2 Copyright 2012 Marten Richter
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4 This file is part of VOMP.
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6 VOMP is free software; you can redistribute it and/or modify
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7 it under the terms of the GNU General Public License as published by
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8 the Free Software Foundation; either version 2 of the License, or
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9 (at your option) any later version.
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11 VOMP is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 GNU General Public License for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with VOMP; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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21 #ifndef OSD_FRAG_SHADER_H
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22 #define OSD_FRAG_SHADER_H
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24 const GLchar osd_frag_shader[] =
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25 "precision mediump float;\n"
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26 "uniform sampler2D texture;"
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27 "varying vec2 out_texCoord;\n"
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30 // " vec4 temp=vec4(0.3,0.4,0.5,0.5);\n"
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32 " gl_FragColor=texture2D(texture,out_texCoord);\n"
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33 // " temp.r=temp2.r;\n"
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34 // " temp.b=temp2.b;\n"
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35 // "gl_FragColor=temp;\n"
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38 //"vec4 temp=vec4(0.3,0.4,0.5);\n"
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40 // " gl_FragColor.r=texture2D(texture,out_texCoord.st).r;\n"
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41 // " gl_FragColor.b=0.2f;\n"
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42 // " gl_FragColor.g=0.2f;\n"
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43 // "gl_FragColor.a=0.5f;\n"
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44 //"gl_FragColor=vec4(0.3,0.4,0.5,0.5);\n"
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