2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 #include "demuxervdr.h"
35 #include "messagequeue.h"
38 #include "threadwin.h"
43 class Player : public Thread_TYPE, public Callback
46 Player(MessageQueue* messageQueue, bool isRecording, bool isRadio);
51 void setPosition(ULLONG position);
52 void setLength(ULLONG length);
57 void toggleFastForward();
58 void toggleFastBackward();
59 void jumpToPercent(int percent);
60 void skipForward(int seconds);
61 void skipBackward(int seconds);
63 bool isPaused() { return paused; }
64 bool isFfwd() { return ffwd; }
65 bool isFbwd() { return fbwd; }
66 ULLONG getPositionTS();
69 void call(void*); // for callback interface
78 void threadPostStopCleanup();
81 int playInt(bool* doUnlock);
83 void togglePauseInt();
84 void toggleFastForwardInt();
85 void toggleFastBackwardInt();
86 void jumpToPercentInt(int percent);
87 void skipForwardInt(int seconds);
88 void skipBackwardInt(int seconds);
90 void setStartTS(UINT dataInBuffer);
92 void doConnectionLost();
93 void restartAt(ULLONG timeCode);
95 MessageQueue* commandMessageQueue;
111 pthread_mutex_t mutex;
125 UINT startupBlockSize;
126 const static UCHAR MODE_NORMAL = 1;
127 const static UCHAR MODE_BACKWARDS = 2;
130 bool playing; // As in not stopped, (playing && paused) can == TRUE
131 bool paused; // Must be in playing state as well
132 bool ffwd; // Must be in playing state as well
133 bool fbwd; // Must be in playing state as well