2 Copyright 2004-2005 Chris Tallon, 2006,2011-2012 Marten Richter
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4 This file is part of VOMP.
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6 VOMP is free software; you can redistribute it and/or modify
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7 it under the terms of the GNU General Public License as published by
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8 the Free Software Foundation; either version 2 of the License, or
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9 (at your option) any later version.
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11 VOMP is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 GNU General Public License for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with VOMP; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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22 #include "osdopengl.h"
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24 #include "videovpeogl.h"
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25 #include "surfaceopengl.h"
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28 #include "message.h"
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29 #include "command.h"
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31 #include "shaders/generic__vertex_shader.h"
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32 #include "shaders/osd__frag_shader.h"
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34 #define BACKBUFFER_WIDTH 1920
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35 #define BACKBUFFER_HEIGHT 1080
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39 long long getTimeMS() {
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41 clock_gettime(CLOCK_MONOTONIC, &ts);
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42 return ts.tv_sec*1000+ts.tv_nsec/1000000LL;
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47 OsdOpenGL::OsdOpenGL()
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51 external_driving=false;
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53 lastrendertime=getTimeMS();
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60 #ifdef BENCHMARK_FPS
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61 last_benchmark_time=getTimeMS();
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62 num_benchmark_frames=0;
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68 OsdOpenGL::~OsdOpenGL()
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81 int OsdOpenGL::getFD()
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83 if (!initted) return 0;
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87 Surface * OsdOpenGL::createNewSurface() {
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88 return (Surface*)new SurfaceOpenGL();
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91 int OsdOpenGL::init(void* device)
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93 if (initted) return 0;
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94 Video* video = Video::getInstance();
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95 //window=*((HWND*)device);
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97 // May be this device specific part should go to a device specific child class
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99 //init broadcom chipset (Move to video?)
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102 //First get connection to egl
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103 egl_display=eglGetDisplay(EGL_DEFAULT_DISPLAY);
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105 if (egl_display==EGL_NO_DISPLAY) {
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106 Log::getInstance()->log("OSD", Log::WARN, "Could not get egl display! %x",eglGetError());
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112 if (eglInitialize(egl_display, NULL, NULL)==EGL_FALSE) {
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113 Log::getInstance()->log("OSD", Log::WARN, "Initialising display failed! %x",eglGetError());
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117 const char *query_str=eglQueryString(egl_display,EGL_CLIENT_APIS);
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118 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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119 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
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120 query_str=eglQueryString(egl_display,EGL_EXTENSIONS);
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121 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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122 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",eglGetError());
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124 const EGLint attributs[]={
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125 EGL_RED_SIZE,8,EGL_GREEN_SIZE, 8,EGL_BLUE_SIZE, 8,EGL_ALPHA_SIZE, 8,
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126 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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127 EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
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129 }; // Here, we might have to select the resolution!
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134 if (eglChooseConfig(egl_display, attributs, &egl_ourconfig, 1, &number)==EGL_FALSE) {
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135 Log::getInstance()->log("OSD", Log::WARN, "Choosing egl config failed! %d",eglGetError());
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139 const EGLint attr_context[]={
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140 EGL_CONTEXT_CLIENT_VERSION,2,
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144 egl_context=eglCreateContext(egl_display,egl_ourconfig,EGL_NO_CONTEXT,attr_context);
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145 if (egl_context==EGL_NO_CONTEXT) {
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146 Log::getInstance()->log("OSD", Log::WARN, "Creating egl context failed! %d",eglGetError());
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150 // warning broadcom specific, get display size!
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151 display_width=display_height=0;
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152 if (graphics_get_display_size(0, &display_width, &display_height)<0) {
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153 Log::getInstance()->log("OSD", Log::WARN, "Getting display size failed! (BCM API) ");
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156 Log::getInstance()->log("OSD", Log::NOTICE, "Displaysize is %d x %d ",display_width, display_height);
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157 VC_RECT_T dst_rect ={0,0,display_width,display_height};
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158 VC_RECT_T src_rect={0,0,display_width<<16,display_height<<16};
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159 DISPMANX_DISPLAY_HANDLE_T bcm_display;
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160 DISPMANX_ELEMENT_HANDLE_T bcm_element;
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161 DISPMANX_UPDATE_HANDLE_T bcm_update;
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164 bcm_display=vc_dispmanx_display_open(0);
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165 bcm_update=vc_dispmanx_update_start(0);
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166 bcm_element=vc_dispmanx_element_add(bcm_update,bcm_display,
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168 &src_rect,DISPMANX_PROTECTION_NONE,0, 0, (DISPMANX_TRANSFORM_T) 0);
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170 vc_dispmanx_update_submit_sync(bcm_update);
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171 static EGL_DISPMANX_WINDOW_T nativewindow;
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172 nativewindow.element=bcm_element;
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173 nativewindow.height=display_height;
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174 nativewindow.width=display_width;
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176 egl_surface = eglCreateWindowSurface(egl_display,egl_ourconfig, &nativewindow,NULL );
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177 if (egl_surface==EGL_NO_SURFACE) {
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178 Log::getInstance()->log("OSD", Log::WARN, "Creating egl window surface failed!");
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182 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
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183 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed");
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188 query_str=(const char*)glGetString(GL_VERSION) ;
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189 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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190 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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192 query_str=(const char*)glGetString(GL_VENDOR) ;
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193 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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194 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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196 query_str=(const char*)glGetString(GL_RENDERER) ;
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197 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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198 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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200 query_str=(const char*)glGetString(GL_EXTENSIONS) ;
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201 if (query_str) Log::getInstance()->logLongString("OSD", Log::NOTICE, query_str);
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202 else Log::getInstance()->log("OSD", Log::WARN, "Could not query display %x",glGetError());
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206 //Now we will create the Screen
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207 screen = (Surface*) new SurfaceOpenGL(Surface::SCREEN);
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209 screen->create(video->getScreenWidth(), video->getScreenHeight());
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211 initted = 1; // must set this here or create surface won't work
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213 //glGenBuffers(1, &vB);
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214 //glGenBuffers(1, &iB);
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216 //Preparing the Shaders
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218 gen_shader=CreateShader(generic_vertex_shader, GL_VERTEX_SHADER);
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219 osd_shader=CreateShader(osd_frag_shader, GL_FRAGMENT_SHADER);
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222 osd_program=glCreateProgram();
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223 if (osd_program==0) {
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224 Log::getInstance()->log("OSD", Log::WARN, "Creating glsl program failed!%d",glGetError());
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227 glAttachShader(osd_program,gen_shader);
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228 glAttachShader(osd_program,osd_shader);
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229 glBindAttribLocation(osd_program,0,"vec_pos");
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230 glBindAttribLocation(osd_program,1,"tex_coord");
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232 osd_sampler_loc=glGetUniformLocation(osd_program,"texture");
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234 glLinkProgram(osd_program);
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236 glGetShaderiv(osd_program,GL_LINK_STATUS, &link_status);
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238 if (!link_status) {
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240 glGetProgramInfoLog(osd_program,1024,NULL,buffer);
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241 Log::getInstance()->log("OSD", Log::WARN, "Compiling Programm failed!");
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242 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
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243 glDeleteProgram(osd_program);
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247 glClearColor(0.0f,0.0f,0.0f,1.f);
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249 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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251 if (((VideoVPEOGL*)Video::getInstance())->initUsingOSDObjects()!=1) { //call Video for init opengl stuff
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263 GLuint OsdOpenGL::CreateShader(const GLchar * source, GLenum type)
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267 ret_shad=glCreateShader(type);
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268 if (ret_shad==0 ) {
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269 Log::getInstance()->log("OSD", Log::WARN, "Creating Shader failed! %d",glGetError());
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272 glShaderSource(ret_shad,1,&source,NULL);
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273 glCompileShader(ret_shad);
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275 glGetShaderiv(ret_shad,GL_COMPILE_STATUS, &comp_status);
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277 if (!comp_status) {
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279 Log::getInstance()->log("OSD", Log::WARN, "Compiling Shader failed!");
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280 glGetShaderInfoLog(ret_shad,1024,NULL,buffer);
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281 Log::getInstance()->log("OSD", Log::WARN, "%s",buffer);
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282 glDeleteShader(ret_shad);
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289 void OsdOpenGL::InitVertexBuffer(float scalex,float scaley)
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291 Video* video=Video::getInstance();
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294 OSDCOLOR osdcolor={1.f,1.f,1.f,1.f};
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296 // osdvertices[0].c=osdcolor;
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297 osdvertices[0].x= (scalex);
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298 osdvertices[0].y=-scaley;
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299 osdvertices[0].z=0.5;
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300 osdvertices[0].u=texx;
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301 osdvertices[0].v=texy;
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302 // osdvertices[1].c=osdcolor;
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303 osdvertices[1].x=(scalex);
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304 osdvertices[1].y=(scaley);
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305 osdvertices[1].z=0.5f;
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306 osdvertices[1].u=texx;
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307 osdvertices[1].v=0.f;
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308 // osdvertices[0].c=osdcolor;
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309 osdvertices[2].x=(-scalex);
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310 osdvertices[2].y=-scaley;
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311 osdvertices[2].z=0.5f;
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312 osdvertices[2].u=0.f;
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313 osdvertices[2].v=texy;
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314 // osdvertices[3].c=osdcolor;
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315 osdvertices[3].x=-scalex;
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316 osdvertices[3].y=(scaley);
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317 osdvertices[3].z=0.5f;
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318 osdvertices[3].u=0.f;
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319 osdvertices[3].v=0.f;
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331 // glBindBuffer(GL_ARRAY_BUFFER, vB);
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332 // glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);
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335 // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iB);
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336 //glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(osdindices), osdindices, GL_STATIC_DRAW);
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343 int OsdOpenGL::shutdown()
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345 if (!initted) return 0;
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348 (((VideoVPEOGL*)Video::getInstance())->shutdownUsingOSDObjects());
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351 if (osd_shader!=0) glDeleteShader(osd_shader);
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352 if (gen_shader!=0) glDeleteShader(gen_shader);
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353 if (osd_program!=0) glDeleteProgram(osd_program);
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355 glClear(GL_COLOR_BUFFER_BIT);
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356 eglSwapBuffers(egl_display, egl_surface);
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357 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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358 eglDestroySurface(egl_display,egl_surface);
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359 eglDestroyContext(egl_display,egl_context);
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360 eglTerminate(egl_display );
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365 void OsdOpenGL::screenShot(const char* fileName)
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367 screen->screenShot(fileName);
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370 void OsdOpenGL::threadMethod()
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372 // We have to claim the gl context for this thread
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375 //glmutex.Unlock();
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378 unsigned int waittime=10;
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380 // if (evrstate==EVR_pres_off || evrstate==EVR_pres_pause)
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383 //TODO get surfaces from Video object
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384 /* } else if (evrstate==EVR_pres_started)
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386 LPDIRECT3DSURFACE9 surf;
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387 if (dsallocator) dsallocator->GetNextSurface(&surf,&waittime);
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396 if (dsallocator) dsallocator->DiscardSurfaceandgetWait(&waittime);
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401 if (waittime!=0) MILLISLEEP(min(10,waittime));
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404 //eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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408 void OsdOpenGL::threadPostStopCleanup()
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415 // This function is called from the WinMain function in order to get Screen updates
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416 void OsdOpenGL::Render()
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418 if (!initted) return ;
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419 if (external_driving) {
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420 long long time1=getTimeMS();
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422 if ((time1-lastrendertime)>200) {//5 fps for OSD updates are enough, avoids tearing
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423 InternalRendering(NULL);
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424 lastrendertime=getTimeMS();
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426 //Sleep(5); //Sleep for 5 ms, in order to avoid blocking the other threads
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429 struct timespec ts;
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430 clock_gettime(CLOCK_MONOTONIC, &ts);
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431 long long time1=ts.tv_sec*1000+ts.tv_nsec/1000000LL;
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432 if ((time1-lastrendertime)>50) {//10 fps for OSD updates are enough, avoids tearing
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433 InternalRendering(NULL);
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434 lastrendertime=getTimeMS();
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443 void OsdOpenGL::RenderDS(GLuint present){
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444 if (!initted) return;
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445 if (external_driving) {
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446 InternalRendering(present);
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447 lastrendertime=getTimeMS();
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452 void OsdOpenGL::InternalRendering(GLuint present){
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454 /* HRESULT losty=d3ddevice->TestCooperativeLevel();
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455 if (losty==D3DERR_DEVICELOST) {
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458 return; //Device Lost
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460 if (losty==D3DERR_DEVICENOTRESET){
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465 WaitForSingleObject(event,INFINITE);
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470 LPDIRECT3DSURFACE9 targetsurf;
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473 targetsurf=swapsurf;
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474 d3ddevice->SetRenderTarget(0,swapsurf);//Stupid VMR manipulates the render target
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478 targetsurf=d3drtsurf;
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479 d3ddevice->SetRenderTarget(0,d3drtsurf);//Stupid VMR manipulates the render target
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481 D3DSURFACE_DESC targetdesc;
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482 targetsurf->GetDesc(&targetdesc);
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484 if (external_driving) {
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485 //Copy video to Backbuffer
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486 if (present!=NULL ) {
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487 VideoWin* video =(VideoWin*) Video::getInstance();
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488 /*calculating destination rect *
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489 RECT destrect={0,0,/*video->getScreenWidth()* targetdesc.Width,
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490 /*video->getScreenHeight()*targetdesc.Height};
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491 UCHAR mode=video->getMode();
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493 case Video::EIGHTH:
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494 destrect.right=destrect.right/2;
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495 destrect.bottom=destrect.bottom/2;
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496 case Video::QUARTER:
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497 destrect.right=destrect.right/2+video->getPosx()*2;
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498 destrect.bottom=destrect.bottom/2+video->getPosy()*2;
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499 destrect.left=video->getPosx()*2;
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500 destrect.top=video->getPosy()*2;
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501 d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
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504 D3DSURFACE_DESC surf_desc;
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505 present->GetDesc(&surf_desc);//for chop sides
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506 RECT sourcerect= {0,0,surf_desc.Width,surf_desc.Height};
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507 if (video->getPseudoTVsize()==Video::ASPECT4X3
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508 && video->getMode()==Video::NORMAL
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509 && video->getAspectRatio()==Video::ASPECT16X9) {
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510 unsigned int correction=((double) (surf_desc.Width))*4.*9./3./16.;
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511 sourcerect.left=(surf_desc.Width-correction)/2;
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512 sourcerect.right=sourcerect.left+correction;
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514 d3ddevice->StretchRect(present,&sourcerect,targetsurf ,&destrect,filter_type);
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518 VideoWin* video =(VideoWin*) Video::getInstance();
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520 if (!video->isVideoOn()) d3ddevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
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524 //InitVertexBuffer(display_width,display_height);
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525 InitVertexBuffer(1.f,1.f);
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528 glViewport(0, 0, display_width,display_height);
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530 glClear(GL_COLOR_BUFFER_BIT);
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531 glUseProgram(osd_program);
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533 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), osdvertices);
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534 glEnableVertexAttribArray(0);
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535 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), &(osdvertices[0].u));
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536 glEnableVertexAttribArray(1);
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541 glActiveTexture(GL_TEXTURE0);
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542 glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());
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544 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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545 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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547 glUniform1i(osd_sampler_loc,0);
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549 if (0) { //This is ok for ffmpeg rendering not OMX
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550 glEnable(GL_BLEND);
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551 glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ZERO,GL_ONE);
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554 /* glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
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555 (GLvoid*)(((char*)osdvertices)+3*sizeof(GLfloat)));
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556 glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
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557 (GLvoid*)(((char*)osdvertices)+3*sizeof(GLfloat)+sizeof(OSDCOLOR)));*/
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558 //glDisable(GL_LIGHTING);
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559 //glEnable(GL_TEXTURE_2D);
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560 //glEnable(GL_BLEND);
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561 //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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562 //glDepthFunc(GL_ALWAYS);
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563 //glDisable(GL_DEPTH_TEST);
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564 //glDisable(GL_STENCIL_TEST);
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565 //glDisable(GL_CULL_FACE);
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570 glActiveTexture(GL_TEXTURE0);
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571 glBindTexture(GL_TEXTURE_2D,((SurfaceOpenGL*)screen)->getTexture());
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572 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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573 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/
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574 // glUniform1i(mTextureUniformHandle, present);
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578 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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580 //glDrawElements(GL_TRIANGLES, sizeof(osdindices)/sizeof(osdindices[0]), GL_UNSIGNED_BYTE, 0);
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585 /* glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX), 0);
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586 glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
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587 (GLvoid*)(3*sizeof(GLfloat)));
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588 glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE,sizeof(OSDVERTEX),
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589 (GLvoid*)(3*sizeof(GLfloat)+sizeof(OSDCOLOR)));*/
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591 //glDisable(GL_BLEND);
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592 //glDisable(GL_TEXTURE_2D);
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594 //Show it to the user!
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595 eglSwapBuffers(egl_display, egl_surface);
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598 #ifdef BENCHMARK_FPS
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599 num_benchmark_frames++;
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600 if (getTimeMS()-last_benchmark_time>4000) {
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601 float fps=1000./(float)(getTimeMS()-last_benchmark_time);
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602 fps*=((float)num_benchmark_frames);
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603 num_benchmark_frames=0;
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604 Log::getInstance()->log("OSD", Log::NOTICE, "Current FPS %g", fps);
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605 last_benchmark_time=getTimeMS();
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612 // if (!external_driving) {
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613 // Sleep(4);//The User can wait for 4 milliseconds to see his changes
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617 bool OsdOpenGL::DoLost(){
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619 Log::getInstance()->log("OSD", Log::WARN, "Direct3D Device Lost! Reobtaining...");
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621 if (external_driving && dsallocator!=NULL) {
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622 dsallocator->LostDevice(d3ddevice,d3d); //Propagate the information through DS
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624 //First we free up all resources
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625 Video* video = Video::getInstance();
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626 ((SurfaceWin*)screen)->ReleaseSurface();
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627 if (d3drtsurf) d3drtsurf->Release();
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629 D3DPRESENT_PARAMETERS d3dparas;
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630 ZeroMemory(&d3dparas,sizeof(d3dparas));
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631 d3dparas.BackBufferWidth=BACKBUFFER_WIDTH;
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632 d3dparas.BackBufferHeight=BACKBUFFER_HEIGHT;
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633 d3dparas.Windowed=TRUE;
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634 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
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636 if (swapsurf) {swapsurf->Release();swapsurf=NULL;};
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637 if (swappy) {swappy->Release();swappy=NULL;};
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639 if (d3ddevice->Reset(&d3dparas)!=D3D_OK){
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642 d3ddevice->GetRenderTarget(0,&d3drtsurf);
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643 if (d3ddevman) d3ddevman->ResetDevice(d3ddevice,dxvatoken);
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644 //InitVertexBuffer();
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645 //Redraw Views, Chris could you add a member function to BoxStack, so that
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646 // I can cause it to completely redraw the Views?
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647 // Otherwise the OSD would be distorted after Device Lost
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653 screen->create(video->getScreenWidth(), video->getScreenHeight());
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654 screen->display();*/
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661 void OsdOpenGL::BeginPainting() {//We synchronize calls to d3d between different threads
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664 if (eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)== EGL_FALSE) {
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665 Log::getInstance()->log("OSD", Log::WARN, "Making egl Current failed in thread %d",eglGetError());
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671 void OsdOpenGL::EndPainting() {
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672 eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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676 void OsdOpenGL::setExternalDriving(/*DsAllocator* dsall,*/unsigned int width, unsigned height) {
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681 d3ddevice->StretchRect(swapsurf,NULL,d3drtsurf,NULL,filter_type);
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682 LPDIRECT3DSWAPCHAIN9 temp=swappy;
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683 LPDIRECT3DSURFACE9 tempsurf=swapsurf;
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687 tempsurf->Release();
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692 external_driving=false;
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696 WaitForSingleObject(event,INFINITE);//We will only return if we are initted
\r
699 if (width>BACKBUFFER_WIDTH || height>BACKBUFFER_HEIGHT)
\r
701 D3DPRESENT_PARAMETERS d3dparas;
\r
702 ZeroMemory(&d3dparas,sizeof(d3dparas));
\r
703 d3dparas.BackBufferWidth=width;
\r
704 d3dparas.BackBufferHeight=height;
\r
705 d3dparas.Windowed=TRUE;
\r
706 d3dparas.SwapEffect=D3DSWAPEFFECT_COPY;
\r
707 if (d3ddevice->CreateAdditionalSwapChain(&d3dparas,&swappy)!=D3D_OK){
\r
708 Log::getInstance()->log("OSD", Log::WARN, "Could not create Swap Chain!");
\r
711 swappy->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&swapsurf);
\r
713 Log::getInstance()->log("OSD", Log::INFO, "Create Additional Swap Chain %d %d!",width,height);
\r
717 external_driving=true;
\r
722 void OsdOpenGL::Blank() {
\r
724 glClearColor(0.15f, 0.25f, 0.35f, 1.0f); // change this to black after testing
\r
725 glClear( GL_COLOR_BUFFER_BIT );
\r
726 glClear( GL_DEPTH_BUFFER_BIT );
\r