
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712 d3ddevice->GetRenderTarget(0,&d3drtsurf);
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713 if (d3ddevman) d3ddevman->ResetDevice(d3ddevice,dxvatoken);
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714 //InitVertexBuffer();
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715 //Redraw Views, Chris could you add a member function to BoxStack, so that
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716 // I can cause it to completely redraw the Views?
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717 // Otherwise the OSD would be distorted after Device Lost
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723 screen->create(video->getScreenWidth(), video->getScreenHeight());
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724 screen->display();*/
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731 void OsdOpenGL::BeginPainting() {//We synchronize calls to d3d between different threads
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734 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
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735 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed in thread %d",eglGetError());
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741 void OsdOpenGL::EndPainting() {
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742 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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746 void OsdOpenGL::setExternalDriving(/*DsAllocator* dsall,*/unsigned int width, unsigned height) {
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751 d3ddevice->StretchRect(swapsurf,NULL,d3drtsurf,NULL,filter_type);
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752 LPDIRECT3DSWAPCHAIN9 temp=swappy;
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753 LPDIRECT3DSURFACE9 tempsurf=swapsurf;
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757 tempsurf->Release();
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762 external_driving=false;
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766 WaitForSingleObject(event,INFINITE);//We will only return if we are initted
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769 if (width>BACKBUFFER_WIDTH || height>BACKBUFFER_HEIGHT)
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771 D3DPRESENT_PARAMETERS d3dparas;
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772 ZeroMemory(&d3dparas,sizeof(d3dparas));
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773 d3dparas.BackBufferWidth=width;
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774 d3dparas.BackBufferHeight=height;
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775 d3dparas.Windowed=TRUE;
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776 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
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777 if (d3ddevice->CreateAdditionalSwapChain(&d3dparas,&swappy)!=D3D_OK){
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778 Log::getInstance()->log("OSD", Log::WARN, "Could not create Swap Chain!");
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781 swappy->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&swapsurf);
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783 Log::getInstance()->log("OSD", Log::INFO, "Create Additional Swap Chain %d %d!",width,height);
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787 external_driving=true;
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792 void OsdOpenGL::Blank() {
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794 glClearColor(0.15f, 0.25f, 0.35f, 1.0f); // change this to black after testing
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795 glClear( GL_COLOR_BUFFER_BIT );
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796 glClear( GL_DEPTH_BUFFER_BIT );
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