2 Copyright 2014 Marten Richter
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP. If not, see <https://www.gnu.org/licenses/>.
21 #include "osdwinvector.h"
23 #include "surfacewin.h"
27 #include "messagequeue.h"
29 #include "teletxt/txtfont.h"
33 #define OSD_BUFFER_WIDTH 1280
34 #define OSD_BUFFER_HEIGHT 720
36 #include "staticartwork.h"
38 #define EXTERNALPICTURE(name, fname, fileextension) #name,
40 char *ext_pict_name[] {
45 #undef EXTERNALPICTURE
48 class WICPictDecoder : public OsdVector::PictureDecoder {
50 WICPictDecoder(OsdVector::PictureReader* treader, OsdWinVector *posd);
51 virtual ~WICPictDecoder();
53 unsigned char *decodePicture(LoadIndex index, unsigned char * buffer, unsigned int length, bool freemem);
55 bool getDecodedPicture(struct OsdVector::PictureInfo& pict_inf);
57 void freeReference(void * ref);
60 OsdVector::PictureInfo pictInf;
62 IWICImagingFactory *wicfactory;
66 WICPictDecoder::WICPictDecoder(OsdVector::PictureReader* treader, OsdWinVector *posd) : OsdVector::PictureDecoder(treader)
70 HRESULT hres = CoCreateInstance(CLSID_WICImagingFactory,
71 NULL,CLSCTX_INPROC_SERVER,
72 IID_IWICImagingFactory, (void**)&wicfactory);
77 WICPictDecoder::~WICPictDecoder()
79 wicfactory->Release();
82 unsigned char * WICPictDecoder::decodePicture(LoadIndex index, unsigned char * buffer, unsigned int length, bool freemem)
84 if (pictInfValid) return buffer; // does support only one image at a Time;
86 IWICStream * stream = NULL;
87 IWICBitmapDecoder *decoder = NULL;
88 IWICBitmapFrameDecode *source = NULL;
89 IWICFormatConverter *converter = NULL;
93 hres = wicfactory->CreateStream(&stream);
98 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not create stream %d", hres);
101 hres = stream->InitializeFromMemory(buffer, length);
105 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not initialize from memory %d", hres);
111 hres = wicfactory->CreateDecoderFromStream(stream, NULL, WICDecodeMetadataCacheOnLoad, &decoder);
115 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not create decoder %d", hres);
120 hres = decoder->GetFrame(0, &source);
124 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not get source %d", hres);
130 hres = wicfactory->CreateFormatConverter(&converter);
134 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not get source %d", hres);
141 hres= converter->Initialize(source, GUID_WICPixelFormat32bppPBGRA,
142 WICBitmapDitherTypeNone, NULL, 0.f, WICBitmapPaletteTypeMedianCut);
146 Log::getInstance()->log("WICDecoder", Log::DEBUG, "Could not initialise converter %d", hres);
147 converter->Release();
154 ID2D1RenderTarget * rt=osd->LockOsdDrawing();
158 hres = rt->CreateBitmapFromWicBitmap(converter, NULL, &bitmap);
160 D2D1_SIZE_F size = bitmap->GetSize();
161 pictInf.reference = (void*)bitmap;
162 pictInf.width = size.width;
163 pictInf.height = size.height;
164 pictInf.image = bitmap;
165 pictInf.decoder = this;
166 pictInf.type = OsdVector::PictureInfo::D2DBitmap;
167 pictInf.lindex = index;
174 osd->UnlockOsdDrawing();
176 converter->Release();
181 if (pictInfValid) return NULL;
185 void WICPictDecoder::freeReference(void * ref)
187 ID2D1Bitmap* bitmap = (ID2D1Bitmap*)ref;
188 if (ref) bitmap->Release();
191 bool WICPictDecoder::getDecodedPicture(struct OsdVector::PictureInfo& pict_inf)
193 if (!pictInfValid) return false;
195 pictInfValid = false;
200 //This is stuff for rendering the OSD
202 OsdWinVector::OsdWinVector()
206 currentosd_render.surf9 = NULL;
207 currentosd_render.surf10 = NULL;
208 currentosd_render.query9 = NULL;
209 currentosd_render.query10 = NULL;
210 currentosd_render.surfdxgi = NULL;
211 currentosd_render.sharedhandle = NULL;
212 currentosd_render.rendtarget2D = NULL;
213 currentosd_backbuffer = currentosd_backbuffer;
214 aspect_correction = 1.;
215 is_direct_write_initted = false;
219 fontaspect_corr = 1.f;
223 ttchar_end.atlas = 0;
224 ttchar_end.position = 0;
227 const wchar_t *fontname = L"Arial";
228 cur_fontname = (wchar_t*)malloc(2*wcslen(fontname) + 2);
229 wcscpy(cur_fontname, fontname);
231 WICPictDecoder * wicdecode = new WICPictDecoder(&reader, this);
232 reader.addDecoder(wicdecode);
236 OsdWinVector::~OsdWinVector()
238 if (cur_fontname) free(cur_fontname);
243 if (dwritefac) dwritefac->Release();
244 if (!fontnames.size()) {
245 std::vector<char*>::iterator itty = fontnames.begin();
246 while (itty != fontnames.end()) {
252 /*if (!fontnames_keys.size()) {
253 vector<char*>::iterator itty = fontnames_keys.begin();
254 while (itty != fontnames_keys.end()) {
260 if (font) font->Release();
261 if (fontface) fontface->Release();
267 int OsdWinVector::init()
269 if (initted) return 0;
272 if (!createDirect3D9Objects()) return 0;
274 // then create the Device
276 if (D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_9_1,
277 D3D10_1_SDK_VERSION, &d3ddevice10) != S_OK) {
278 Log::getInstance()->log("OSD", Log::WARN, "Could not create Direct3D10 device!");
282 if (d3ddevice10->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgidevice) != S_OK) {
283 Log::getInstance()->log("OSD", Log::WARN, "Could not query Dxgi device!");
287 if (D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, __uuidof(ID2D1Factory),(void**) &d2dfactory) != S_OK) {
288 Log::getInstance()->log("OSD", Log::WARN, "Could not create Direct2dfactory");
297 DXGI_SURFACE_DESC surf_desc;
298 surf_desc.Width = OSD_BUFFER_WIDTH;
299 surf_desc.Height = OSD_BUFFER_HEIGHT;
300 surf_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
301 surf_desc.SampleDesc.Count = 1;
302 surf_desc.SampleDesc.Quality = 0;
306 D2D1_RENDER_TARGET_PROPERTIES rt_prop;
307 rt_prop.dpiX = rt_prop.dpiY = 0;
308 rt_prop.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED);
309 rt_prop.minLevel = D2D1_FEATURE_LEVEL_9;
310 rt_prop.type = D2D1_RENDER_TARGET_TYPE_HARDWARE;
311 rt_prop.usage = D2D1_RENDER_TARGET_USAGE_NONE;
313 for (int i = 0; i < 3; i++) {
314 SurfaceInfo surfinfo;
315 surfinfo.surf9 = NULL;
316 surfinfo.surf10 = NULL;
317 surfinfo.query9 = NULL;
318 surfinfo.query10 = NULL;
319 surfinfo.surfdxgi = NULL;
320 surfinfo.sharedhandle = NULL;
321 surfinfo.rendtarget2D = NULL;
324 hres = d3ddevice->CreateTexture(OSD_BUFFER_WIDTH, OSD_BUFFER_HEIGHT, 1, D3DUSAGE_RENDERTARGET, /*D3DFMT_A8R8G8B8*/D3DFMT_A8R8G8B8,
325 D3DPOOL_DEFAULT, &surfinfo.surf9, &surfinfo.sharedhandle);
327 Log::getInstance()->log("OSD", Log::WARN, "Could not create Texture for Direct3D9 !");
332 hres = d3ddevice->CreateQuery(D3DQUERYTYPE_EVENT, &surfinfo.query9);
334 Log::getInstance()->log("OSD", Log::WARN, "Could not create Query for Direct3D9 !");
339 DXGI_SHARED_RESOURCE dxgi_res;
340 dxgi_res.Handle = surfinfo.sharedhandle;
342 ID3D10Resource * tempres = NULL;
343 hres = d3ddevice10->OpenSharedResource(surfinfo.sharedhandle, __uuidof(ID3D10Resource), (void**)&tempres);
345 Log::getInstance()->log("OSD", Log::WARN, "Could not open resourcee for Direct3D10 !");
350 hres = tempres->QueryInterface(__uuidof(ID3D10Texture2D), (void**)&surfinfo.surf10);
352 Log::getInstance()->log("OSD", Log::WARN, "Could not query surface for Direct3D10 !");
359 hres = surfinfo.surf10->QueryInterface(__uuidof(IDXGISurface), (void**)&surfinfo.surfdxgi);
361 Log::getInstance()->log("OSD", Log::WARN, "Could not query surface for DXGI !");
366 hres = d2dfactory->CreateDxgiSurfaceRenderTarget(surfinfo.surfdxgi, &rt_prop, &surfinfo.rendtarget2D);
368 Log::getInstance()->log("OSD", Log::WARN, "Could not create render target!");
373 surfinfo.rendtarget2D->GetDpi(&dpix, &dpiy);
376 surfinfo.rendtarget2D->CreateSolidColorBrush(D2D1::ColorF(0xFFFFFFFF, 1.f), &ttbrush);
379 D3D10_QUERY_DESC qdesc;
380 qdesc.Query = D3D10_QUERY_EVENT;
383 hres = d3ddevice10->CreateQuery(&qdesc, &surfinfo.query10);
385 Log::getInstance()->log("OSD", Log::WARN, "Could not create Query for Direct2D Direct3D10 !");
389 allsurfs.push_back(surfinfo);
390 d3dtod2d.push(surfinfo);
392 aspect_correction = ((float)OSD_BUFFER_HEIGHT) / 576.f / (((float)OSD_BUFFER_WIDTH) / 720.f);
401 initted = 1; // must set this here or create surface won't work
409 int OsdWinVector::shutdown()
411 if (!initted) return 0;
419 if (currentosd_render.surf9) {
420 currentosd_render.surf9 = NULL;
423 if (currentosd_backbuffer.surf9) {
424 currentosd_backbuffer.surf9 = NULL;
429 for (int i = 0; i < tt_atlas.size(); i++)
431 tt_atlas[i]->Release();
434 tt_font_chars.clear();
438 while (allsurfs.size()) {
439 SurfaceInfo surfinfo = allsurfs.front();
440 allsurfs.pop_front();
441 if (surfinfo.rendtarget2D) {
442 ID2D1RenderTarget *temp = surfinfo.rendtarget2D;
443 surfinfo.rendtarget2D = NULL;
447 if (surfinfo.surf9) {
448 LPDIRECT3DTEXTURE9 temp = surfinfo.surf9;
449 surfinfo.surf9 = NULL;
453 if (surfinfo.query9) {
454 IDirect3DQuery9* temp = surfinfo.query9;
455 surfinfo.query9 = NULL;
459 if (surfinfo.surf10) {
460 ID3D10Texture2D * temp = surfinfo.surf10;
461 surfinfo.surf10 = NULL;
465 if (surfinfo.surfdxgi) {
466 IDXGISurface *temp = surfinfo.surfdxgi;
467 surfinfo.surfdxgi = NULL;
470 if (surfinfo.query10) {
471 ID3D10Query* temp = surfinfo.query10;
472 surfinfo.query10 = NULL;
477 while (d3dtod2d.size()) d3dtod2d.pop();
478 while (d2dtod3d.size()) d2dtod3d.pop();
485 ID2D1Factory *temp = d2dfactory;
491 ID3D10Device *temp = d3ddevice10;
496 shutdownDirect3D9Objects();
503 void OsdWinVector::initPaths()
505 ID2D1PathGeometry *current = NULL;
506 ID2D1GeometrySink *currentsink = NULL;
508 d2dfactory->CreatePathGeometry(¤t);
509 current->Open(¤tsink);
510 currentsink->BeginFigure(D2D1::Point2F(0, 0), D2D1_FIGURE_BEGIN_HOLLOW);
512 currentsink->AddLine(D2D1::Point2F(1.f, 0));
514 currentsink->EndFigure(D2D1_FIGURE_END_OPEN);
516 std_paths[PIHorzLine] = current;
519 currentsink->Close();
520 currentsink->Release();
523 d2dfactory->CreatePathGeometry(¤t);
524 current->Open(¤tsink);
525 currentsink->BeginFigure(D2D1::Point2F(0, 0), D2D1_FIGURE_BEGIN_HOLLOW);
527 currentsink->AddLine(D2D1::Point2F(0, 1.f));
528 currentsink->EndFigure(D2D1_FIGURE_END_OPEN);
531 std_paths[PIVertLine] = current;
534 currentsink->Close();
535 currentsink->Release();
538 d2dfactory->CreatePathGeometry(¤t);
539 current->Open(¤tsink);
540 currentsink->BeginFigure(D2D1::Point2F(0, 0), D2D1_FIGURE_BEGIN_FILLED);
542 currentsink->AddLine(D2D1::Point2F(1, 0));
543 currentsink->AddLine(D2D1::Point2F(1, 1));
544 currentsink->AddLine(D2D1::Point2F(0, 1));
545 currentsink->EndFigure(D2D1_FIGURE_END_CLOSED);
547 std_paths[PIRectangle] = current;
550 currentsink->Close();
551 currentsink->Release();
554 d2dfactory->CreatePathGeometry(¤t);
555 current->Open(¤tsink);
556 currentsink->BeginFigure(D2D1::Point2F(0, 0.f), D2D1_FIGURE_BEGIN_FILLED);
558 currentsink->AddArc(D2D1::ArcSegment(
559 D2D1::Point2F(0, 0.f),
560 D2D1::SizeF(1.f, 1.f),
562 D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
563 D2D1_ARC_SIZE_LARGE));
565 currentsink->EndFigure(D2D1_FIGURE_END_CLOSED);
569 std_paths[PIPoint] = current;
572 currentsink->Close();
573 currentsink->Release();
578 void OsdWinVector::destroyPaths()
580 std_paths[PIHorzLine]->Release();
581 std_paths[PIVertLine]->Release();
582 std_paths[PIRectangle]->Release();
583 std_paths[PIPoint]->Release();
589 int OsdWinVector::loadFont(bool newfont)
592 if (!is_direct_write_initted)
595 hres = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
596 (IUnknown**)(&dwritefac));
598 Log::getInstance()->log("OSD", Log::WARN, "Could not create DirectWrite Factory!");
602 is_direct_write_initted = true;
605 if (fontnames.size())
610 IDWriteFontCollection * fontcol = NULL;
611 if (dwritefac->GetSystemFontCollection(&fontcol) != S_OK) {
612 Log::getInstance()->log("OSD", Log::WARN, "Could not get System Font Collection!");
615 UINT num_font = fontcol->GetFontFamilyCount();
616 for (UINT i = 0; i < num_font; i++) {
617 IDWriteFontFamily * family=NULL;
618 if (fontcol->GetFontFamily(i, &family)!=S_OK) continue;
619 IDWriteLocalizedStrings* fam_name=NULL;
620 if (family->GetFamilyNames(&fam_name) != S_OK) {
626 if (fam_name->FindLocaleName(L"en-us", &id, &exist) == S_OK) {
629 fam_name->GetStringLength(id, &strlen);
630 wchar_t * stringbuf = new wchar_t[strlen + 1];
632 fam_name->GetString(id, stringbuf, strlen+1);
634 int strlenutf8 = WideCharToMultiByte(CP_UTF8, 0, stringbuf, -1,
636 char *stringbufutf8 = new char[strlenutf8 + 1];
637 WideCharToMultiByte(CP_UTF8, 0, stringbuf, -1,
638 stringbufutf8, strlenutf8+1, 0, NULL);
641 if (wcscmp(cur_fontname, stringbuf) == 0) {
642 IDWriteFont* new_font;
643 if (family->GetFirstMatchingFont(DWRITE_FONT_WEIGHT_NORMAL,
644 DWRITE_FONT_STRETCH_NORMAL, DWRITE_FONT_STYLE_NORMAL, &new_font) == S_OK) {
645 IDWriteFontFace *newfontface = NULL;
646 new_font->CreateFontFace(&newfontface);
648 IDWriteFont* temp_font = font;
649 IDWriteFontFace* temp_fontface = fontface;
651 fontface = newfontface;
653 if (temp_font) temp_font->Release();
654 if (temp_fontface) temp_fontface->Release();
659 fontnames.push_back(stringbufutf8);
667 DWRITE_FONT_METRICS metrics;
668 font->GetMetrics(&metrics);
669 fontheight = ((float)( metrics.ascent + metrics.descent + metrics.lineGap))*13.f
670 / ((float)metrics.designUnitsPerEm) / 576.f * ((float)OSD_BUFFER_HEIGHT)/72.f*dpiy;
671 fontzero = ((float)(metrics.ascent))*13.f
672 / ((float)metrics.designUnitsPerEm) / 576.f * ((float)OSD_BUFFER_HEIGHT) / 72.f*dpiy;
674 fontaspect_corr = ((float)OSD_BUFFER_HEIGHT) / ((float)OSD_BUFFER_WIDTH) * 720.f / 576.f;
677 for (UINT32 i = 0; i<256; i++) {
678 DWRITE_GLYPH_METRICS glyph_metrics;
680 fontface->GetGlyphIndices(&i, 1, &glyph_index);
681 HRESULT hres=fontface->GetDesignGlyphMetrics(&glyph_index, 1, &glyph_metrics, FALSE);
684 byte_char_width[i] = ((float)glyph_metrics.advanceWidth)*13.f
685 / ((float)metrics.designUnitsPerEm) *fontaspect_corr / 72.f*dpix;
688 byte_char_width[i] = 0.f;
702 OsdWinVector::TTIndex OsdWinVector::loadTTchar(cTeletextChar c)
704 /* map<unsigned int, TTIndex> tt_font_chars;
705 vector<ID2D1Bitmap *> tt_atlas;
706 TTIndex ttchar_end;*/
709 unsigned int glyph_index = c.getGlyphIndex();
710 std::map<unsigned int, TTIndex>::iterator glypos = tt_font_chars.find(glyph_index);
711 if (glypos != tt_font_chars.end())
713 return (*glypos).second;
715 TTIndex our_index = ttchar_end;
717 unsigned int buffer[10];
718 unsigned int * charmap = GetFontChar(c, buffer);
719 if (!charmap) { //invalid char
720 our_index.atlas = our_index.position = 0;
726 // Now we have to determine, if the atlas is already created
727 if (our_index.atlas == tt_atlas.size()) {
728 //Now we have to create the atlas
729 ID2D1Bitmap * atlas = NULL;
733 D2D1_BITMAP_PROPERTIES bitmap_prop;
734 bitmap_prop.dpiX = dpix;
735 bitmap_prop.dpiY = dpiy;
736 bitmap_prop.pixelFormat.format = DXGI_FORMAT_A8_UNORM;
737 bitmap_prop.pixelFormat.alphaMode = D2D1_ALPHA_MODE_STRAIGHT;
739 HRESULT hres = currentosd_backbuffer.rendtarget2D->CreateBitmap(size, bitmap_prop, &atlas);
742 Log::getInstance()->log("OsdWinVector", Log::DEBUG, "CreateBitmap for atlas failed %d", hres);
744 our_index.atlas = our_index.position = 0;
747 tt_atlas.push_back(atlas);
751 unsigned char buffer_final[120];
752 for (int i = 0; i<10; i++) {
753 for (int j = 0; j < 12; j++) {
754 buffer_final[i*12+j] = ((charmap[i] >> (16-j)) & 1)? 0xFF: 0x00;
758 D2D1_RECT_U dst_rect = { (our_index.position % 10)*12,
759 (our_index.position /10) *10,
760 (our_index.position % 10+1)*12,
761 (our_index.position / 10+1)*10,
764 HRESULT hres=tt_atlas[our_index.atlas]->CopyFromMemory(&dst_rect, buffer_final, 12);
767 Log::getInstance()->log("OsdWinVector", Log::DEBUG, "CopyFromMemory for atlas failed %d", hres);
768 our_index.atlas = our_index.position = 0;
772 tt_font_chars[glyph_index] = our_index;
773 ttchar_end.position++;
774 if (ttchar_end.position == 120) {
775 ttchar_end.position = 0;
782 int OsdWinVector::getFontNames(const char *** names, const char *** names_keys)
784 *names = (const char**)&(fontnames[0]);
785 *names_keys = (const char**)&(fontnames/*_keys*/[0]);
786 return fontnames.size();
789 void OsdWinVector::setFont(const char * fontname) {
791 wchar_t * wfontname= new wchar_t[strlen(fontname)+1];
793 MultiByteToWideChar(CP_UTF8, 0, fontname, -1,
794 wfontname, strlen(fontname) + 1);
796 if (wcscmp(wfontname, cur_fontname)) {
798 if (cur_fontname) free(cur_fontname);
799 cur_fontname = (wchar_t*)malloc(2*wcslen(wfontname) + 2);
800 wcscpy(cur_fontname, wfontname);
812 void OsdWinVector::drawSetTrans(SurfaceCommands & sc)
814 D2D1::Matrix3x2F trans = D2D1::Matrix3x2F::Identity();
816 trans = trans*D2D1::Matrix3x2F::Scale(((float)OSD_BUFFER_WIDTH) / 720.f, ((float)OSD_BUFFER_HEIGHT) / 576.f);
817 trans=D2D1::Matrix3x2F::Translation(0.f + sc.x, sc.y)*trans;
819 currentosd_backbuffer.rendtarget2D->SetTransform(trans);
825 void OsdWinVector::executeDrawCommand(SVGCommand & command)
827 D2D1::Matrix3x2F save_matrix;
828 D2D1::Matrix3x2F save_matrix2;
831 switch (command.instr) {
833 currentosd_backbuffer.rendtarget2D->GetTransform(&save_matrix);
835 D2D1::Matrix3x2F matrix;
837 D2D1::Matrix3x2F::Scale(command.w, command.h)*D2D1::Matrix3x2F::Translation(command.x, command.y)*save_matrix;
838 currentosd_backbuffer.rendtarget2D->SetTransform(matrix);
839 currentosd_backbuffer.rendtarget2D->FillGeometry(std_paths[command.target.path_index],
840 (ID2D1Brush*)command.reference);
842 currentosd_backbuffer.rendtarget2D->SetTransform(save_matrix);
846 currentosd_backbuffer.rendtarget2D->GetTransform(&save_matrix);
847 ID2D1Bitmap * bitmap = (ID2D1Bitmap*)command.target.image;
849 D2D1_SIZE_F size=bitmap->GetSize();
851 D2D1::Matrix3x2F matrix;
854 if (command.reference) { //special behaviour for bw images they act as a mask on the current paint
856 D2D1::Matrix3x2F::Scale(1.f*aspect_correction, 1.f)
857 *D2D1::Matrix3x2F::Translation(command.x, command.y)*save_matrix;
861 float scalex = command.w / size.width;
862 float scaley = command.h / size.height;
863 float tx = command.x;
864 float ty = command.y;
865 if (command.corner == TopLeftLimited) {
866 if (scalex != 0.f && scaley != 0.f) {
867 float imageaspect = size.width / size.height;
868 float boxaspect = command.w / command.h / aspect_correction;
869 if (imageaspect > boxaspect) {
871 ty += (command.h - size.height * scalex / aspect_correction)*0.5f;
875 tx += (command.w - size.width * scaley*aspect_correction)*0.5f;
881 if (scalex == 0.f && scaley == 0.f) {
882 scalex = aspect_correction;
885 else if (scalex == 0.f) {
886 scalex = scaley*aspect_correction;
888 else if (scaley == 0.f) {
889 scaley = scalex / aspect_correction;
893 if (command.corner == BottomRight || command.corner == BottomLeft || command.corner == BottomMiddle)
895 ty -= size.height * scaley;
898 if (command.corner == BottomRight || command.corner == TopRight)
900 tx -= size.width * scalex;
903 if (command.corner == BottomMiddle || command.corner == TopMiddle)
905 tx -= size.width * scalex *0.5f;
909 D2D1::Matrix3x2F::Scale(scalex, scaley)*D2D1::Matrix3x2F::Translation(tx, ty)*save_matrix;
914 currentosd_backbuffer.rendtarget2D->SetTransform(matrix);
916 if (command.reference) {
917 currentosd_backbuffer.rendtarget2D->FillOpacityMask(bitmap, (ID2D1Brush*)command.reference, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
922 currentosd_backbuffer.rendtarget2D->DrawBitmap(bitmap);
928 currentosd_backbuffer.rendtarget2D->SetTransform(save_matrix);
933 currentosd_backbuffer.rendtarget2D->GetTransform(&save_matrix);
935 D2D1::Matrix3x2F matrix;
936 matrix = D2D1::Matrix3x2F::Scale(fontaspect_corr, 1.f)*
937 D2D1::Matrix3x2F::Translation(command.x, command.y + fontzero)*save_matrix;
938 currentosd_backbuffer.rendtarget2D->SetTransform(matrix);
939 UINT32 tchar = command.target.textchar;
941 DWRITE_GLYPH_RUN glyph_run;
942 glyph_run.fontEmSize = 13.f / (74.f / 96.f);
943 glyph_run.fontFace=fontface;
944 glyph_run.glyphCount=1;
945 glyph_run.glyphIndices = &glyphindex;
947 fontface->GetGlyphIndices(&tchar, 1, &glyphindex);
950 DWRITE_GLYPH_OFFSET zero2 = { 0.f, 0.f };
951 glyph_run.glyphAdvances=&zero;
952 glyph_run.glyphOffsets=&zero2;
953 glyph_run.isSideways=false;
954 glyph_run.bidiLevel=0;
955 D2D1_POINT_2F pos = { 0.f, 0.f };
957 currentosd_backbuffer.rendtarget2D->DrawGlyphRun(pos, &glyph_run,
958 (ID2D1Brush*)command.reference);
959 currentosd_backbuffer.rendtarget2D->SetTransform(save_matrix);
964 tchar.setInternal(command.target.ttchar);
965 currentosd_backbuffer.rendtarget2D->GetTransform(&save_matrix);
967 enumTeletextColor ttforegcolour = tchar.GetFGColor();
968 enumTeletextColor ttbackgcolour = tchar.GetBGColor();
969 if (tchar.GetBoxedOut()) {
970 ttforegcolour = ttcTransparent;
971 ttbackgcolour = ttcTransparent;
973 D2D1::Matrix3x2F matrix;
974 matrix = D2D1::Matrix3x2F::Scale(1.5f+0.05f, 2.f)
975 *D2D1::Matrix3x2F::Translation(command.x + command.w*11.85f*1.4f, command.y + command.h*19.75f)
978 currentosd_backbuffer.rendtarget2D->SetTransform(matrix);
981 Colour color = Surface::enumTeletextColorToCoulour(ttbackgcolour);
983 ttbrush->SetColor(D2D1::ColorF(color.rgba(), ((float)color.alpha) / 255.f));
985 cTeletextChar filled;
986 filled.setInternal(0x187f);
987 TTIndex glyph_index = loadTTchar(filled);
990 D2D1_RECT_F src_rect = { (glyph_index.position % 10)*12.f,
991 (glyph_index.position / 10) *10.f,
992 (glyph_index.position % 10 + 1)*12.f,
993 (glyph_index.position / 10 + 1)*10.f,
997 currentosd_backbuffer.rendtarget2D->FillOpacityMask(tt_atlas[glyph_index.atlas], ttbrush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS,
1001 color = Surface::enumTeletextColorToCoulour(ttforegcolour);
1002 ttbrush->SetColor(D2D1::ColorF(color.rgba(), ((float)color.alpha) / 255.f));
1005 glyph_index = loadTTchar(tchar);
1008 D2D1_RECT_F src_rect = { (glyph_index.position % 10)*12.f,
1009 (glyph_index.position / 10) *10.f,
1010 (glyph_index.position % 10 + 1)*12.f,
1011 (glyph_index.position / 10 + 1)*10.f,
1015 currentosd_backbuffer.rendtarget2D->FillOpacityMask(tt_atlas[glyph_index.atlas], ttbrush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS,
1020 currentosd_backbuffer.rendtarget2D->SetTransform(save_matrix);
1024 case DrawClipping: {
1025 currentosd_backbuffer.rendtarget2D->GetTransform(&save_matrix);
1026 currentosd_backbuffer.rendtarget2D->SetTransform(D2D1::IdentityMatrix());
1028 D2D1_RECT_F coords = { ((command.x + clip_shift_x)*((float)OSD_BUFFER_WIDTH) / 720.f),
1029 (( command.y + clip_shift_y )*((float)OSD_BUFFER_HEIGHT) / 576.f),
1030 ((command.x + clip_shift_x+command.w - 1.f)*((float)OSD_BUFFER_WIDTH) / 720.f),
1031 (command.y + clip_shift_y+(command.h - 1.f)*((float)OSD_BUFFER_HEIGHT) / 576.f) };
1032 if (command.w == 0.f && command.h == 0.f) {
1033 while (num_clips > 0) {
1035 currentosd_backbuffer.rendtarget2D->PopAxisAlignedClip();
1039 currentosd_backbuffer.rendtarget2D->PushAxisAlignedClip(coords, D2D1_ANTIALIAS_MODE_ALIASED);
1042 currentosd_backbuffer.rendtarget2D->SetTransform(save_matrix);
1047 float OsdWinVector::getFontHeight()
1051 float OsdWinVector::getCharWidth(wchar_t c)
1053 if (c<256) return byte_char_width[c];
1054 if (!font) return 13.f;
1055 DWRITE_FONT_METRICS metrics;
1056 font->GetMetrics(&metrics);
1059 DWRITE_GLYPH_METRICS glyph_metrics;
1062 fontface->GetGlyphIndices(&tchar, 1, &glyph_index);
1063 fontface->GetDesignGlyphMetrics(&glyph_index, 1, &glyph_metrics, FALSE);
1065 return ((float)glyph_metrics.advanceWidth)*13.f
1066 / ((float)metrics.designUnitsPerEm) *fontaspect_corr / 72.f*dpiy;
1071 void OsdWinVector::getScreenSize(int &width, int &height)
1073 width = OSD_BUFFER_WIDTH;
1074 height = OSD_BUFFER_HEIGHT;
1077 void OsdWinVector::getRealScreenSize(int &width, int &height)
1079 width = BACKBUFFER_WIDTH;
1080 height = BACKBUFFER_HEIGHT;
1083 bool OsdWinVector::screenShot(void *buffer, int width, int height, bool osd /*include osd*/)
1085 //screen->screenShot(fileName);
1089 LPDIRECT3DTEXTURE9 OsdWinVector::getNextOsdTexture()
1092 if (d2dtod3d.size())
1094 SurfaceInfo surfinfo = d2dtod3d.front();
1095 //Now we have to check, if the resource is ready, or busy somewhere else
1096 // if (surfinfo.query10->GetData(NULL, 0, D3D10_ASYNC_GETDATA_DONOTFLUSH) == S_OK) {
1097 //the surface is ready
1098 if (currentosd_render.surf9) {
1099 currentosd_render.query9->Issue(D3DISSUE_END); //mark the end of the 9 api access
1100 d3dtod2d.push(currentosd_render);
1102 currentosd_render = surfinfo;
1106 queuemutex.unlock();
1108 return currentosd_render.surf9;
1111 void OsdWinVector::updateOsd()
1115 if (d3dtod2d.size())
1117 currentosd_backbuffer = d3dtod2d.front();
1118 //Now we have to check, if the resource is ready, or busy somewhere else
1119 if (currentosd_backbuffer.query9->GetData(NULL, 0, 0) == S_OK) {
1122 //queuemutex.unlock();
1123 currentosd_backbuffer.query10->Begin();
1125 currentosd_backbuffer.rendtarget2D->BeginDraw();
1126 currentosd_backbuffer.rendtarget2D->Clear(D2D1::ColorF(0.f, 0.f, 0.f, 0.0f));
1127 currentosd_backbuffer.rendtarget2D->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
1132 while (num_clips>0) {
1133 currentosd_backbuffer.rendtarget2D->PopAxisAlignedClip();
1137 currentosd_backbuffer.rendtarget2D->EndDraw();
1138 currentosd_backbuffer.rendtarget2D->Flush();
1139 d3ddevice10->Flush();
1140 currentosd_backbuffer.query10->End();
1142 //queuemutex.lock();
1144 d2dtod3d.push(currentosd_backbuffer);
1150 queuemutex.unlock();
1154 ID2D1RenderTarget * OsdWinVector::LockOsdDrawing()
1157 if (d3dtod2d.size())
1159 currentosd_backbuffer=d3dtod2d.front();
1160 return currentosd_backbuffer.rendtarget2D;
1162 queuemutex.unlock();
1165 while (loop < 100) {
1167 if (d3dtod2d.size())
1169 currentosd_backbuffer = d3dtod2d.front();
1170 return currentosd_backbuffer.rendtarget2D;
1172 queuemutex.unlock();
1178 currentosd_backbuffer.surf10 = NULL;
1179 currentosd_backbuffer.surf9 = NULL;
1183 void OsdWinVector::UnlockOsdDrawing()
1185 queuemutex.unlock();
1188 void OsdWinVector::lostDestroyObjects()
1193 void OsdWinVector::lostRecreateObjects()
1199 void OsdWinVector::getTextureCoordinates(FLOAT* x, FLOAT* y)
1208 void OsdWinVector::destroyImageRef(ImageIndex index)
1210 ID2D1Bitmap* bitmap = (ID2D1Bitmap*)index;
1211 if (bitmap) bitmap->Release();
1215 bool OsdWinVector::getStaticImageData(unsigned int static_id, UCHAR **userdata, ULONG *length)
1217 if (sa_MAX>static_id) {
1218 HRSRC hrc = FindResource(GetModuleHandle(NULL), ext_pict_name[static_id], RT_RCDATA);
1219 *length = SizeofResource(GetModuleHandle(NULL), hrc);
1220 *userdata = (UCHAR*) LockResource(LoadResource(GetModuleHandle(NULL), hrc));
1231 void OsdWinVector::createPicture(struct PictureInfo& pict_inf)
1234 Log::getInstance()->log("OsdWinVector", Log::DEBUG, "TVMedia Create Picture %d", pict_inf.type);
1235 if (pict_inf.type == PictureInfo::D2DBitmap) {
1236 bool static_image = true;
1237 if (pict_inf.lindex & 0xffffffff) static_image = false;
1239 Message* m = new Message();
1240 // We have a pictures! send a message to ourself, to switch to gui thread
1242 m->to = Command::getInstance();
1243 m->data = pict_inf.reference;
1244 if (!static_image) {
1245 m->message = Message::NEW_PICTURE;
1246 m->tag = pict_inf.lindex;
1249 m->message = Message::NEW_PICTURE_STATIC;
1250 m->tag = pict_inf.lindex >> 32LL;
1252 MessageQueue::getInstance()->postMessage(m); // inform command about new picture
1255 pict_inf.decoder->freeReference(pict_inf.reference);
1261 ImageIndex OsdWinVector::createMonoBitmap(void *base, int width, int height)
1263 // First we have to convert it to 8 bit alpha, we could use WIC but actually writing this code is not hard to port from base class
1268 unsigned char *basechar = (unsigned char*) base;
1269 unsigned int bytesIn, bitsIn;
1270 int widthBytes = width / 8;
1272 unsigned char *alphamem = (unsigned char*)malloc(width*height);
1273 unsigned char *alphamemrun = alphamem;
1275 for (y = 0; y < height; y++) {
1276 for (x = 0; x < width; x++) {
1277 bytesIn = (y * widthBytes) + (int)(x / 8);
1279 (*alphamemrun) = ((basechar[bytesIn] >> (7 - bitsIn)) & 0x01) ? 0xFF : 0x00;
1284 size.height = height;
1286 D2D1_BITMAP_PROPERTIES bitmap_prop;
1287 bitmap_prop.dpiX = dpix;
1288 bitmap_prop.dpiY = dpiy;
1289 bitmap_prop.pixelFormat.format = DXGI_FORMAT_A8_UNORM;
1290 bitmap_prop.pixelFormat.alphaMode = D2D1_ALPHA_MODE_STRAIGHT;
1292 ID2D1Bitmap *bitmap = NULL;
1294 HRESULT hres = currentosd_backbuffer.rendtarget2D->CreateBitmap(size, alphamem, width, bitmap_prop, &bitmap);
1297 Log::getInstance()->log("OsdWinVector", Log::DEBUG, "CreateBitmap failed %d", hres);
1305 return (void*)bitmap;
1309 ImageIndex OsdWinVector::createImagePalette(int width, int height, const unsigned char *image_data, const unsigned int*palette_data)
1311 // First we have to convert it to 32 bit RGBA, we could use WIC but actually writing this code is not hard to port from base class
1316 UINT32 *mem = (UINT32*)malloc(width*height*sizeof(UINT32));
1317 UINT32 *memrun = mem;
1318 const unsigned char* image_run = image_data;
1320 for (y = 0; y < height; y++) {
1321 for (x = 0; x < width; x++) {
1323 (*memrun) = palette_data[(*image_run)];
1329 size.height = height;
1331 D2D1_BITMAP_PROPERTIES bitmap_prop;
1332 bitmap_prop.dpiX = dpix;
1333 bitmap_prop.dpiY = dpiy;
1334 bitmap_prop.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
1335 bitmap_prop.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
1337 ID2D1Bitmap *bitmap = NULL;
1339 HRESULT hres = currentosd_backbuffer.rendtarget2D->CreateBitmap(size, mem, width*sizeof(UINT32), bitmap_prop, &bitmap);
1342 Log::getInstance()->log("OsdWinVector", Log::DEBUG, "CreateBitmap failed %d", hres);
1350 return (void*)bitmap;
1354 void OsdWinVector::destroyStyleRef(VectorHandle index)
1356 if (!initted) return;
1357 ID2D1Brush *brush = (ID2D1Brush*)(index);
1362 VectorHandle OsdWinVector::createStyleRef(const DrawStyle &c)
1367 case DrawStyle::Color: {
1368 ID2D1SolidColorBrush * newbrush=NULL;
1369 currentosd_backbuffer.rendtarget2D->CreateSolidColorBrush(
1370 D2D1::ColorF(c.rgba(),((float)c.alpha)/255.f),
1375 case DrawStyle::GradientLinear:
1376 case DrawStyle::GradientRadial: {
1377 D2D1_GRADIENT_STOP grad_stop[5];
1378 grad_stop[0].color = D2D1::ColorF(c.rgba());
1379 grad_stop[0].position = 0.0f;
1381 for (int i = 0; i < (c.num_colors - 1); i++) {
1382 grad_stop[i + 1].color = D2D1::ColorF(c.grad_col[i].rgba(), ((float)c.grad_col[i].alpha) / 255.f);
1383 grad_stop[i + 1].position = c.grad_pos[i];
1385 grad_stop[c.num_colors].color = D2D1::ColorF(c.grad_col[c.num_colors - 1].rgba(), ((float)c.grad_col[c.num_colors - 1].alpha) / 255.f);
1386 grad_stop[c.num_colors].position = 1.f;
1388 ID2D1GradientStopCollection *gradstopobj;
1390 currentosd_backbuffer.rendtarget2D->CreateGradientStopCollection(
1394 D2D1_EXTEND_MODE_CLAMP,
1398 if (c.ft == DrawStyle::GradientLinear) {
1399 ID2D1LinearGradientBrush * newbrush=NULL;
1400 currentosd_backbuffer.rendtarget2D->CreateLinearGradientBrush(
1401 D2D1::LinearGradientBrushProperties(
1402 D2D1::Point2F(c.x1, c.y1),
1403 D2D1::Point2F(c.x2, c.y2)),
1407 gradstopobj->Release();
1411 if (c.ft == DrawStyle::GradientRadial) {
1412 ID2D1RadialGradientBrush * newbrush = NULL;
1413 currentosd_backbuffer.rendtarget2D->CreateRadialGradientBrush(
1414 D2D1::RadialGradientBrushProperties(
1415 D2D1::Point2F(c.x1, c.y1),
1416 D2D1::Point2F(c.x2, c.y2),c.r,c.r),
1420 gradstopobj->Release();