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Rewrite timers class using std::thread/mutex/cond/chrono
[vompclient.git] / osdopengl.cc
1 /*
2     Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter
3
4     This file is part of VOMP.
5
6     VOMP is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     VOMP is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with VOMP; if not, write to the Free Software
18     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
19 */
20
21 #include "osdopengl.h"
22 #include "videoomx.h"
23 #include "surfaceopengl.h"
24
25 #include "message.h"
26 #include "command.h"
27
28 #define  BACKBUFFER_WIDTH 1280
29 #define  BACKBUFFER_HEIGHT 720
30
31 OsdOpenGL::OsdOpenGL()
32 {
33   glmutex.Lock();
34
35   external_driving=false;
36
37   lastrendertime=getTimeMS();
38   display_height=0;
39   display_width=0;
40   mode=0;
41
42 #ifdef BENCHMARK_FPS
43         last_benchmark_time=getTimeMS();
44         num_benchmark_frames=0;
45 #endif
46
47   
48 }
49
50 OsdOpenGL::~OsdOpenGL()
51 {
52
53   if (initted) 
54   {
55           threadStop();
56                 shutdown();
57   }
58
59
60   glmutex.Unlock();
61 }
62
63 int OsdOpenGL::getFD()
64 {
65   if (!initted) return 0;
66   return fdOsd;
67 }
68
69 Surface * OsdOpenGL::createNewSurface() {
70         return (Surface*)new SurfaceOpenGL();
71 }
72
73 int OsdOpenGL::init()
74 {
75   if (initted) return 0;
76   Video* video = Video::getInstance();
77
78    //init broadcom chipset (Move to video?)
79
80
81    //First get connection to egl
82    egl_display=eglGetDisplay(EGL_DEFAULT_DISPLAY);
83
84    if (egl_display==EGL_NO_DISPLAY) {
85            Log::getInstance()->log("OSD", Log::WARN, "Could not get egl display! %x",eglGetError());
86            glmutex.Unlock();
87            return 0;
88    }
89
90
91
92    if (eglInitialize(egl_display, NULL, NULL)==EGL_FALSE) {
93            Log::getInstance()->log("OSD", Log::WARN, "Initialising display failed! %x",eglGetError());
94            glmutex.Unlock();
95            return 0;
96    }
97
98    const char *query_str=eglQueryString(egl_display,EGL_CLIENT_APIS);
99    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
100    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
101    query_str=eglQueryString(egl_display,EGL_EXTENSIONS);
102    if (query_str)    Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
103    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
104
105    const EGLint attributs[]={
106                  EGL_RED_SIZE,8,EGL_GREEN_SIZE, 8,EGL_BLUE_SIZE, 8,EGL_ALPHA_SIZE, 8,
107          EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT,
108          EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
109          EGL_NONE
110    }; // Here, we might have to select the resolution!
111
112
113    EGLint number;
114
115    if (eglChooseConfig(egl_display, attributs, &egl_ourconfig, 1, &number)==EGL_FALSE) {
116            Log::getInstance()->log("OSD", Log::WARN, "Choosing egl config failed! %x",eglGetError());
117            glmutex.Unlock();
118            return 0;
119    }
120
121    const EGLint attr_context[]={
122                    EGL_CONTEXT_CLIENT_VERSION,2,
123           EGL_NONE
124       };
125
126    egl_context=eglCreateContext(egl_display,egl_ourconfig,EGL_NO_CONTEXT,attr_context);
127    if (egl_context==EGL_NO_CONTEXT) {
128            Log::getInstance()->log("OSD", Log::WARN, "Creating egl context failed! %x",eglGetError());
129            glmutex.Unlock();
130            return 0;
131    }
132
133    // warning broadcom specific, get display size!
134    display_width=display_height=0;
135    if (graphics_get_display_size(0, &display_width, &display_height)<0) {
136            Log::getInstance()->log("OSD", Log::WARN, "Getting display size failed! (BCM API) ");
137            glmutex.Unlock();
138            return 0;
139    }
140    Log::getInstance()->log("OSD", Log::NOTICE, "Displaysize is %d x %d ",display_width, display_height);
141    VC_RECT_T dst_rect ={0,0,display_width,display_height};
142    VC_RECT_T src_rect={0,0,BACKBUFFER_WIDTH <<16,BACKBUFFER_HEIGHT<<16};
143
144   DISPMANX_UPDATE_HANDLE_T  bcm_update;
145
146    bcm_display=vc_dispmanx_display_open(0);
147    bcm_update=vc_dispmanx_update_start(0);
148    bcm_element=vc_dispmanx_element_add(bcm_update,bcm_display,
149          2,&dst_rect, 0,
150          &src_rect,DISPMANX_PROTECTION_NONE,0, 0, (DISPMANX_TRANSFORM_T) 0);
151
152    vc_dispmanx_update_submit_sync(bcm_update);
153    static EGL_DISPMANX_WINDOW_T nativewindow;
154    nativewindow.element=bcm_element;
155    nativewindow.height=BACKBUFFER_HEIGHT;
156    nativewindow.width=BACKBUFFER_WIDTH;
157
158    egl_surface = eglCreateWindowSurface(egl_display,egl_ourconfig, &nativewindow,NULL );
159    if (egl_surface==EGL_NO_SURFACE) {
160            Log::getInstance()->log("OSD", Log::WARN, "Creating egl window surface failed!");
161            glmutex.Unlock();
162            return 0;
163    }
164
165    if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
166            Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed");
167            glmutex.Unlock();
168                    return 0;
169    }
170    // Test stuff
171
172    query_str=(const char*)glGetString(GL_VERSION) ;
173    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
174    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
175
176    query_str=(const char*)glGetString(GL_VENDOR) ;
177    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
178    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
179
180    query_str=(const char*)glGetString(GL_RENDERER) ;
181    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
182    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
183
184    query_str=(const char*)glGetString(GL_EXTENSIONS) ;
185    if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
186    else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
187
188
189
190
191   //Now we will create the Screen
192   screen = (Surface*) new SurfaceOpenGL(Surface::SCREEN);
193
194   screen->create(video->getScreenWidth(), video->getScreenHeight());
195   screen->display();
196   initted = 1; // must set this here or create surface won't work
197
198   //glGenBuffers(1, &vB);
199   //glGenBuffers(1, &iB);
200
201   //Preparing the Shaders
202
203   if (!osd_shader.init()) {
204           Log::getInstance()->log("OSD", Log::WARN, "Init Osd Shader failed");
205           glmutex.Unlock();
206           return 0;
207   }
208
209
210
211
212   glClearColor(0.0f,0.0f,0.0f,1.f);
213   eglSwapInterval(egl_display, 1 );
214
215   eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
216
217   if (((VideoOMX*)Video::getInstance())->initUsingOSDObjects()!=1) { //call Video for init opengl stuff
218           return 0;
219   }
220
221
222   glmutex.Unlock();
223   threadStart();
224
225   return 1;
226 }
227         
228 void OsdOpenGL::InitVertexBuffer(float  scalex,float scaley)
229 {
230   Video* video=Video::getInstance();
231   float texx=1.f;
232   float texy=1.f;
233   OSDCOLOR osdcolor={1.f,1.f,1.f,1.f};
234
235  // osdvertices[0].c=osdcolor;
236   osdvertices[0].x= (scalex);
237   osdvertices[0].y=-scaley;
238   osdvertices[0].z=0.5;
239   osdvertices[0].u=texx;
240   osdvertices[0].v=texy;
241  // osdvertices[1].c=osdcolor;
242   osdvertices[1].x=(scalex);
243   osdvertices[1].y=(scaley);
244   osdvertices[1].z=0.5f;
245   osdvertices[1].u=texx;
246   osdvertices[1].v=0.f;
247   //  osdvertices[0].c=osdcolor;
248   osdvertices[2].x=(-scalex);
249   osdvertices[2].y=-scaley;
250   osdvertices[2].z=0.5f;
251   osdvertices[2].u=0.f;
252   osdvertices[2].v=texy;
253  // osdvertices[3].c=osdcolor;
254   osdvertices[3].x=-scalex;
255   osdvertices[3].y=(scaley);
256   osdvertices[3].z=0.5f;
257   osdvertices[3].u=0.f;
258   osdvertices[3].v=0.f;
259   
260   osdindices[0]=0;
261   osdindices[1]=1;
262   osdindices[2]=2;
263   osdindices[3]=0;
264   osdindices[4]=2;
265   osdindices[5]=3;
266
267   return;
268 }
269
270 int OsdOpenGL::shutdown()
271 {
272   if (!initted) return 0;
273   glmutex.Lock();
274   initted = 0;
275   threadStop();
276   delete screen;
277   screen=NULL;
278
279   (((VideoOMX*)Video::getInstance())->shutdownUsingOSDObjects());
280
281
282   osd_shader.deinit();
283
284   glClear(GL_COLOR_BUFFER_BIT);
285   eglSwapBuffers(egl_display, egl_surface);
286   eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
287   eglDestroySurface(egl_display,egl_surface);
288   eglDestroyContext(egl_display,egl_context);
289   eglTerminate(egl_display );
290
291   DISPMANX_UPDATE_HANDLE_T  bcm_update;
292   bcm_update=vc_dispmanx_update_start(0);
293
294   vc_dispmanx_element_remove(bcm_update,bcm_element);
295   vc_dispmanx_update_submit_sync(bcm_update);
296   vc_dispmanx_display_close(bcm_display);
297
298
299   return 1;
300 }
301
302 void OsdOpenGL::screenShot(const char* fileName)
303 {
304   BeginPainting();
305   screen->screenShot(fileName);
306   EndPainting();
307 }
308
309 void OsdOpenGL::threadMethod()
310 {
311         // We have to claim the gl context for this thread
312         //glmutex.Lock();
313
314         //glmutex.Unlock();
315         int ts=0;
316         while (true)
317         {
318                 ts=10;
319                 unsigned int waittime=10;
320
321                 if (initted) {
322
323                         long long time1 = getTimeMS();
324                         if ((time1 - lastrendertime) > 200) {//5 fps for OSD updates are enough, avoids tearing
325                                 InternalRendering();
326                                 lastrendertime = getTimeMS();
327
328                         }
329                 }
330
331                 threadCheckExit();
332                 if (ts!=0) {
333                         struct timespec target_time;
334                         clock_gettime(CLOCK_REALTIME,&target_time);
335                         target_time.tv_nsec+=1000000LL*ts;
336                         if (target_time.tv_nsec>999999999) {
337                                 target_time.tv_nsec-=1000000000L;
338                                 target_time.tv_sec+=1;
339                         }
340                         threadWaitForSignalTimed(&target_time);
341                 }
342                 //Sleep(1);
343         }
344         //eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
345 }
346
347 void OsdOpenGL::InternalRendering(){
348
349     BeginPainting();
350
351
352
353
354         //InitVertexBuffer(display_width,display_height);
355     InitVertexBuffer(1.f,1.f);
356
357
358         glViewport(0, 0, BACKBUFFER_WIDTH ,BACKBUFFER_HEIGHT);
359
360         glClearColor(0.0f,0.0f,0.0f,1.f);
361         glClear(GL_COLOR_BUFFER_BIT);
362
363         osd_shader.PrepareRendering(((SurfaceOpenGL*)screen)->getTexture());
364
365         glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
366         glEnableVertexAttribArray(0);
367         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
368         glEnableVertexAttribArray(1);
369
370
371
372         glDisable(GL_BLEND);
373
374
375
376         glDrawArrays(GL_TRIANGLE_STRIP, 0,  4);
377
378
379
380         //Show it to the user!
381         eglSwapBuffers(egl_display, egl_surface);
382
383         EndPainting();
384
385 #ifdef BENCHMARK_FPS
386         num_benchmark_frames++;
387         if (getTimeMS()-last_benchmark_time>4000) {
388                 float fps=1000./(float)(getTimeMS()-last_benchmark_time);
389                 fps*=((float)num_benchmark_frames);
390                 num_benchmark_frames=0;
391                 Log::getInstance()->log("OSD", Log::NOTICE, "Current FPS %g", fps);
392                 last_benchmark_time=getTimeMS();
393
394         }
395
396 #endif
397
398         
399
400 }
401
402
403
404
405 void OsdOpenGL::BeginPainting() {//We synchronize calls to d3d between different threads
406         glmutex.Lock();
407         if (initted) {
408                 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
409                         Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed in thread %d",eglGetError());
410                         return;
411                 }
412         }
413 }
414
415 void OsdOpenGL::EndPainting() {
416         eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
417         glmutex.Unlock();
418 }
419
420
421
422 void OsdOpenGL::Blank() {
423         BeginPainting();
424         glClearColor(0.15f, 1.f, 0.35f, 1.0f); // change this to black after testing
425         glClear( GL_COLOR_BUFFER_BIT );
426         glClear( GL_DEPTH_BUFFER_BIT );
427         EndPainting();
428 }