2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
37 #include "messagequeue.h"
39 class PlayerVideo : public Player
42 PlayerVideo(MessageQueue* messageQueue, UCHAR isRecording);
43 virtual ~PlayerVideo();
51 void toggleFastForward();
52 void toggleFastBackward();
53 void jumpToPercent(int percent);
54 void skipForward(int seconds);
55 void skipBackward(int seconds);
56 void call(); // for callback interface
57 void setPosition(ULLONG position);
58 void setLength(ULLONG length);
65 void threadPostStopCleanup();
68 MessageQueue* commandMessageQueue;
78 const static UCHAR MODE_NORMAL = 1;
79 const static UCHAR MODE_BACKWARDS = 2;
80 const static UINT blockSize = 100000;
81 const static UINT startupBlockSize = 250000;
84 UCHAR playing; // As in not stopped, (playing && paused) can == TRUE
85 UCHAR paused; // Must be in playing state as well
86 UCHAR ffwd; // Must be in playing state as well
87 UCHAR fbwd; // Must be in playing state as well