2 Copyright 2006 Marten Richter
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "surfacewin.h"
26 SurfaceWin::SurfaceWin(int id)
33 event = CreateEvent(NULL,/*FALSE*/TRUE,FALSE,NULL);
36 SurfaceWin::~SurfaceWin()
38 if (d3dsurface) d3dsurface->Release();
39 if (d3dtexture) d3dtexture->Release();
43 int SurfaceWin::create(UINT width, UINT height)
45 LPDIRECT3DDEVICE9 d3ddev=((OsdWin*)(Osd::getInstance()))->getD3dDev();
48 if (d3ddev->CreateTexture(1024,1024,0,0,D3DFMT_A8R8G8B8,
49 // Does every adapter with alpha blending support this?
50 D3DPOOL_DEFAULT,&d3dtexture ,NULL)!=D3D_OK) {
51 MILLISLEEP(50);//wait maybe next time it will work
54 if (d3dtexture->GetSurfaceLevel(0,&d3dsurface)!=D3D_OK) {
55 d3dtexture->Release();
62 if (hres=d3ddev->CreateOffscreenPlainSurface(width,height,D3DFMT_A8R8G8B8,
63 D3DPOOL_SYSTEMMEM,&d3dsurface,NULL)!=D3D_OK) {
64 MILLISLEEP(50);//wait maybe next time it will work
71 /* If someone does high performance Animations on the OSD, we have to change the types
72 of surface in order to address these performance issues, if we have only very few updates
73 per second this would be fast enough !*/
80 void SurfaceWin::display()
84 int SurfaceWin::fillblt(int x, int y, int width, int height, unsigned int c)
86 WaitForSingleObject(event,INFINITE); //since this might be called before surface
87 //allocation we will wait in this case, hopefully without deadlocks
88 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
91 return 0; //why does this happen
94 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
97 //This should not happen!
101 osd->BeginPainting();
102 D3DLOCKED_RECT lockrect;
103 int cx,cy,cwidth,cheight;
104 cx=min(max(x,0),swidth-1);
105 cy=min(max(y,0),sheight-1);
106 cwidth=min(width,swidth-x);
107 cheight=min(height,sheight-y);
108 RECT rect={cx,cy,cwidth,cheight};
110 if (d3dsurface->LockRect(&lockrect,&rect,D3DLOCK_DISCARD)!=D3D_OK) {
115 for (line=0;line<cheight;line++) {
116 unsigned int*row=((unsigned int*)(((char*)lockrect.pBits)+lockrect.Pitch*line));
117 for (column=0;column<cwidth;column++) {
122 if (d3dsurface->UnlockRect()!=D3D_OK) {
133 void SurfaceWin::startFastDraw(){
134 WaitForSingleObject(event,INFINITE); //since this might be called before surface
135 //allocation we will wait in this case, hopefully without deadlocks
137 return; //why does this happen
139 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
140 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
142 //This should not happen!
146 osd->BeginPainting();
147 // D3DLOCKED_RECT lockrect;
148 RECT rect={0,0,swidth,sheight};
149 if (d3dsurface->LockRect(&lockrect,&rect,D3DLOCK_DISCARD)!=D3D_OK) {
156 void SurfaceWin::endFastDraw(){
157 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
158 if (d3dsurface->UnlockRect()!=D3D_OK) {
167 void SurfaceWin::drawPixel(int x, int y, unsigned int c)
169 //FixMe: locking for every single Pixel will be painfully slow
172 WaitForSingleObject(event,INFINITE); //since this might be called before surface
173 //allocation we will wait in this case, hopefully without deadlocks
175 return; //why does this happen
177 osd=((OsdWin*)(Osd::getInstance()));
179 if (x>=swidth || y>=sheight) return; //do not draw outside the surface
181 //This should not happen!
186 osd->BeginPainting();
187 // D3DLOCKED_RECT lockrect;
188 RECT rect={x,y,x+1,y+1};
189 if (d3dsurface->LockRect(&lockrect,&rect,D3DLOCK_DISCARD)!=D3D_OK) {
193 unsigned int*row=(unsigned int*)(((char*)lockrect.pBits));
195 if (d3dsurface->UnlockRect()!=D3D_OK) {
201 unsigned int*row=(unsigned int*)(((char*)lockrect.pBits+lockrect.Pitch*y+4*x));
209 void SurfaceWin::drawHorzLine(int x1, int x2, int y, unsigned int c)
211 fillblt(x1, y, x2-x1, 1, c);
214 void SurfaceWin::drawVertLine(int x, int y1, int y2, unsigned int c)
216 fillblt(x, y1, 1, y2-y1, c);
219 int SurfaceWin::updateToScreen(int sx, int sy, int w, int h, int dx, int dy) // FIXME new, replace others with this FIXME
221 WaitForSingleObject(event,INFINITE); //since this might be called before surface
222 //allocation we will wait in this case, hopefully without deadlocks
224 return 0; //why does this happen
226 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
227 LPDIRECT3DDEVICE9 d3ddev=osd->getD3dDev();
228 LPDIRECT3DSURFACE9 screensurface=((SurfaceWin*)screen)->getD3dsurface();
229 if (!screensurface) return 0;
230 RECT sourcerect={sx,sy,sx+w,sy+h};
231 POINT destpoint={dx,dy};
232 osd->BeginPainting();
233 if (d3ddev->UpdateSurface(d3dsurface,&sourcerect,screensurface,&destpoint)!=D3D_OK) {
234 Log::getInstance()->log("Surface", Log::DEBUG, "Could not update to Screen!");
242 int SurfaceWin::blt(int fd, unsigned long shandle, int sx, int sy, int width, int height, unsigned long dhandle, int dx, int dy)
244 //I don't see code using this function, so I skip it, since it is a MVP specific interface
248 void SurfaceWin::screenShot(char* fileName)
250 //Isn't this for debugging only, so I won't implement it yet
253 void SurfaceWin::readPixel(int x, int y, unsigned char* r, unsigned char* g, unsigned char* b)
255 //Isn't this for debugging only, so I won't implement it yet
257 void SurfaceWin::ReleaseSurface()
260 LPDIRECT3DSURFACE9 temp_surf=d3dsurface;
261 LPDIRECT3DTEXTURE9 temp_text=d3dtexture;
265 if (temp_surf) temp_surf->Release();
266 if (temp_text) temp_text->Release();
269 void SurfaceWin::drawJpeg(char *fileName,DWORD x, DWORD y,DWORD *width, DWORD *height){
270 WaitForSingleObject(event,INFINITE); //since this might be called before surface
271 //allocation we will wait in this case, hopefully without deadlocks
273 return ; //why does this happen
275 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
278 D3DXIMAGE_INFO image_inf;
279 osd->BeginPainting();
280 // D3DXGetImageInfoFromFile(fileName,&image_inf);
281 D3DXGetImageInfoFromResource(NULL,fileName,&image_inf);
282 RECT dest_rec={x,y,x+image_inf.Width,
284 /* if (D3DXLoadSurfaceFromFile(
292 &image_inf)!=D3D_OK) {
293 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
296 if (D3DXLoadSurfaceFromResource(
305 &image_inf)!=D3D_OK) {
306 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
310 *width=image_inf.Width;
311 *height=image_inf.Height;
315 void SurfaceWin::drawJpeg(char *buffer,ULONG buflength,DWORD x, DWORD y,DWORD *width, DWORD *height){
316 WaitForSingleObject(event,INFINITE); //since this might be called before surface
317 //allocation we will wait in this case, hopefully without deadlocks
319 return ; //why does this happen
321 OsdWin* osd=((OsdWin*)(Osd::getInstance()));
324 D3DXIMAGE_INFO image_inf;
325 osd->BeginPainting();
326 // D3DXGetImageInfoFromFile(fileName,&image_inf);
327 D3DXGetImageInfoFromFileInMemory((void*)buffer,buflength,&image_inf);
328 RECT dest_rec={x,y,x+image_inf.Width,
330 /* if (D3DXLoadSurfaceFromFile(
338 &image_inf)!=D3D_OK) {
339 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
342 /* if (D3DXLoadSurfaceFromResource(
351 &image_inf)!=D3D_OK) {
352 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
355 if (D3DXLoadSurfaceFromFileInMemory(
364 &image_inf)!=D3D_OK) {
365 Log::getInstance()->log("Surface", Log::DEBUG, "Could not open jpeg!");
369 *width=image_inf.Width;
370 *height=image_inf.Height;