]> git.vomp.tv Git - vompclient-marten.git/blob - osdopengl.cc
Fix infinite loop in OSD
[vompclient-marten.git] / osdopengl.cc
1 /*\r
2     Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter\r
3 \r
4     This file is part of VOMP.\r
5 \r
6     VOMP is free software; you can redistribute it and/or modify\r
7     it under the terms of the GNU General Public License as published by\r
8     the Free Software Foundation; either version 2 of the License, or\r
9     (at your option) any later version.\r
10 \r
11     VOMP is distributed in the hope that it will be useful,\r
12     but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14     GNU General Public License for more details.\r
15 \r
16     You should have received a copy of the GNU General Public License\r
17     along with VOMP; if not, write to the Free Software\r
18     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
19 */\r
20 \r
21 \r
22 #include "osdopengl.h"\r
23 #include "mtd.h"\r
24 #include "videovpeogl.h"\r
25 #include "surfaceopengl.h"\r
26 \r
27 \r
28 #include "message.h"\r
29 #include "command.h"\r
30 \r
31 \r
32 #define  BACKBUFFER_WIDTH 1920\r
33 #define  BACKBUFFER_HEIGHT 1080\r
34 \r
35 \r
36 \r
37 \r
38 \r
39 \r
40 \r
41 OsdOpenGL::OsdOpenGL()\r
42 {\r
43   glmutex.Lock();\r
44 \r
45   external_driving=false;\r
46 \r
47   lastrendertime=getTimeMS();\r
48   display_height=0;\r
49   display_width=0;\r
50 \r
51 #ifdef BENCHMARK_FPS\r
52         last_benchmark_time=getTimeMS();\r
53         num_benchmark_frames=0;\r
54 #endif\r
55 \r
56   \r
57 }\r
58 \r
59 OsdOpenGL::~OsdOpenGL()\r
60 {\r
61 \r
62   if (initted) \r
63   {\r
64           threadStop();\r
65                 shutdown();\r
66   }\r
67 \r
68 \r
69   glmutex.Unlock();\r
70 }\r
71 \r
72 int OsdOpenGL::getFD()\r
73 {\r
74   if (!initted) return 0;\r
75   return fdOsd;\r
76 }\r
77 \r
78 Surface * OsdOpenGL::createNewSurface() {\r
79         return (Surface*)new SurfaceOpenGL();\r
80 }\r
81 \r
82 int OsdOpenGL::init(void* device)\r
83 {\r
84   if (initted) return 0;\r
85   Video* video = Video::getInstance();\r
86    //window=*((HWND*)device);\r
87   \r
88    // May be this device specific part should go to a device specific child class\r
89 \r
90    //init broadcom chipset (Move to video?)\r
91    bcm_host_init();\r
92 \r
93    //First get connection to egl\r
94    egl_display=eglGetDisplay(EGL_DEFAULT_DISPLAY);\r
95 \r
96    if (egl_display==EGL_NO_DISPLAY) {\r
97            Log::getInstance()->log("OSD", Log::WARN, "Could not get egl display! %x",eglGetError());\r
98            glmutex.Unlock();\r
99            return 0;\r
100    }\r
101 \r
102 \r
103 \r
104    if (eglInitialize(egl_display, NULL, NULL)==EGL_FALSE) {\r
105            Log::getInstance()->log("OSD", Log::WARN, "Initialising display failed! %x",eglGetError());\r
106            glmutex.Unlock();\r
107            return 0;\r
108    }\r
109 \r
110    const char *query_str=eglQueryString(egl_display,EGL_CLIENT_APIS);\r
111    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
112    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());\r
113    query_str=eglQueryString(egl_display,EGL_EXTENSIONS);\r
114    if (query_str)    Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
115    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());\r
116 \r
117    const EGLint attributs[]={\r
118                  EGL_RED_SIZE,8,EGL_GREEN_SIZE, 8,EGL_BLUE_SIZE, 8,EGL_ALPHA_SIZE, 8,\r
119          EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT,\r
120          EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,\r
121          EGL_NONE\r
122    }; // Here, we might have to select the resolution!\r
123 \r
124 \r
125    EGLint number;\r
126 \r
127    if (eglChooseConfig(egl_display, attributs, &egl_ourconfig, 1, &number)==EGL_FALSE) {\r
128            Log::getInstance()->log("OSD", Log::WARN, "Choosing egl config failed! %d",eglGetError());\r
129            glmutex.Unlock();\r
130            return 0;\r
131    }\r
132 \r
133    const EGLint attr_context[]={\r
134                    EGL_CONTEXT_CLIENT_VERSION,2,\r
135           EGL_NONE\r
136       };\r
137 \r
138    egl_context=eglCreateContext(egl_display,egl_ourconfig,EGL_NO_CONTEXT,attr_context);\r
139    if (egl_context==EGL_NO_CONTEXT) {\r
140            Log::getInstance()->log("OSD", Log::WARN, "Creating egl context failed! %d",eglGetError());\r
141            glmutex.Unlock();\r
142            return 0;\r
143    }\r
144 \r
145    // warning broadcom specific, get display size!\r
146    display_width=display_height=0;\r
147    if (graphics_get_display_size(0, &display_width, &display_height)<0) {\r
148            Log::getInstance()->log("OSD", Log::WARN, "Getting display size failed! (BCM API) ");\r
149            glmutex.Unlock();\r
150            return 0;\r
151    }\r
152    Log::getInstance()->log("OSD", Log::NOTICE, "Displaysize is %d x %d ",display_width, display_height);\r
153    VC_RECT_T dst_rect ={0,0,display_width,display_height};\r
154    VC_RECT_T src_rect={0,0,display_width<<16,display_height<<16};\r
155    DISPMANX_DISPLAY_HANDLE_T bcm_display;\r
156    DISPMANX_ELEMENT_HANDLE_T bcm_element;\r
157    DISPMANX_UPDATE_HANDLE_T  bcm_update;\r
158 \r
159 \r
160    bcm_display=vc_dispmanx_display_open(0);\r
161    bcm_update=vc_dispmanx_update_start(0);\r
162    bcm_element=vc_dispmanx_element_add(bcm_update,bcm_display,\r
163          2,&dst_rect, 0,\r
164          &src_rect,DISPMANX_PROTECTION_NONE,0, 0, (DISPMANX_TRANSFORM_T) 0);\r
165 \r
166    vc_dispmanx_update_submit_sync(bcm_update);\r
167    static EGL_DISPMANX_WINDOW_T nativewindow;\r
168    nativewindow.element=bcm_element;\r
169    nativewindow.height=display_height;\r
170    nativewindow.width=display_width;\r
171 \r
172    egl_surface = eglCreateWindowSurface(egl_display,egl_ourconfig, &nativewindow,NULL );\r
173    if (egl_surface==EGL_NO_SURFACE) {\r
174            Log::getInstance()->log("OSD", Log::WARN, "Creating egl window surface failed!");\r
175            glmutex.Unlock();\r
176            return 0;\r
177    }\r
178 \r
179    if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {\r
180            Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed");\r
181            glmutex.Unlock();\r
182                    return 0;\r
183    }\r
184    // Test stuff\r
185 \r
186    query_str=(const char*)glGetString(GL_VERSION) ;\r
187    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
188    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());\r
189 \r
190    query_str=(const char*)glGetString(GL_VENDOR) ;\r
191    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
192    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());\r
193 \r
194    query_str=(const char*)glGetString(GL_RENDERER) ;\r
195    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
196    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());\r
197 \r
198    query_str=(const char*)glGetString(GL_EXTENSIONS) ;\r
199    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);\r
200    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());\r
201 \r
202 \r
203 \r
204 \r
205   //Now we will create the Screen\r
206   screen = (Surface*) new SurfaceOpenGL(Surface::SCREEN);\r
207 \r
208   screen->create(video->getScreenWidth(), video->getScreenHeight());\r
209   screen->display();\r
210   initted = 1; // must set this here or create surface won't work\r
211 \r
212   //glGenBuffers(1, &vB);\r
213   //glGenBuffers(1, &iB);\r
214 \r
215   //Preparing the Shaders\r
216 \r
217   if (!osd_shader.init()) {\r
218           Log::getInstance()->log("OSD", Log::WARN, "Init Osd Shader failed");\r
219           glmutex.Unlock();\r
220           return 0;\r
221   }\r
222   if (!yuv400_shader.init()) {\r
223           Log::getInstance()->log("OSD", Log::WARN, "Init Yuv400 Shader failed");\r
224           glmutex.Unlock();\r
225           return 0;\r
226   }\r
227 \r
228  /* gen_shader=CreateShader(generic_vertex_shader, GL_VERTEX_SHADER);\r
229   osd_shader=CreateShader(osd_frag_shader, GL_FRAGMENT_SHADER);\r
230 \r
231   // Create the program for osd rendering\r
232   osd_program=glCreateProgram();\r
233   if (osd_program==0) {\r
234           Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());\r
235       return 0;\r
236   }\r
237   glAttachShader(osd_program,gen_shader);\r
238   glAttachShader(osd_program,osd_shader);\r
239   glBindAttribLocation(osd_program,0,"vec_pos");\r
240   glBindAttribLocation(osd_program,1,"tex_coord");\r
241 \r
242 \r
243 \r
244   glLinkProgram(osd_program);\r
245 \r
246 \r
247 \r
248   GLint link_status;\r
249   glGetProgramiv(osd_program,GL_LINK_STATUS, &link_status);\r
250 \r
251   if (!link_status) {\r
252           char buffer[1024];\r
253           glGetProgramInfoLog(osd_program,1024,NULL,buffer);\r
254           Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");\r
255           Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);\r
256           glDeleteProgram(osd_program);\r
257           return 0;\r
258   }\r
259 \r
260   osd_sampler_loc=glGetUniformLocation(osd_program,"texture");\r
261  //   Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",osd_sampler_loc,glGetError());\r
262 \r
263   // create the program for yuv frame rendering\r
264   frame_shader=CreateShader(frame_frag_shader, GL_FRAGMENT_SHADER);\r
265 \r
266   frame_program=glCreateProgram();\r
267   if (frame_program==0) {\r
268           Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());\r
269       return 0;\r
270   }\r
271   glAttachShader(frame_program,gen_shader);\r
272   glAttachShader(frame_program,frame_shader);\r
273   glBindAttribLocation(frame_program,0,"vec_pos");\r
274   glBindAttribLocation(frame_program,1,"tex_coord");\r
275 \r
276 \r
277 \r
278   glLinkProgram(frame_program);\r
279   //GLint link_status;\r
280   glGetProgramiv(frame_program,GL_LINK_STATUS, &link_status);\r
281 \r
282   if (!link_status) {\r
283           char buffer[1024];\r
284           glGetProgramInfoLog(frame_program,1024,NULL,buffer);\r
285           Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");\r
286           Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);\r
287           glDeleteProgram(frame_program);\r
288           return 0;\r
289   }\r
290 \r
291   frame_sampler_locY=glGetUniformLocation(frame_program,"textureY");\r
292  // Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",frame_sampler_locY,glGetError());\r
293   frame_sampler_locU=glGetUniformLocation(frame_program,"textureU");\r
294   //Log::getInstance()->log("OSD", Log::WARN, "uniform location %x %x",frame_sampler_locU,glGetError());\r
295    frame_sampler_locV=glGetUniformLocation(frame_program,"textureV");\r
296 */\r
297 \r
298 \r
299   glClearColor(0.0f,0.0f,0.0f,1.f);\r
300   eglSwapInterval(egl_display, 1 );\r
301 \r
302   eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r
303 \r
304   if (((VideoVPEOGL*)Video::getInstance())->initUsingOSDObjects()!=1) { //call Video for init opengl stuff\r
305           return 0;\r
306   }\r
307 \r
308 \r
309   glmutex.Unlock();\r
310   threadStart();\r
311 \r
312   return 1;\r
313 }\r
314 \r
315 \r
316 \r
317 \r
318         \r
319 void OsdOpenGL::InitVertexBuffer(float  scalex,float scaley)\r
320 {\r
321   Video* video=Video::getInstance();\r
322   float texx=1.f;\r
323   float texy=1.f;\r
324   OSDCOLOR osdcolor={1.f,1.f,1.f,1.f};\r
325 \r
326  // osdvertices[0].c=osdcolor;\r
327   osdvertices[0].x= (scalex);\r
328   osdvertices[0].y=-scaley;\r
329   osdvertices[0].z=0.5;\r
330   osdvertices[0].u=texx;\r
331   osdvertices[0].v=texy;\r
332  // osdvertices[1].c=osdcolor;\r
333   osdvertices[1].x=(scalex);\r
334   osdvertices[1].y=(scaley);\r
335   osdvertices[1].z=0.5f;\r
336   osdvertices[1].u=texx;\r
337   osdvertices[1].v=0.f;\r
338   //  osdvertices[0].c=osdcolor;\r
339   osdvertices[2].x=(-scalex);\r
340   osdvertices[2].y=-scaley;\r
341   osdvertices[2].z=0.5f;\r
342   osdvertices[2].u=0.f;\r
343   osdvertices[2].v=texy;\r
344  // osdvertices[3].c=osdcolor;\r
345   osdvertices[3].x=-scalex;\r
346   osdvertices[3].y=(scaley);\r
347   osdvertices[3].z=0.5f;\r
348   osdvertices[3].u=0.f;\r
349   osdvertices[3].v=0.f;\r
350   \r
351   osdindices[0]=0;\r
352   osdindices[1]=1;\r
353   osdindices[2]=2;\r
354   osdindices[3]=0;\r
355   osdindices[4]=2;\r
356   osdindices[5]=3;\r
357 \r
358 \r
359 \r
360 \r
361  // glBindBuffer(GL_ARRAY_BUFFER, vB);\r
362  // glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);\r
363 \r
364 \r
365  // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iB);\r
366   //glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(osdindices), osdindices, GL_STATIC_DRAW);\r
367 \r
368 \r
369 \r
370   return;\r
371 }\r
372 \r
373 int OsdOpenGL::shutdown()\r
374 {\r
375   if (!initted) return 0;\r
376   initted = 0;\r
377 \r
378   (((VideoVPEOGL*)Video::getInstance())->shutdownUsingOSDObjects());\r
379 \r
380 \r
381   osd_shader.deinit();\r
382   yuv400_shader.deinit();\r
383 \r
384   glClear(GL_COLOR_BUFFER_BIT);\r
385   eglSwapBuffers(egl_display, egl_surface);\r
386   eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r
387   eglDestroySurface(egl_display,egl_surface);\r
388   eglDestroyContext(egl_display,egl_context);\r
389   eglTerminate(egl_display );\r
390 \r
391   return 1;\r
392 }\r
393 \r
394 void OsdOpenGL::screenShot(const char* fileName)\r
395 {\r
396   screen->screenShot(fileName);\r
397 }\r
398 \r
399 void OsdOpenGL::threadMethod()\r
400 {\r
401         // We have to claim the gl context for this thread\r
402         //glmutex.Lock();\r
403 \r
404         //glmutex.Unlock();\r
405         VPEOGLFrame *frame=NULL;\r
406         int ts=0;\r
407         VideoVPEOGL* video =(VideoVPEOGL*) Video::getInstance();\r
408         while (true)\r
409         {\r
410                 ts=10;\r
411                 unsigned int waittime=10;\r
412                 if (initted){\r
413                         if (!frame) frame=video->getReadyOGLFrame();\r
414                         if (frame) {\r
415                                 InternalRendering(frame);\r
416                                 lastrendertime=getTimeMS();\r
417                                 video->returnOGLFrame(frame); //please recycle it\r
418                                 frame=NULL;\r
419                         } else {\r
420                                  long long time1=getTimeMS();\r
421                                  if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing\r
422                                         InternalRendering(NULL);\r
423                                         lastrendertime=getTimeMS();\r
424                                  }\r
425                         }\r
426                         frame=video->getReadyOGLFrame();\r
427                 }\r
428 \r
429                 if (frame) ts=0;\r
430                 threadCheckExit();\r
431                 if (ts!=0) {\r
432                         struct timespec target_time;\r
433                         clock_gettime(CLOCK_REALTIME,&target_time);\r
434                         target_time.tv_nsec+=1000000LL*ts;\r
435                         if (target_time.tv_nsec>999999999) {\r
436                                 target_time.tv_nsec-=1000000000L;\r
437                                 target_time.tv_sec+=1;\r
438                         }\r
439                         threadWaitForSignalTimed(&target_time);\r
440                 }\r
441                 //Sleep(1);\r
442         }\r
443         //eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r
444 }\r
445 \r
446 \r
447 void OsdOpenGL::threadPostStopCleanup()\r
448 {\r
449         //Doing nothing\r
450         //goo;\r
451 }\r
452 \r
453 /*\r
454 // This function is called from the WinMain function in order to get Screen updates\r
455 void OsdOpenGL::Render()\r
456 {\r
457         if (!initted) return ;\r
458         VPEOGLFrame* frame=NULL;\r
459         if (external_driving) {\r
460         long long time1=getTimeMS();\r
461                 if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing\r
462                         InternalRendering(NULL);\r
463                         lastrendertime=getTimeMS();\r
464         } else {\r
465                    //Sleep(5); //Sleep for 5 ms, in order to avoid blocking the other threads\r
466         }\r
467         } else {\r
468                 struct timespec ts;\r
469                 clock_gettime(CLOCK_MONOTONIC, &ts);\r
470                 long long time1=ts.tv_sec*1000+ts.tv_nsec/1000000LL;\r
471                 if ((time1-lastrendertime)>100) {//10 fps for OSD updates are enough, avoids tearing\r
472                         InternalRendering(NULL);\r
473                         lastrendertime=getTimeMS();\r
474                 } else {\r
475                         //Sleep(5);\r
476                 \r
477                 }\r
478                 \r
479         }\r
480 }\r
481 \r
482 void OsdOpenGL::RenderDS(VPEOGLFrame* frame){\r
483         if (!initted) return; \r
484         if (external_driving) {\r
485                 InternalRendering(frame);\r
486                 lastrendertime=getTimeMS();\r
487         }\r
488 }*/\r
489 \r
490 \r
491 void OsdOpenGL::InternalRendering(VPEOGLFrame* frame){\r
492     BeginPainting();\r
493   /*  HRESULT losty=d3ddevice->TestCooperativeLevel();\r
494     if (losty==D3DERR_DEVICELOST) {\r
495         //Sleep(10);\r
496                 EndPainting();\r
497         return; //Device Lost\r
498     }\r
499     if (losty==D3DERR_DEVICENOTRESET){\r
500            EndPainting();\r
501        DoLost();\r
502        return;\r
503     }\r
504         WaitForSingleObject(event,INFINITE);\r
505         */\r
506    \r
507         \r
508 /*\r
509     LPDIRECT3DSURFACE9 targetsurf;\r
510         if (swappy)\r
511         {\r
512                 targetsurf=swapsurf;\r
513                 d3ddevice->SetRenderTarget(0,swapsurf);//Stupid VMR manipulates the render target\r
514         } \r
515         else\r
516         {\r
517                 targetsurf=d3drtsurf;\r
518                 d3ddevice->SetRenderTarget(0,d3drtsurf);//Stupid VMR manipulates the render target\r
519         }\r
520         D3DSURFACE_DESC targetdesc;\r
521         targetsurf->GetDesc(&targetdesc);\r
522 \r
523         if (external_driving) {\r
524                 //Copy video to Backbuffer\r
525                 if (present!=NULL ) {\r
526                         VideoWin* video =(VideoWin*) Video::getInstance();\r
527                         /*calculating destination rect *\r
528                         RECT destrect={0,0,/*video->getScreenWidth()* targetdesc.Width,\r
529                                 /*video->getScreenHeight()*targetdesc.Height};\r
530                         UCHAR mode=video->getMode();\r
531                         switch (mode) {\r
532                         case Video::EIGHTH:\r
533                         destrect.right=destrect.right/2;\r
534                         destrect.bottom=destrect.bottom/2;\r
535                         case Video::QUARTER:\r
536                         destrect.right=destrect.right/2+video->getPosx()*2;\r
537                         destrect.bottom=destrect.bottom/2+video->getPosy()*2;\r
538                         destrect.left=video->getPosx()*2;\r
539                         destrect.top=video->getPosy()*2;\r
540                         d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);\r
541                         break;\r
542                         };\r
543                         D3DSURFACE_DESC surf_desc;\r
544                         present->GetDesc(&surf_desc);//for chop sides\r
545                         RECT sourcerect= {0,0,surf_desc.Width,surf_desc.Height};\r
546                         if (video->getPseudoTVsize()==Video::ASPECT4X3 \r
547                                 && video->getMode()==Video::NORMAL \r
548                                 && video->getAspectRatio()==Video::ASPECT16X9) {\r
549                                         unsigned int correction=((double) (surf_desc.Width))*4.*9./3./16.;\r
550                                         sourcerect.left=(surf_desc.Width-correction)/2;\r
551                                         sourcerect.right=sourcerect.left+correction;\r
552                         }\r
553                         d3ddevice->StretchRect(present,&sourcerect,targetsurf ,&destrect,filter_type);\r
554 \r
555                 }\r
556         } else {\r
557                 VideoWin* video =(VideoWin*) Video::getInstance();\r
558                 //Clear Background\r
559                 if (!video->isVideoOn()) d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);\r
560         }*/\r
561 \r
562 \r
563         //InitVertexBuffer(display_width,display_height);\r
564     InitVertexBuffer(1.f,1.f);\r
565 \r
566 \r
567         glViewport(0, 0, display_width,display_height);\r
568 \r
569         glClear(GL_COLOR_BUFFER_BIT);\r
570 \r
571 \r
572 \r
573 \r
574 \r
575         if (frame) {\r
576                 //Log::getInstance()->log("OSD", Log::WARN, "mark1 glerror %x",glGetError());\r
577         /*      glUseProgram(frame_program);\r
578                 //Log::getInstance()->log("OSD", Log::WARN, "mark1 glerror %x",glGetError());\r
579                 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);\r
580                 glEnableVertexAttribArray(0);\r
581                 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));\r
582                 glEnableVertexAttribArray(1);\r
583 \r
584 \r
585                 //Log::getInstance()->log("OSD", Log::WARN, "mark2 glerror %x",glGetError());\r
586 \r
587 \r
588                 glActiveTexture(GL_TEXTURE2);\r
589                 glBindTexture(GL_TEXTURE_2D,frame->textures[2]);\r
590                 glUniform1i(frame_sampler_locV,2);\r
591                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);\r
592                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);\r
593 \r
594 \r
595                 glActiveTexture(GL_TEXTURE1);\r
596                 glBindTexture(GL_TEXTURE_2D,frame->textures[1]);\r
597                 glUniform1i(frame_sampler_locU,1);\r
598                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);\r
599                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);\r
600 \r
601 \r
602                 glActiveTexture(GL_TEXTURE0);\r
603                 glBindTexture(GL_TEXTURE_2D,frame->textures[0]);\r
604                 glUniform1i(frame_sampler_locY,0);\r
605                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);\r
606                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/\r
607 \r
608                 yuv400_shader.PrepareRendering(frame->textures[0],frame->textures[1],frame->textures[2]);\r
609 \r
610 \r
611 \r
612                 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);\r
613                 glEnableVertexAttribArray(0);\r
614                 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));\r
615                 glEnableVertexAttribArray(1);\r
616 \r
617 \r
618                 //Log::getInstance()->log("OSD", Log::WARN, "mark8 glerror %x %x",glGetError(),osd_sampler_loc);\r
619 \r
620 \r
621 \r
622                 glDrawArrays(GL_TRIANGLE_STRIP, 0,  4);\r
623 \r
624 \r
625         }\r
626 \r
627 \r
628         /*glUseProgram(osd_program);\r
629         glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);\r
630         glEnableVertexAttribArray(0);\r
631         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));\r
632         glEnableVertexAttribArray(1);\r
633 \r
634 \r
635         glActiveTexture(GL_TEXTURE0);\r
636         glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());\r
637 \r
638         glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);\r
639         glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);\r
640 \r
641         glUniform1i(osd_sampler_loc,0);*/\r
642 \r
643         osd_shader.PrepareRendering(((SurfaceOpenGL*)screen)->getTexture());\r
644 \r
645         glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);\r
646         glEnableVertexAttribArray(0);\r
647         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));\r
648         glEnableVertexAttribArray(1);\r
649 \r
650 \r
651         if (frame!=NULL) { //This is ok for ffmpeg rendering not OMX\r
652                 glEnable(GL_BLEND);\r
653                 glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ZERO,GL_ONE);\r
654 \r
655         } else {\r
656                 glDisable(GL_BLEND);\r
657         }\r
658 \r
659 \r
660         glDrawArrays(GL_TRIANGLE_STRIP, 0,  4);\r
661 \r
662         \r
663 \r
664         //Show it to the user!\r
665         eglSwapBuffers(egl_display, egl_surface);\r
666 \r
667         EndPainting();\r
668 #ifdef BENCHMARK_FPS\r
669         num_benchmark_frames++;\r
670         if (getTimeMS()-last_benchmark_time>4000) {\r
671                 float fps=1000./(float)(getTimeMS()-last_benchmark_time);\r
672                 fps*=((float)num_benchmark_frames);\r
673                 num_benchmark_frames=0;\r
674                 Log::getInstance()->log("OSD", Log::NOTICE, "Current FPS %g", fps);\r
675                 last_benchmark_time=getTimeMS();\r
676 \r
677         }\r
678 \r
679 #endif\r
680 \r
681         \r
682 //      if (!external_driving) {\r
683 //              Sleep(4);//The User can wait for 4 milliseconds to see his changes\r
684 //      }\r
685 }\r
686 \r
687 bool OsdOpenGL::DoLost(){\r
688         /*\r
689         Log::getInstance()->log("OSD", Log::WARN, "Direct3D Device Lost! Reobtaining...");\r
690         ResetEvent(event);\r
691         if (external_driving && dsallocator!=NULL) {\r
692                 dsallocator->LostDevice(d3ddevice,d3d); //Propagate the information through DS\r
693         }\r
694         //First we free up all resources\r
695         Video* video = Video::getInstance();\r
696         ((SurfaceWin*)screen)->ReleaseSurface();\r
697         if (d3drtsurf) d3drtsurf->Release();\r
698     d3drtsurf=NULL;\r
699         D3DPRESENT_PARAMETERS d3dparas;\r
700         ZeroMemory(&d3dparas,sizeof(d3dparas));\r
701         d3dparas.BackBufferWidth=BACKBUFFER_WIDTH;\r
702         d3dparas.BackBufferHeight=BACKBUFFER_HEIGHT;\r
703         d3dparas.Windowed=TRUE;\r
704         d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;\r
705 \r
706         if (swapsurf) {swapsurf->Release();swapsurf=NULL;};\r
707         if (swappy) {swappy->Release();swappy=NULL;};\r
708 \r
709         if (d3ddevice->Reset(&d3dparas)!=D3D_OK){\r
710                 return false;\r
711         }\r
712     d3ddevice->GetRenderTarget(0,&d3drtsurf);\r
713         if (d3ddevman) d3ddevman->ResetDevice(d3ddevice,dxvatoken);\r
714         //InitVertexBuffer();\r
715     //Redraw Views, Chris could you add a member function to BoxStack, so that\r
716         // I can cause it to completely redraw the Views?\r
717         // Otherwise the OSD would be distorted after Device Lost\r
718         // FIXME\r
719         \r
720         SetEvent(event);\r
721 \r
722 \r
723         screen->create(video->getScreenWidth(), video->getScreenHeight());\r
724         screen->display();*/\r
725         \r
726         return true;\r
727 \r
728 }\r
729 \r
730 \r
731 void OsdOpenGL::BeginPainting() {//We synchronize calls to d3d between different threads\r
732         glmutex.Lock();\r
733         if (initted) {\r
734                 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {\r
735                         Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed in thread %d",eglGetError());\r
736                         return;\r
737                 }\r
738         }\r
739 }\r
740 \r
741 void OsdOpenGL::EndPainting() {\r
742         eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r
743         glmutex.Unlock();\r
744 }\r
745 \r
746 void OsdOpenGL::setExternalDriving(/*DsAllocator* dsall,*/unsigned int  width, unsigned height) {\r
747         /*\r
748         if (swappy)\r
749         {\r
750                 BeginPainting();\r
751                 d3ddevice->StretchRect(swapsurf,NULL,d3drtsurf,NULL,filter_type);\r
752                 LPDIRECT3DSWAPCHAIN9 temp=swappy;\r
753                 LPDIRECT3DSURFACE9 tempsurf=swapsurf;\r
754                 swappy=NULL;\r
755                 swapsurf=NULL;\r
756                 EndPainting();\r
757                 tempsurf->Release();\r
758                 temp->Release();\r
759         }\r
760 \r
761         if (dsall==NULL) {\r
762                 external_driving=false;\r
763                 dsallocator=NULL;       \r
764                 return;\r
765         }\r
766         WaitForSingleObject(event,INFINITE);//We will only return if we are initted\r
767         BeginPainting();\r
768 \r
769         if (width>BACKBUFFER_WIDTH || height>BACKBUFFER_HEIGHT) \r
770         {\r
771                 D3DPRESENT_PARAMETERS d3dparas;\r
772                 ZeroMemory(&d3dparas,sizeof(d3dparas));\r
773                 d3dparas.BackBufferWidth=width;\r
774                 d3dparas.BackBufferHeight=height;\r
775                 d3dparas.Windowed=TRUE;\r
776                 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;\r
777                 if (d3ddevice->CreateAdditionalSwapChain(&d3dparas,&swappy)!=D3D_OK){\r
778                         Log::getInstance()->log("OSD", Log::WARN, "Could not create Swap Chain!");\r
779                         //return 0;\r
780                 } else {\r
781                         swappy->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&swapsurf);\r
782                 }\r
783         Log::getInstance()->log("OSD", Log::INFO, "Create Additional Swap Chain %d %d!",width,height);\r
784         }\r
785 \r
786         dsallocator=dsall;\r
787         external_driving=true;\r
788         \r
789         EndPainting();*/\r
790 }\r
791 \r
792 void OsdOpenGL::Blank() {\r
793         BeginPainting();\r
794         glClearColor(0.15f, 0.25f, 0.35f, 1.0f); // change this to black after testing\r
795         glClear( GL_COLOR_BUFFER_BIT );\r
796         glClear( GL_DEPTH_BUFFER_BIT );\r
797         EndPainting();\r
798 }\r