2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 #include "demuxervdr.h"
35 #include "messagequeue.h"
38 #include "threadwin.h"
43 class Player : public Thread_TYPE, public Callback
46 Player(MessageQueue* messageQueue, bool isRecording, bool isRadio);
51 void setStartFrame(ULONG frameNum);
52 void setLengthBytes(ULLONG length);
53 void setLengthFrames(ULONG length);
58 void toggleFastForward();
59 void toggleFastBackward();
60 void jumpToPercent(int percent);
61 void skipForward(int seconds);
62 void skipBackward(int seconds);
64 bool isPaused() { return paused; }
65 bool isFfwd() { return ffwd; }
66 bool isFbwd() { return fbwd; }
67 ULONG getCurrentFrameNum();
68 ULONG getLengthFrames();
70 void call(void*); // for callback interface
79 void threadPostStopCleanup();
82 int playInt(bool* doUnlock);
84 void togglePauseInt();
85 void toggleFastForwardInt();
86 void toggleFastBackwardInt();
87 void jumpToPercentInt(int percent);
88 void skipForwardInt(int seconds);
89 void skipBackwardInt(int seconds);
92 void doConnectionLost();
93 void restartAtFrame(ULONG newFrame);
95 MessageQueue* commandMessageQueue;
111 pthread_mutex_t mutex;
125 UINT startupBlockSize;
126 const static UCHAR MODE_NORMAL = 1;
127 const static UCHAR MODE_BACKWARDS = 2;
130 bool playing; // As in not stopped, (playing && paused) can == TRUE
131 bool paused; // Must be in playing state as well
132 bool ffwd; // Must be in playing state as well
133 bool fbwd; // Must be in playing state as well