2 Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter
\r
4 This file is part of VOMP.
\r
6 VOMP is free software; you can redistribute it and/or modify
\r
7 it under the terms of the GNU General Public License as published by
\r
8 the Free Software Foundation; either version 2 of the License, or
\r
9 (at your option) any later version.
\r
11 VOMP is distributed in the hope that it will be useful,
\r
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
14 GNU General Public License for more details.
\r
16 You should have received a copy of the GNU General Public License
\r
17 along with VOMP; if not, write to the Free Software
\r
18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
\r
22 #include "osdopengl.h"
\r
24 #include "videovpeogl.h"
\r
25 #include "surfaceopengl.h"
\r
28 #include "message.h"
\r
29 #include "command.h"
\r
31 #include "shaders/generic__vertex_shader.h"
\r
32 #include "shaders/osd__frag_shader.h"
\r
34 #define BACKBUFFER_WIDTH 1920
\r
35 #define BACKBUFFER_HEIGHT 1080
\r
39 long long getTimeMS() {
\r
41 clock_gettime(CLOCK_MONOTONIC, &ts);
\r
42 return ts.tv_sec*1000+ts.tv_nsec/1000000LL;
\r
47 OsdOpenGL::OsdOpenGL()
\r
51 external_driving=false;
\r
53 lastrendertime=getTimeMS();
\r
64 OsdOpenGL::~OsdOpenGL()
\r
77 int OsdOpenGL::getFD()
\r
79 if (!initted) return 0;
\r
83 Surface * OsdOpenGL::createNewSurface() {
\r
84 return (Surface*)new SurfaceOpenGL();
\r
87 int OsdOpenGL::init(void* device)
\r
89 if (initted) return 0;
\r
90 Video* video = Video::getInstance();
\r
91 //window=*((HWND*)device);
\r
93 // May be this device specific part should go to a device specific child class
\r
95 //init broadcom chipset (Move to video?)
\r
98 //First get connection to egl
\r
99 egl_display=eglGetDisplay(EGL_DEFAULT_DISPLAY);
\r
101 if (egl_display==EGL_NO_DISPLAY) {
\r
102 Log::getInstance()->log("OSD", Log::WARN, "Could not get egl display!",eglGetError());
\r
106 if (eglInitialize(egl_display, NULL, NULL)==EGL_FALSE) {
\r
107 Log::getInstance()->log("OSD", Log::WARN, "Initialising display failed! %d",eglGetError());
\r
111 const EGLint attributs[]={
\r
112 EGL_RED_SIZE,8,EGL_GREEN_SIZE, 8,EGL_BLUE_SIZE, 8,EGL_ALPHA_SIZE, 8,
\r
113 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
\r
114 EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
\r
116 }; // Here, we might have to select the resolution!
\r
118 EGLConfig ourconfig; //maybe accept more configs?
\r
121 if (eglChooseConfig(egl_display, attributs, &ourconfig, 1, &number)==EGL_FALSE) {
\r
122 Log::getInstance()->log("OSD", Log::WARN, "Choosing egl config failed! %d",eglGetError());
\r
126 const EGLint attr_context[]={
\r
127 EGL_CONTEXT_CLIENT_VERSION,2,
\r
131 egl_context=eglCreateContext(egl_display,ourconfig,EGL_NO_CONTEXT,attr_context);
\r
132 if (egl_context==EGL_NO_CONTEXT) {
\r
133 Log::getInstance()->log("OSD", Log::WARN, "Creating egl context failed! %d",eglGetError());
\r
137 // warning broadcom specific, get display size!
\r
138 display_width=display_height=0;
\r
139 if (graphics_get_display_size(0, &display_width, &display_height)<0) {
\r
140 Log::getInstance()->log("OSD", Log::WARN, "Getting display size failed! (BCM API) ");
\r
143 Log::getInstance()->log("OSD", Log::NOTICE, "Displaysize is %d x %d ",display_width, display_height);
\r
144 VC_RECT_T dst_rect ={0,0,display_width,display_height};
\r
145 VC_RECT_T src_rect={0,0,display_width<<16,display_height<<16};
\r
146 DISPMANX_DISPLAY_HANDLE_T bcm_display;
\r
147 DISPMANX_ELEMENT_HANDLE_T bcm_element;
\r
148 DISPMANX_UPDATE_HANDLE_T bcm_update;
\r
151 bcm_display=vc_dispmanx_display_open(0);
\r
152 bcm_update=vc_dispmanx_update_start(0);
\r
153 bcm_element=vc_dispmanx_element_add(bcm_update,bcm_display,
\r
155 &src_rect,DISPMANX_PROTECTION_NONE,0, 0, (DISPMANX_TRANSFORM_T) 0);
\r
157 vc_dispmanx_update_submit_sync(bcm_update);
\r
158 static EGL_DISPMANX_WINDOW_T nativewindow;
\r
159 nativewindow.element=bcm_element;
\r
160 nativewindow.height=display_height;
\r
161 nativewindow.width=display_width;
\r
163 egl_surface = eglCreateWindowSurface(egl_display,ourconfig, &nativewindow,NULL );
\r
164 if (egl_surface==EGL_NO_SURFACE) {
\r
165 Log::getInstance()->log("OSD", Log::WARN, "Creating egl window surface failed!");
\r
169 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
\r
170 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed");
\r
177 //Now we will create the Screen
\r
178 screen = (Surface*) new SurfaceOpenGL(Surface::SCREEN);
\r
180 screen->create(video->getScreenWidth(), video->getScreenHeight());
\r
182 initted = 1; // must set this here or create surface won't work
\r
184 //glGenBuffers(1, &vB);
\r
185 //glGenBuffers(1, &iB);
\r
187 //Preparing the Shaders
\r
189 gen_shader=CreateShader(generic_vertex_shader, GL_VERTEX_SHADER);
\r
190 osd_shader=CreateShader(osd_frag_shader, GL_FRAGMENT_SHADER);
\r
193 osd_program=glCreateProgram();
\r
194 if (osd_program==0) {
\r
195 Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());
\r
198 glAttachShader(osd_program,gen_shader);
\r
199 glAttachShader(osd_program,osd_shader);
\r
200 glBindAttribLocation(osd_program,0,"vec_pos");
\r
201 glBindAttribLocation(osd_program,1,"tex_coord");
\r
203 osd_sampler_loc=glGetUniformLocation(osd_program,"texture");
\r
205 glLinkProgram(osd_program);
\r
207 glGetShaderiv(osd_program,GL_LINK_STATUS, &link_status);
\r
209 if (!link_status) {
\r
211 glGetProgramInfoLog(osd_program,1024,NULL,buffer);
\r
212 Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");
\r
213 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
\r
214 glDeleteProgram(osd_program);
\r
218 glClearColor(0.0f,0.0f,0.0f,1.f);
\r
220 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
\r
228 GLuint OsdOpenGL::CreateShader(const GLchar * source, GLenum type)
\r
232 ret_shad=glCreateShader(type);
\r
233 if (ret_shad==0 ) {
\r
234 Log::getInstance()->log("OSD", Log::WARN, "Creating Shader failed! %d",glGetError());
\r
237 glShaderSource(ret_shad,1,&source,NULL);
\r
238 glCompileShader(ret_shad);
\r
240 glGetShaderiv(ret_shad,GL_COMPILE_STATUS, &comp_status);
\r
242 if (!comp_status) {
\r
244 Log::getInstance()->log("OSD", Log::WARN, "Compiling Shader failed!");
\r
245 glGetShaderInfoLog(ret_shad,1024,NULL,buffer);
\r
246 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
\r
247 glDeleteShader(ret_shad);
\r
254 void OsdOpenGL::InitVertexBuffer(float scalex,float scaley)
\r
256 Video* video=Video::getInstance();
\r
257 float texx=1.f;//((float)video->getScreenWidth())/1024.f;
\r
258 float texy=1.f;((float)video->getScreenHeight())/1024.f;
\r
259 OSDCOLOR osdcolor={1.f,1.f,1.f,1.f};
\r
261 // osdvertices[0].c=osdcolor;
\r
262 osdvertices[0].x= (scalex);
\r
263 osdvertices[0].y=-scaley;
\r
264 osdvertices[0].z=0.5;
\r
265 osdvertices[0].u=texx;
\r
266 osdvertices[0].v=texy;
\r
267 // osdvertices[1].c=osdcolor;
\r
268 osdvertices[1].x=(scalex);
\r
269 osdvertices[1].y=(scaley);
\r
270 osdvertices[1].z=0.5f;
\r
271 osdvertices[1].u=texx;
\r
272 osdvertices[1].v=0.f;
\r
273 // osdvertices[0].c=osdcolor;
\r
274 osdvertices[2].x=(-scalex);
\r
275 osdvertices[2].y=-scaley;
\r
276 osdvertices[2].z=0.5f;
\r
277 osdvertices[2].u=0.f;
\r
278 osdvertices[2].v=texy;
\r
279 // osdvertices[3].c=osdcolor;
\r
280 osdvertices[3].x=-scalex;
\r
281 osdvertices[3].y=(scaley);
\r
282 osdvertices[3].z=0.5f;
\r
283 osdvertices[3].u=0.f;
\r
284 osdvertices[3].v=0.f;
\r
296 // glBindBuffer(GL_ARRAY_BUFFER, vB);
\r
297 // glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);
\r
300 // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iB);
\r
301 //glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(osdindices), osdindices, GL_STATIC_DRAW);
\r
308 int OsdOpenGL::shutdown()
\r
310 if (!initted) return 0;
\r
314 if (osd_shader!=0) glDeleteShader(osd_shader);
\r
315 if (gen_shader!=0) glDeleteShader(gen_shader);
\r
316 if (osd_program!=0) glDeleteProgram(osd_program);
\r
318 glClear(GL_COLOR_BUFFER_BIT);
\r
319 eglSwapBuffers(egl_display, egl_surface);
\r
320 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
\r
321 eglDestroySurface(egl_display,egl_surface);
\r
322 eglDestroyContext(egl_display,egl_context);
\r
323 eglTerminate(egl_display );
\r
328 void OsdOpenGL::screenShot(const char* fileName)
\r
330 screen->screenShot(fileName);
\r
333 void OsdOpenGL::threadMethod()
\r
335 // We have to claim the gl context for this thread
\r
338 //glmutex.Unlock();
\r
341 unsigned int waittime=10;
\r
343 // if (evrstate==EVR_pres_off || evrstate==EVR_pres_pause)
\r
346 //TODO get surfaces from Video object
\r
347 /* } else if (evrstate==EVR_pres_started)
\r
349 LPDIRECT3DSURFACE9 surf;
\r
350 if (dsallocator) dsallocator->GetNextSurface(&surf,&waittime);
\r
359 if (dsallocator) dsallocator->DiscardSurfaceandgetWait(&waittime);
\r
364 if (waittime!=0) MILLISLEEP(min(10,waittime));
\r
367 //eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
\r
371 void OsdOpenGL::threadPostStopCleanup()
\r
378 // This function is called from the WinMain function in order to get Screen updates
\r
379 void OsdOpenGL::Render()
\r
381 if (!initted) return ;
\r
382 if (external_driving) {
\r
383 long long time1=getTimeMS();
\r
385 if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing
\r
386 InternalRendering(NULL);
\r
387 lastrendertime=getTimeMS();
\r
389 //Sleep(5); //Sleep for 5 ms, in order to avoid blocking the other threads
\r
392 struct timespec ts;
\r
393 clock_gettime(CLOCK_MONOTONIC, &ts);
\r
394 long long time1=ts.tv_sec*1000+ts.tv_nsec/1000000LL;
\r
395 if ((time1-lastrendertime)>50) {//10 fps for OSD updates are enough, avoids tearing
\r
396 InternalRendering(NULL);
\r
397 lastrendertime=getTimeMS();
\r
406 void OsdOpenGL::RenderDS(GLuint present){
\r
407 if (!initted) return;
\r
408 if (external_driving) {
\r
409 InternalRendering(present);
\r
410 lastrendertime=getTimeMS();
\r
415 void OsdOpenGL::InternalRendering(GLuint present){
\r
417 /* HRESULT losty=d3ddevice->TestCooperativeLevel();
\r
418 if (losty==D3DERR_DEVICELOST) {
\r
421 return; //Device Lost
\r
423 if (losty==D3DERR_DEVICENOTRESET){
\r
428 WaitForSingleObject(event,INFINITE);
\r
433 LPDIRECT3DSURFACE9 targetsurf;
\r
436 targetsurf=swapsurf;
\r
437 d3ddevice->SetRenderTarget(0,swapsurf);//Stupid VMR manipulates the render target
\r
441 targetsurf=d3drtsurf;
\r
442 d3ddevice->SetRenderTarget(0,d3drtsurf);//Stupid VMR manipulates the render target
\r
444 D3DSURFACE_DESC targetdesc;
\r
445 targetsurf->GetDesc(&targetdesc);
\r
447 if (external_driving) {
\r
448 //Copy video to Backbuffer
\r
449 if (present!=NULL ) {
\r
450 VideoWin* video =(VideoWin*) Video::getInstance();
\r
451 /*calculating destination rect *
\r
452 RECT destrect={0,0,/*video->getScreenWidth()* targetdesc.Width,
\r
453 /*video->getScreenHeight()*targetdesc.Height};
\r
454 UCHAR mode=video->getMode();
\r
456 case Video::EIGHTH:
\r
457 destrect.right=destrect.right/2;
\r
458 destrect.bottom=destrect.bottom/2;
\r
459 case Video::QUARTER:
\r
460 destrect.right=destrect.right/2+video->getPosx()*2;
\r
461 destrect.bottom=destrect.bottom/2+video->getPosy()*2;
\r
462 destrect.left=video->getPosx()*2;
\r
463 destrect.top=video->getPosy()*2;
\r
464 d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
\r
467 D3DSURFACE_DESC surf_desc;
\r
468 present->GetDesc(&surf_desc);//for chop sides
\r
469 RECT sourcerect= {0,0,surf_desc.Width,surf_desc.Height};
\r
470 if (video->getPseudoTVsize()==Video::ASPECT4X3
\r
471 && video->getMode()==Video::NORMAL
\r
472 && video->getAspectRatio()==Video::ASPECT16X9) {
\r
473 unsigned int correction=((double) (surf_desc.Width))*4.*9./3./16.;
\r
474 sourcerect.left=(surf_desc.Width-correction)/2;
\r
475 sourcerect.right=sourcerect.left+correction;
\r
477 d3ddevice->StretchRect(present,&sourcerect,targetsurf ,&destrect,filter_type);
\r
481 VideoWin* video =(VideoWin*) Video::getInstance();
\r
483 if (!video->isVideoOn()) d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
\r
487 //InitVertexBuffer(display_width,display_height);
\r
488 InitVertexBuffer(1.f,1.f);
\r
491 glViewport(0, 0, display_width,display_height);
\r
493 glClear(GL_COLOR_BUFFER_BIT);
\r
494 glUseProgram(osd_program);
\r
496 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
\r
497 glEnableVertexAttribArray(0);
\r
498 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
\r
499 glEnableVertexAttribArray(1);
\r
504 glActiveTexture(GL_TEXTURE0);
\r
505 glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());
\r
507 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
\r
508 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
\r
510 glUniform1i(osd_sampler_loc,0);
\r
512 glEnable(GL_BLEND);
\r
513 glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ZERO,GL_ONE);
\r
515 /* glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
\r
516 (GLvoid*)(((char*)osdvertices)+3*sizeof(GLfloat)));
\r
517 glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
\r
518 (GLvoid*)(((char*)osdvertices)+3*sizeof(GLfloat)+sizeof(OSDCOLOR)));*/
\r
519 //glDisable(GL_LIGHTING);
\r
520 //glEnable(GL_TEXTURE_2D);
\r
521 //glEnable(GL_BLEND);
\r
522 //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
523 //glDepthFunc(GL_ALWAYS);
\r
524 //glDisable(GL_DEPTH_TEST);
\r
525 //glDisable(GL_STENCIL_TEST);
\r
526 //glDisable(GL_CULL_FACE);
\r
531 glActiveTexture(GL_TEXTURE0);
\r
532 glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());
\r
533 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
\r
534 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/
\r
535 // glUniform1i(mTextureUniformHandle, present);
\r
539 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
\r
541 //glDrawElements(GL_TRIANGLES, sizeof(osdindices)/sizeof(osdindices[0]), GL_UNSIGNED_BYTE, 0);
\r
546 /* glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), 0);
\r
547 glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
\r
548 (GLvoid*)(3*sizeof(GLfloat)));
\r
549 glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
\r
550 (GLvoid*)(3*sizeof(GLfloat)+sizeof(OSDCOLOR)));*/
\r
552 //glDisable(GL_BLEND);
\r
553 //glDisable(GL_TEXTURE_2D);
\r
555 //Show it to the user!
\r
556 eglSwapBuffers(egl_display, egl_surface);
\r
561 // if (!external_driving) {
\r
562 // Sleep(4);//The User can wait for 4 milliseconds to see his changes
\r
566 bool OsdOpenGL::DoLost(){
\r
568 Log::getInstance()->log("OSD", Log::WARN, "Direct3D Device Lost! Reobtaining...");
\r
570 if (external_driving && dsallocator!=NULL) {
\r
571 dsallocator->LostDevice(d3ddevice,d3d); //Propagate the information through DS
\r
573 //First we free up all resources
\r
574 Video* video = Video::getInstance();
\r
575 ((SurfaceWin*)screen)->ReleaseSurface();
\r
576 if (d3drtsurf) d3drtsurf->Release();
\r
578 D3DPRESENT_PARAMETERS d3dparas;
\r
579 ZeroMemory(&d3dparas,sizeof(d3dparas));
\r
580 d3dparas.BackBufferWidth=BACKBUFFER_WIDTH;
\r
581 d3dparas.BackBufferHeight=BACKBUFFER_HEIGHT;
\r
582 d3dparas.Windowed=TRUE;
\r
583 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
\r
585 if (swapsurf) {swapsurf->Release();swapsurf=NULL;};
\r
586 if (swappy) {swappy->Release();swappy=NULL;};
\r
588 if (d3ddevice->Reset(&d3dparas)!=D3D_OK){
\r
591 d3ddevice->GetRenderTarget(0,&d3drtsurf);
\r
592 if (d3ddevman) d3ddevman->ResetDevice(d3ddevice,dxvatoken);
\r
593 //InitVertexBuffer();
\r
594 //Redraw Views, Chris could you add a member function to BoxStack, so that
\r
595 // I can cause it to completely redraw the Views?
\r
596 // Otherwise the OSD would be distorted after Device Lost
\r
602 screen->create(video->getScreenWidth(), video->getScreenHeight());
\r
603 screen->display();*/
\r
610 void OsdOpenGL::BeginPainting() {//We synchronize calls to d3d between different threads
\r
613 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
\r
614 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed in thread %d",eglGetError());
\r
620 void OsdOpenGL::EndPainting() {
\r
621 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
\r
625 void OsdOpenGL::setExternalDriving(/*DsAllocator* dsall,*/unsigned int width, unsigned height) {
\r
630 d3ddevice->StretchRect(swapsurf,NULL,d3drtsurf,NULL,filter_type);
\r
631 LPDIRECT3DSWAPCHAIN9 temp=swappy;
\r
632 LPDIRECT3DSURFACE9 tempsurf=swapsurf;
\r
636 tempsurf->Release();
\r
641 external_driving=false;
\r
645 WaitForSingleObject(event,INFINITE);//We will only return if we are initted
\r
648 if (width>BACKBUFFER_WIDTH || height>BACKBUFFER_HEIGHT)
\r
650 D3DPRESENT_PARAMETERS d3dparas;
\r
651 ZeroMemory(&d3dparas,sizeof(d3dparas));
\r
652 d3dparas.BackBufferWidth=width;
\r
653 d3dparas.BackBufferHeight=height;
\r
654 d3dparas.Windowed=TRUE;
\r
655 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
\r
656 if (d3ddevice->CreateAdditionalSwapChain(&d3dparas,&swappy)!=D3D_OK){
\r
657 Log::getInstance()->log("OSD", Log::WARN, "Could not create Swap Chain!");
\r
660 swappy->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&swapsurf);
\r
662 Log::getInstance()->log("OSD", Log::INFO, "Create Additional Swap Chain %d %d!",width,height);
\r
666 external_driving=true;
\r
671 void OsdOpenGL::Blank() {
\r
673 glClearColor(0.15f, 0.25f, 0.35f, 1.0f); // change this to black after testing
\r
674 glClear( GL_COLOR_BUFFER_BIT );
\r
675 glClear( GL_DEPTH_BUFFER_BIT );
\r