2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
36 #include "messagequeue.h"
38 class Player : public Thread, public Callback
41 Player(MessageQueue* messageQueue, UCHAR isRecording, UCHAR isRadio);
50 void toggleFastForward();
51 void toggleFastBackward();
52 void jumpToPercent(int percent);
53 void skipForward(int seconds);
54 void skipBackward(int seconds);
55 void call(void*); // for callback interface
56 void setPosition(ULLONG position);
57 void setLength(ULLONG length);
59 ULLONG getPositionTS();
62 bool isPaused() { return paused; }
63 bool isFfwd() { return ffwd; }
64 bool isFbwd() { return fbwd; }
72 void threadPostStopCleanup();
76 void setStartTS(UINT dataInBuffer);
78 void doConnectionLost();
81 MessageQueue* commandMessageQueue;
98 UINT startupBlockSize;
99 const static UCHAR MODE_NORMAL = 1;
100 const static UCHAR MODE_BACKWARDS = 2;
103 bool playing; // As in not stopped, (playing && paused) can == TRUE
104 bool paused; // Must be in playing state as well
105 bool ffwd; // Must be in playing state as well
106 bool fbwd; // Must be in playing state as well