2 Copyright 2004-2005 Chris Tallon
3 Portions copyright 2004 Jon Gettler
5 This file is part of VOMP.
7 VOMP is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 VOMP is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with VOMP; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "surfacewin.h"
26 SurfaceWin::SurfaceWin(int id)
32 event = CreateEvent(NULL,/*FALSE*/TRUE,FALSE,NULL);
35 SurfaceWin::~SurfaceWin()
37 if (d3dsurface) d3dsurface->Release();
38 if (d3dtexture) d3dtexture->Release();
42 int SurfaceWin::create(UINT width, UINT height)
44 LPDIRECT3DDEVICE9 d3ddev=((OsdWin*)(Osd::getInstance()))->getD3dDev();
47 if (d3ddev->CreateTexture(1024,1024,0,0,D3DFMT_A8R8G8B8,
48 // Does every adapter with alpha blending support this?
49 D3DPOOL_DEFAULT,&d3dtexture ,NULL)!=D3D_OK) {
50 MILLISLEEP(50);//wait maybe next time it will work
53 if (d3dtexture->GetSurfaceLevel(0,&d3dsurface)!=D3D_OK) {
54 d3dtexture->Release();
61 if (hres=d3ddev->CreateOffscreenPlainSurface(width,height,D3DFMT_A8R8G8B8,
62 D3DPOOL_SYSTEMMEM,&d3dsurface,NULL)!=D3D_OK) {
63 MILLISLEEP(50);//wait maybe next time it will work
70 /* If someone does high performance Animations on the OSD, we have to change the types
71 of surface in order to address these performance issues, if we have only very few updates
72 per second this would be fast enough !*/
79 void SurfaceWin::display()
83 int SurfaceWin::fillblt(int x, int y, int width, int height, unsigned int c)
85 WaitForSingleObject(event,INFINITE); //since this might be called before surface
86 //allocation we will wait in this case, hopefully without deadlocks
87 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
90 return 0; //why does this happen
93 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
96 //This should not happen!
100 osd->BeginPainting();
101 D3DLOCKED_RECT lockrect;
102 int cx,cy,cwidth,cheight;
103 cx=min(max(x,0),swidth);
104 cy=min(max(y,0),sheight);
105 cwidth=min(width,swidth-x);
106 cheight=min(height,sheight-y);
107 RECT rect={cx,cy,cwidth,cheight};
109 if (d3dsurface->LockRect(&lockrect,&rect,D3DLOCK_DISCARD)!=D3D_OK) {
114 for (line=0;line<cheight;line++) {
115 unsigned int*row=((unsigned int*)(((char*)lockrect.pBits)+lockrect.Pitch*line));
116 for (column=0;column<cwidth;column++) {
121 if (d3dsurface->UnlockRect()!=D3D_OK) {
131 void SurfaceWin::drawPixel(int x, int y, unsigned int c)
133 //FixMe: locking for every single Pixel will be painfully slow
134 WaitForSingleObject(event,INFINITE); //since this might be called before surface
135 //allocation we will wait in this case, hopefully without deadlocks
137 return; //why does this happen
139 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
140 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
141 if (x>swidth || y>sheight) return; //do not draw outside the surface
143 //This should not happen!
147 osd->BeginPainting();
148 D3DLOCKED_RECT lockrect;
149 RECT rect={x,y,x+1,y+1};
150 if (d3dsurface->LockRect(&lockrect,&rect,D3DLOCK_DISCARD)!=D3D_OK) {
154 unsigned int*row=(unsigned int*)(((char*)lockrect.pBits));
156 if (d3dsurface->UnlockRect()!=D3D_OK) {
165 void SurfaceWin::drawHorzLine(int x1, int x2, int y, unsigned int c)
167 fillblt(x1, y, x2-x1, 1, c);
170 void SurfaceWin::drawVertLine(int x, int y1, int y2, unsigned int c)
172 fillblt(x, y1, 1, y2-y1, c);
175 int SurfaceWin::updateToScreen(int sx, int sy, int w, int h, int dx, int dy) // FIXME new, replace others with this FIXME
177 WaitForSingleObject(event,INFINITE); //since this might be called before surface
178 //allocation we will wait in this case, hopefully without deadlocks
180 return 0; //why does this happen
182 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
183 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
184 LPDIRECT3DSURFACE9 screensurface=((SurfaceWin*)screen)->getD3dsurface();
185 if (!screensurface) return 0;
186 RECT sourcerect={sx,sy,sx+w,sy+h};
187 POINT destpoint={dx,dy};
188 osd->BeginPainting();
189 if (d3ddev->UpdateSurface(d3dsurface,&sourcerect,screensurface,&destpoint)!=D3D_OK) {
190 Log::getInstance()->log("Surface", Log::DEBUG, "Could not update to Screen!");
198 int SurfaceWin::blt(int fd, unsigned long shandle, int sx, int sy, int width, int height, unsigned long dhandle, int dx, int dy)
200 //I don't see code using this function, so I skip it, since it is a MVP specific interface
204 void SurfaceWin::screenShot(char* fileName)
206 //Isn't this for debugging only, so I won't implement it yet
209 void SurfaceWin::readPixel(int x, int y, unsigned char* r, unsigned char* g, unsigned char* b)
211 //Isn't this for debugging only, so I won't implement it yet
213 void SurfaceWin::ReleaseSurface()
216 LPDIRECT3DSURFACE9 temp_surf=d3dsurface;
217 LPDIRECT3DTEXTURE9 temp_text=d3dtexture;
221 if (temp_surf) temp_surf->Release();
222 if (temp_text) temp_text->Release();
225 void SurfaceWin::drawJpeg(char *fileName,DWORD x, DWORD y,DWORD *width, DWORD *height){
226 WaitForSingleObject(event,INFINITE); //since this might be called before surface
227 //allocation we will wait in this case, hopefully without deadlocks
229 return ; //why does this happen
231 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
234 D3DXIMAGE_INFO image_inf;
235 osd->BeginPainting();
236 D3DXGetImageInfoFromFile(fileName,&image_inf);
237 RECT dest_rec={x,y,x+image_inf.Width,
239 if (D3DXLoadSurfaceFromFile(
247 &image_inf)!=D3D_OK) {
248 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
252 *width=image_inf.Width;
253 *height=image_inf.Height;