2 Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter
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4 This file is part of VOMP.
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6 VOMP is free software; you can redistribute it and/or modify
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7 it under the terms of the GNU General Public License as published by
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8 the Free Software Foundation; either version 2 of the License, or
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9 (at your option) any later version.
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11 VOMP is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 GNU General Public License for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with VOMP; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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26 #include <bcm_host.h>
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28 #include <GLES2/gl2.h>
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29 #include <EGL/egl.h>
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30 #include <EGL/eglext.h>
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33 #include "defines.h"
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35 #include "threadp.h"
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65 class OsdOpenGL : public Osd, public Thread_TYPE
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69 virtual ~OsdOpenGL();
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71 int init(void* device);
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76 void screenShot(const char* fileName);
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78 Surface * createNewSurface();
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83 // This function is called from the threadMethod function in order to get Screen updates
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85 void RenderDS(GLuint present);
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86 void BeginPainting();
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89 void setExternalDriving(/*DsAllocator* dsall,*/ unsigned int width, unsigned int height);
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97 //Maybe move the following stuff to a generic opengl object also for boosting DCT etc.
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99 GLuint CreateShader(const GLchar * source, GLenum type);
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101 void threadMethod();
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102 void threadPostStopCleanup();
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104 // This indicates, that currently a video is played, thus the osd updates are driven by the Videosystem
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105 bool external_driving;
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107 long long lastrendertime;
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108 void InternalRendering(GLuint present);
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110 void InitVertexBuffer(float scalex,float scaley);
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111 OSDVERTEX osdvertices[4];
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112 GLubyte osdindices[6];
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118 GLuint osd_program;
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120 GLint osd_sampler_loc;
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124 uint32_t display_height;
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125 uint32_t display_width;
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127 EGLDisplay egl_display;
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128 EGLSurface egl_surface;
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129 EGLContext egl_context;
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