2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #define USER_RESPONSE_TIME 500 // Milliseconds
25 // ----------------------------------- Called from outside, one offs or info funcs
27 Player::Player(MessageQueue* tmessageQueue, void* tmessageReceiver, bool tIsRecording)
28 : vfeed(this), afeed(this)
30 messageQueue = tmessageQueue;
31 messageReceiver = tmessageReceiver;
32 audio = Audio::getInstance();
33 video = Video::getInstance();
34 logger = Log::getInstance();
35 vdr = VDR::getInstance();
39 currentFrameNumber = 0;
45 isRecording = tIsRecording;
50 startupBlockSize = 250000;
51 preBufferSize = 500000;
57 if (initted) shutdown();
62 if (initted) return 0;
64 pthread_mutex_init(&mutex, NULL);
66 mutex=CreateMutex(NULL,FALSE,NULL);
70 demuxer = new DemuxerVDR();
72 demuxer = new DemuxerTS();
73 if (!demuxer) return 0;
75 if (!demuxer->init(this, audio, video, 2097152, 524288))
77 logger->log("Player", Log::ERR, "Demuxer failed to init");
93 int Player::shutdown()
95 if (!initted) return 0;
109 void Player::setStartFrame(ULONG startFrame)
111 currentFrameNumber = startFrame;
114 void Player::setLengthBytes(ULLONG length)
116 lengthBytes = length;
117 logger->log("Player", Log::DEBUG, "Player has received length bytes of %llu", lengthBytes);
120 void Player::setLengthFrames(ULONG length)
122 lengthFrames = length;
123 logger->log("Player", Log::DEBUG, "Player has received length frames of %lu", lengthFrames);
126 ULONG Player::getLengthFrames()
131 ULONG Player::getCurrentFrameNum()
133 if (startup) return 0;
138 return demuxer->getFrameNumFromPTS(video->getCurrentTimestamp());
142 return currentFrameNumber;
144 return 0; // shouldn't happen
148 bool* Player::getDemuxerMpegAudioChannels()
150 return demuxer->getmpAudioChannels();
153 bool* Player::getDemuxerAc3AudioChannels()
155 return demuxer->getac3AudioChannels();
158 int Player::getCurrentAudioChannel()
160 return demuxer->getselAudioChannel();
163 void Player::setAudioChannel(int newChannel)
165 demuxer->setAudioChannel(newChannel);
168 // ----------------------------------- Externally called events
170 void Player::play(ULONG Vpid, ULONG Apid)
173 DemuxerTS* dts = (DemuxerTS*)demuxer;
181 if (!initted) return;
182 if (state == S_PLAY) return;
185 bool doUnlock = false;
186 if (state == S_PAUSE_P) doUnlock = true;
188 if (doUnlock) unLock();
193 if (!initted) return;
194 if (state == S_STOP) return;
196 logger->log("Player", Log::DEBUG, "Stop called lock");
203 if (!initted) return;
206 if ((state == S_FFWD) || (state == S_FBWD))
208 switchState(S_PAUSE_I);
210 else if ((state == S_PAUSE_I) || (state == S_PAUSE_P))
216 switchState(S_PAUSE_P);
222 void Player::fastForward()
224 if (!initted) return;
232 case 4: ifactor = 8; break;
233 case 8: ifactor = 16; break;
234 case 16: ifactor = 32; break;
235 case 32: ifactor = 4; break;
246 void Player::fastBackward()
248 if (!initted) return;
256 case 4: ifactor = 8; break;
257 case 8: ifactor = 16; break;
258 case 16: ifactor = 32; break;
259 case 32: ifactor = 4; break;
270 void Player::jumpToPercent(double percent)
273 logger->log("Player", Log::DEBUG, "JUMP TO %i%%", percent);
274 ULONG newFrame = (ULONG)(percent * lengthFrames / 100);
275 switchState(S_JUMP, newFrame);
276 // unLock(); - let thread unlock this
279 void Player::jumpToMark(int mark)
282 logger->log("Player", Log::DEBUG, "JUMP TO MARK %i%%", mark);
283 switchState(S_JUMP, mark);
284 // unLock(); - let thread unlock this
287 void Player::jumpToFrameP(int newFrame)
290 logger->log("Player", Log::DEBUG, "JUMP TO FRAME AND PAUSE %i", newFrame);
291 switchState(S_JUMP_PI, newFrame);
295 void Player::skipForward(int seconds)
298 logger->log("Player", Log::DEBUG, "SKIP FORWARD %i SECONDS", seconds);
299 ULONG newFrame = getCurrentFrameNum();
300 if (newFrame == 0) { unLock(); return; } // Current pos from demuxer is not valid
301 newFrame += seconds * video->getFPS();
302 if (newFrame > lengthFrames) { switchState(S_PLAY); unLock(); }
303 else switchState(S_JUMP, newFrame);
304 // unLock(); - let thread unlock this
307 void Player::skipBackward(int seconds)
310 logger->log("Player", Log::DEBUG, "SKIP BACKWARD %i SECONDS", seconds);
311 long newFrame = getCurrentFrameNum();
312 if (newFrame == 0) { unLock(); return; } // Current pos from demuxer is not valid
313 newFrame -= seconds * video->getFPS();
314 if (newFrame < 0) newFrame = 0;
315 switchState(S_JUMP, newFrame);
316 // unLock(); - let thread unlock this
319 // ----------------------------------- Implementations called events
321 void Player::switchState(UCHAR toState, ULONG jumpFrame)
323 if (!initted) return;
325 logger->log("Player", Log::DEBUG, "Switch state from %u to %u", state, toState);
327 switch(state) // current state selector
329 case S_PLAY: // from S_PLAY -----------------------------------
333 case S_PLAY: // to S_PLAY
337 case S_PAUSE_P: // to S_PAUSE_P
344 case S_PAUSE_I: // to S_PAUSE_I
349 case S_FFWD: // to S_FFWD
351 currentFrameNumber = getCurrentFrameNum();
352 audio->systemMuteOn();
361 case S_FBWD: // to S_FBWD
363 currentFrameNumber = getCurrentFrameNum();
364 audio->systemMuteOn();
373 case S_STOP: // to S_STOP
387 case S_JUMP: // to S_JUMP
389 restartAtFrame(jumpFrame);
392 case S_JUMP_PI: // to S_JUMP_PI
394 audio->systemMuteOn();
402 restartAtFramePI(jumpFrame);
407 case S_PAUSE_P: // from S_PAUSE_P -----------------------------------
411 case S_PLAY: // to S_PLAY
418 case S_PAUSE_P: // to S_PAUSE_P
422 case S_PAUSE_I: // to S_PAUSE_I
426 case S_FFWD: // to S_FFWD
428 currentFrameNumber = getCurrentFrameNum();
429 audio->systemMuteOn();
439 case S_FBWD: // to S_FBWD
441 currentFrameNumber = getCurrentFrameNum();
442 audio->systemMuteOn();
452 case S_STOP: // to S_STOP
463 audio->systemMuteOff();
467 case S_JUMP: // to S_JUMP
471 restartAtFrame(jumpFrame);
474 case S_JUMP_PI: // to S_JUMP_PI
476 audio->systemMuteOn();
485 restartAtFramePI(jumpFrame);
490 case S_PAUSE_I: // from S_PAUSE_I -----------------------------------
494 case S_PLAY: // to S_PLAY
497 restartAtFrame(currentFrameNumber);
500 case S_PAUSE_P: // to S_PAUSE_P
504 case S_PAUSE_I: // to S_PAUSE_I
508 case S_FFWD: // to S_FFWD
514 case S_FBWD: // to S_FBWD
520 case S_STOP: // to S_STOP
527 audio->systemMuteOff();
531 case S_JUMP: // to S_JUMP
534 restartAtFrame(jumpFrame);
537 case S_JUMP_PI: // to S_JUMP_PI
539 restartAtFramePI(jumpFrame);
544 case S_FFWD: // from S_FFWD -----------------------------------
548 case S_PLAY: // to S_PLAY
551 ULONG stepback = USER_RESPONSE_TIME * video->getFPS() * ifactor / 1000;
552 if (stepback < currentFrameNumber)
553 currentFrameNumber -= stepback;
555 currentFrameNumber = 0;
556 restartAtFrame(currentFrameNumber);
559 case S_PAUSE_P: // to S_PAUSE_P
564 case S_PAUSE_I: // to S_PAUSE_I
570 case S_FFWD: // to S_FFWD
574 case S_FBWD: // to S_FBWD
581 case S_STOP: // to S_STOP
592 case S_JUMP: // to S_JUMP
595 restartAtFrame(jumpFrame);
598 case S_JUMP_PI: // to S_JUMP_PI
602 restartAtFramePI(jumpFrame);
607 case S_FBWD: // from S_FBWD -----------------------------------
611 case S_PLAY: // to S_PLAY
614 restartAtFrame(currentFrameNumber);
617 case S_PAUSE_P: // to S_PAUSE_P
622 case S_PAUSE_I: // to S_PAUSE_I
628 case S_FFWD: // to S_FFWD
635 case S_FBWD: // to S_FBWD
639 case S_STOP: // to S_STOP
650 case S_JUMP: // to S_JUMP
653 restartAtFrame(jumpFrame);
656 case S_JUMP_PI: // to S_JUMP_PI
660 restartAtFramePI(jumpFrame);
665 case S_STOP: // from S_STOP -----------------------------------
669 case S_PLAY: // to S_PLAY
674 audio->setStreamType(Audio::MPEG2_PES);
675 audio->systemMuteOff();
680 // FIXME use restartAtFrame here?
681 if (currentFrameNumber > lengthFrames) currentFrameNumber = 0;
682 demuxer->setFrameNum(currentFrameNumber);
692 logger->log("Player", Log::DEBUG, "Immediate play");
700 else // do prebuffering
702 logger->log("Player", Log::DEBUG, "Prebuffering...");
707 case S_PAUSE_P: // to S_PAUSE_P
711 case S_PAUSE_I: // to S_PAUSE_I
715 case S_FFWD: // to S_FFWD
719 case S_FBWD: // to S_FBWD
723 case S_STOP: // to S_STOP
727 case S_JUMP: // to S_JUMP
731 case S_JUMP_PI: // to S_JUMP_PI
737 // case S_JUMP cannot be a start state because it auto flips to play
738 // case S_JUMP_PI cannot be a start state because it auto flips to S_PAUSE_I
742 // ----------------------------------- Internal functions
747 pthread_mutex_lock(&mutex);
748 logger->log("Player", Log::DEBUG, "LOCKED");
751 WaitForSingleObject(mutex, INFINITE);
755 void Player::unLock()
758 logger->log("Player", Log::DEBUG, "UNLOCKING");
759 pthread_mutex_unlock(&mutex);
765 void Player::restartAtFrame(ULONG newFrame)
773 audio->setStreamType(Audio::MPEG2_PES);
776 currentFrameNumber = newFrame;
777 demuxer->setFrameNum(newFrame);
785 audio->systemMuteOff();
790 void Player::restartAtFramePI(ULONG newFrame)
793 ULONG nextiframeNumber;
801 // newFrame could be anywhere, go forwards to next I-Frame
802 if (!vdr->getNextIFrame(newFrame, 1, &filePos, &nextiframeNumber, &iframeLength)) return;
804 // Now step back a GOP. This ensures we go to the greatest I-Frame equal to or less than the requested frame
805 vdr->getNextIFrame(nextiframeNumber, 0, &filePos, &iframeNumber, &iframeLength);
807 buffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
808 videoLength = demuxer->stripAudio(buffer, amountReceived);
809 video->displayIFrame(buffer, videoLength);
810 video->displayIFrame(buffer, videoLength); // If you do it twice, it works :)
813 currentFrameNumber = iframeNumber;
816 void Player::doConnectionLost()
818 logger->log("Player", Log::DEBUG, "Connection lost, sending message");
819 Message* m = new Message();
820 m->to = messageReceiver;
822 m->message = Message::PLAYER_EVENT;
823 m->parameter = Player::CONNECTION_LOST;
824 messageQueue->postMessage(m);
827 // ----------------------------------- Callback
829 void Player::call(void* caller)
831 if (caller == demuxer)
833 logger->log("Player", Log::DEBUG, "Callback from demuxer");
835 if (video->getTVsize() == Video::ASPECT4X3)
837 logger->log("Player", Log::DEBUG, "TV is 4:3, ignoring aspect switching");
841 int dxCurrentAspect = demuxer->getAspectRatio();
842 if (dxCurrentAspect == Demuxer::ASPECT_4_3)
844 logger->log("Player", Log::DEBUG, "Demuxer said video is 4:3 aspect, switching TV");
845 video->setAspectRatio(Video::ASPECT4X3);
847 Message* m = new Message();
849 m->to = messageReceiver;
850 m->message = Message::PLAYER_EVENT;
851 m->parameter = Player::ASPECT43;
852 messageQueue->postMessageFromOuterSpace(m);
854 else if (dxCurrentAspect == Demuxer::ASPECT_16_9)
856 logger->log("Player", Log::DEBUG, "Demuxer said video is 16:9 aspect, switching TV");
857 video->setAspectRatio(Video::ASPECT16X9);
859 Message* m = new Message();
861 m->to = messageReceiver;
862 m->message = Message::PLAYER_EVENT;
863 m->parameter = Player::ASPECT169;
864 messageQueue->postMessageFromOuterSpace(m);
868 logger->log("Player", Log::DEBUG, "Demuxer said video is something else... ignoring");
876 videoStartup = false;
884 threadSignalNoLock();
888 // ----------------------------------- Feed thread
890 void Player::threadMethod()
892 // this method used to be simple, the only thing it does
893 // is farm out to threadFeed Live/Play/Scan
894 // All the guff is to support scan hitting one end
898 if ((state == S_FFWD) || (state == S_FBWD))
901 // if this returns then scan hit one end
902 if (state == S_FFWD) // scan hit the end. stop
905 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
906 m->to = messageReceiver;
908 m->message = Message::PLAYER_EVENT;
909 m->parameter = STOP_PLAYBACK;
910 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
911 messageQueue->postMessage(m);
912 logger->log("Player", Log::DEBUG, "Message posted...");
915 // if execution gets to here, threadFeedScan hit the start, go to play mode
918 audio->setStreamType(Audio::MPEG2_PES);
921 demuxer->setFrameNum(currentFrameNumber);
927 audio->systemMuteOff();
931 if (state == S_PLAY) threadFeedPlay();
939 void Player::threadFeedLive()
944 UINT preBufferTotal = 0;
956 askFor = startupBlockSize; // find audio streams sized block
958 askFor = blockSize; // normal
960 threadBuffer = vdr->getBlock(0, askFor, &thisRead);
962 if (!vdr->isConnected())
968 if (!threadBuffer) break;
972 int a_stream = demuxer->scan(threadBuffer, thisRead);
973 demuxer->setAudioStream(a_stream);
974 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
980 preBufferTotal += thisRead;
981 if (preBufferTotal >= preBufferSize)
983 logger->log("Player", Log::DEBUG, "Got >500K, prebuffering complete");
985 preBuffering = false;
989 // FIXME check the win32 code on the mvp
1006 // unLock(); // thread will be locked by play until here
1007 // FIXME - see if this can segfault because it is starting threads out of the master mutex
1013 while(writeLength < thisRead)
1015 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
1016 writeLength += thisWrite;
1018 // logger->log("Player", Log::DEBUG, "Player put %u to demuxer", thisWrite);
1022 // logger->log("Player", Log::DEBUG, "Demuxer full");
1023 // demuxer is full and can't take anymore
1025 threadWaitForSignal();
1033 threadBuffer = NULL;
1037 logger->log("Player", Log::DEBUG, "Live play failed to start or interrupted");
1039 if (videoStartup) // oh woe. there never was a stream, I was conned!
1041 videoStartup = false;
1043 MILLISLEEP(500); // I think this will solve a race
1048 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1049 m->to = messageReceiver;
1051 m->message = Message::PLAYER_EVENT;
1052 m->parameter = Player::STREAM_END;
1053 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1054 messageQueue->postMessage(m);
1055 logger->log("Player", Log::DEBUG, "Message posted...");
1058 void Player::threadFeedPlay()
1060 ULLONG feedPosition;
1061 UINT thisRead, writeLength, thisWrite, askFor;
1062 time_t lastRescan = time(NULL);
1064 feedPosition = vdr->positionFromFrameNumber(currentFrameNumber);
1065 if (!vdr->isConnected()) { doConnectionLost(); return; }
1066 logger->log("Player", Log::DEBUG, "startFeedPlay: wantedframe %i goto %llu", currentFrameNumber, feedPosition);
1077 // If we havn't rescanned for a while..
1078 if ((lastRescan + 60) < time(NULL))
1080 lengthBytes = vdr->rescanRecording(&lengthFrames);
1081 if (!vdr->isConnected()) { doConnectionLost(); return; }
1082 logger->log("Player", Log::DEBUG, "Rescanned and reset length: %llu", lengthBytes);
1083 lastRescan = time(NULL);
1086 if (feedPosition >= lengthBytes) break; // finished playback
1090 if (startupBlockSize > lengthBytes)
1091 askFor = lengthBytes; // is a very small recording!
1093 askFor = startupBlockSize; // normal, but a startup sized block to detect all the audio streams
1097 if ((feedPosition + blockSize) > lengthBytes) // last block of recording
1098 askFor = lengthBytes - feedPosition;
1103 threadBuffer = vdr->getBlock(feedPosition, askFor, &thisRead);
1104 feedPosition += thisRead;
1106 if (!vdr->isConnected())
1112 if (!threadBuffer) break;
1116 int a_stream = demuxer->scan(threadBuffer, thisRead);
1117 demuxer->setAudioStream(a_stream);
1118 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
1124 while(writeLength < thisRead)
1126 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
1127 writeLength += thisWrite;
1131 // demuxer is full and can't take anymore
1133 threadWaitForSignal();
1141 threadBuffer = NULL;
1146 logger->log("Player", Log::DEBUG, "Recording playback ends");
1148 if (videoStartup) // oh woe. there never was a stream, I was conned!
1150 videoStartup = false;
1152 MILLISLEEP(500); // I think this will solve a race
1158 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1159 m->to = messageReceiver;
1161 m->message = Message::PLAYER_EVENT;
1162 m->parameter = Player::STOP_PLAYBACK;
1163 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1164 messageQueue->postMessage(m);
1167 void Player::threadFeedScan()
1169 // This method is actually really simple - get frame from vdr,
1170 // spit it at the video chip, wait for a time. Most of the code here
1171 // is to get the wait right so that the scan occurs at the correct rate.
1173 ULONG direction = 0;
1174 ULONG baseFrameNumber = 0;
1175 ULONG iframeNumber = 0;
1176 ULONG iframeLength = 0;
1178 UINT amountReceived;
1182 struct timeval clock0 = {0,0}; // Time stamp after fetching I-frame info
1183 struct timeval clock1 = {0,0}; // Time stamp after fetching I-frame data
1184 struct timeval clock2 = {0,0} ; // Time stamp after displaying I-frame
1186 DWORD clock0 = 0, clock1 = 0, clock2 = 0;
1189 int frameTimeOffset = 0; // Time in msec between frames
1190 int disp_msec = 0; // Time taken to display data
1191 int total_msec = 0; // Time taken to fetch data and display it
1194 if (state == S_FFWD) direction = 1; // and 0 for backward
1198 // Fetch I-frames until we get one that can be displayed in good time
1199 // Repeat while clock0 + total_msec > clock2 + frameTimeOffset
1200 baseFrameNumber = currentFrameNumber;
1204 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1207 if (iframeNumber >= lengthFrames) return;
1208 // scan has got to the end of what we knew to be there before we started scanning
1210 baseFrameNumber = iframeNumber;
1211 frameTimeOffset = abs((int)iframeNumber - (int)currentFrameNumber) * 1000 / (video->getFPS() * ifactor);
1213 gettimeofday(&clock0, NULL);
1215 clock0 = timeGetTime();
1219 while (clock2.tv_sec != 0 &&
1220 (clock0.tv_sec - clock2.tv_sec) * 1000 +
1221 (clock0.tv_usec - clock2.tv_usec) / 1000 > frameTimeOffset - total_msec);
1223 while (clock2 != 0 && clock0 + total_msec > clock2 + frameTimeOffset);
1225 // logger->log("Player", Log::DEBUG, "XXX Got frame");
1227 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1229 gettimeofday(&clock1, NULL);
1230 if (clock2.tv_sec != 0)
1231 sleepTime = (clock2.tv_sec - clock1.tv_sec) * 1000
1232 + (clock2.tv_usec - clock1.tv_usec) / 1000
1233 + frameTimeOffset - disp_msec;
1235 clock1 = timeGetTime();
1237 sleepTime = clock2 + frameTimeOffset - disp_msec - clock1;
1239 if (sleepTime < 0) sleepTime = 0;
1241 MILLISLEEP(sleepTime);
1242 // logger->log("Player", Log::DEBUG, "XXX Slept for %d", sleepTime);
1244 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1245 video->displayIFrame(threadBuffer, videoLength);
1246 currentFrameNumber = iframeNumber;
1248 threadBuffer = NULL;
1251 gettimeofday(&clock2, NULL);
1252 total_msec = (clock2.tv_sec - clock0.tv_sec) * 1000
1253 + (clock2.tv_usec - clock0.tv_usec) / 1000
1255 disp_msec = (clock2.tv_sec - clock1.tv_sec) * 1000
1256 + (clock2.tv_usec - clock1.tv_usec) / 1000
1259 clock2 = timeGetTime();
1260 total_msec = clock2 - clock0 - sleepTime;
1261 disp_msec = clock2 - clock1 - sleepTime;
1263 // logger->log("Player", Log::DEBUG, "XXX disp_msec = %4d total_msec = %4d", disp_msec, total_msec);
1267 void Player::threadPostStopCleanup()
1272 threadBuffer = NULL;
1276 // ----------------------------------- Dev
1279 void Player::test1()
1281 logger->log("Player", Log::DEBUG, "PLAYER TEST 1");
1283 // video->setAspectRatio(Video::ASPECT4X3);
1284 jumpToFrameP(37507);
1287 void Player::test2()
1289 logger->log("Player", Log::DEBUG, "PLAYER TEST 2");
1290 video->setAspectRatio(Video::ASPECT16X9);