2 Copyright 2004-2005 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 // ----------------------------------- Called from outside, one offs or info funcs
25 Player::Player(MessageQueue* tmessageQueue, void* tmessageReceiver, bool tIsRecording)
26 : vfeed(this), afeed(this)
28 messageQueue = tmessageQueue;
29 messageReceiver = tmessageReceiver;
30 audio = Audio::getInstance();
31 video = Video::getInstance();
32 logger = Log::getInstance();
33 vdr = VDR::getInstance();
37 currentFrameNumber = 0;
43 isRecording = tIsRecording;
48 startupBlockSize = 250000;
49 preBufferSize = 500000;
55 if (initted) shutdown();
60 if (initted) return 0;
62 pthread_mutex_init(&mutex, NULL);
64 mutex=CreateMutex(NULL,FALSE,NULL);
68 demuxer = new DemuxerVDR();
70 demuxer = new DemuxerTS();
71 if (!demuxer) return 0;
73 if (!demuxer->init(this, audio, video, 2097152, 524288))
75 logger->log("Player", Log::ERR, "Demuxer failed to init");
91 int Player::shutdown()
93 if (!initted) return 0;
107 void Player::setStartFrame(ULONG startFrame)
109 currentFrameNumber = startFrame;
112 void Player::setLengthBytes(ULLONG length)
114 lengthBytes = length;
115 logger->log("Player", Log::DEBUG, "Player has received length bytes of %llu", lengthBytes);
118 void Player::setLengthFrames(ULONG length)
120 lengthFrames = length;
121 logger->log("Player", Log::DEBUG, "Player has received length frames of %lu", lengthFrames);
124 ULONG Player::getLengthFrames()
129 ULONG Player::getCurrentFrameNum()
131 if (startup) return 0;
136 return demuxer->getFrameNumFromPTS(video->getCurrentTimestamp());
140 return currentFrameNumber;
142 return 0; // shouldn't happen
146 bool* Player::getDemuxerMpegAudioChannels()
148 return demuxer->getmpAudioChannels();
151 bool* Player::getDemuxerAc3AudioChannels()
153 return demuxer->getac3AudioChannels();
156 int Player::getCurrentAudioChannel()
158 return demuxer->getselAudioChannel();
161 void Player::setAudioChannel(int newChannel)
163 demuxer->setAudioChannel(newChannel);
166 // ----------------------------------- Externally called events
168 void Player::play(ULONG Vpid, ULONG Apid)
171 DemuxerTS* dts = (DemuxerTS*)demuxer;
179 if (!initted) return;
180 if (state == S_PLAY) return;
183 bool doUnlock = false;
184 if (state == S_PAUSE_P) doUnlock = true;
186 if (doUnlock) unLock();
191 if (!initted) return;
192 if (state == S_STOP) return;
194 logger->log("Player", Log::DEBUG, "Stop called lock");
201 if (!initted) return;
204 if ((state == S_FFWD) || (state == S_FBWD))
206 switchState(S_PAUSE_I);
208 else if ((state == S_PAUSE_I) || (state == S_PAUSE_P))
214 switchState(S_PAUSE_P);
220 void Player::fastForward()
222 if (!initted) return;
230 case 4: ifactor = 8; break;
231 case 8: ifactor = 16; break;
232 case 16: ifactor = 32; break;
233 case 32: ifactor = 4; break;
244 void Player::fastBackward()
246 if (!initted) return;
254 case 4: ifactor = 8; break;
255 case 8: ifactor = 16; break;
256 case 16: ifactor = 32; break;
257 case 32: ifactor = 4; break;
268 void Player::jumpToPercent(double percent)
271 logger->log("Player", Log::DEBUG, "JUMP TO %i%%", percent);
272 ULONG newFrame = (ULONG)(percent * lengthFrames / 100);
273 switchState(S_JUMP, newFrame);
274 // unLock(); - let thread unlock this
277 void Player::jumpToMark(int mark)
280 logger->log("Player", Log::DEBUG, "JUMP TO MARK %i%%", mark);
281 switchState(S_JUMP, mark);
282 // unLock(); - let thread unlock this
285 void Player::skipForward(int seconds)
288 logger->log("Player", Log::DEBUG, "SKIP FORWARD %i SECONDS", seconds);
289 ULONG newFrame = getCurrentFrameNum();
290 if (newFrame == 0) { unLock(); return; } // Current pos from demuxer is not valid
291 newFrame += seconds * video->getFPS();
292 if (newFrame > lengthFrames) { switchState(S_PLAY); unLock(); }
293 else switchState(S_JUMP, newFrame);
294 // unLock(); - let thread unlock this
297 void Player::skipBackward(int seconds)
300 logger->log("Player", Log::DEBUG, "SKIP BACKWARD %i SECONDS", seconds);
301 long newFrame = getCurrentFrameNum();
302 if (newFrame == 0) { unLock(); return; } // Current pos from demuxer is not valid
303 newFrame -= seconds * video->getFPS();
304 if (newFrame < 0) newFrame = 0;
305 switchState(S_JUMP, newFrame);
306 // unLock(); - let thread unlock this
309 // ----------------------------------- Implementations called events
311 void Player::switchState(UCHAR toState, ULONG jumpFrame)
313 if (!initted) return;
315 logger->log("Player", Log::DEBUG, "Switch state from %u to %u", state, toState);
317 switch(state) // current state selector
319 case S_PLAY: // from S_PLAY -----------------------------------
323 case S_PLAY: // to S_PLAY
327 case S_PAUSE_P: // to S_PAUSE_P
334 case S_PAUSE_I: // to S_PAUSE_I
339 case S_FFWD: // to S_FFWD
341 currentFrameNumber = getCurrentFrameNum();
342 audio->systemMuteOn();
351 case S_FBWD: // to S_FBWD
353 currentFrameNumber = getCurrentFrameNum();
354 audio->systemMuteOn();
363 case S_STOP: // to S_STOP
377 case S_JUMP: // to S_JUMP
379 restartAtFrame(jumpFrame);
384 case S_PAUSE_P: // from S_PAUSE_P -----------------------------------
388 case S_PLAY: // to S_PLAY
395 case S_PAUSE_P: // to S_PAUSE_P
399 case S_PAUSE_I: // to S_PAUSE_I
403 case S_FFWD: // to S_FFWD
405 currentFrameNumber = getCurrentFrameNum();
406 audio->systemMuteOn();
416 case S_FBWD: // to S_FBWD
418 currentFrameNumber = getCurrentFrameNum();
419 audio->systemMuteOn();
429 case S_STOP: // to S_STOP
440 audio->systemMuteOff();
444 case S_JUMP: // to S_JUMP
448 restartAtFrame(jumpFrame);
453 case S_PAUSE_I: // from S_PAUSE_I -----------------------------------
457 case S_PLAY: // to S_PLAY
460 restartAtFrame(currentFrameNumber);
463 case S_PAUSE_P: // to S_PAUSE_P
467 case S_PAUSE_I: // to S_PAUSE_I
471 case S_FFWD: // to S_FFWD
477 case S_FBWD: // to S_FBWD
483 case S_STOP: // to S_STOP
490 audio->systemMuteOff();
494 case S_JUMP: // to S_JUMP
497 restartAtFrame(jumpFrame);
502 case S_FFWD: // from S_FFWD -----------------------------------
506 case S_PLAY: // to S_PLAY
509 restartAtFrame(currentFrameNumber);
512 case S_PAUSE_P: // to S_PAUSE_P
517 case S_PAUSE_I: // to S_PAUSE_I
523 case S_FFWD: // to S_FFWD
527 case S_FBWD: // to S_FBWD
534 case S_STOP: // to S_STOP
545 case S_JUMP: // to S_JUMP
548 restartAtFrame(jumpFrame);
553 case S_FBWD: // from S_FBWD -----------------------------------
557 case S_PLAY: // to S_PLAY
560 restartAtFrame(currentFrameNumber);
563 case S_PAUSE_P: // to S_PAUSE_P
568 case S_PAUSE_I: // to S_PAUSE_I
574 case S_FFWD: // to S_FFWD
581 case S_FBWD: // to S_FBWD
585 case S_STOP: // to S_STOP
596 case S_JUMP: // to S_JUMP
599 restartAtFrame(jumpFrame);
604 case S_STOP: // from S_STOP -----------------------------------
608 case S_PLAY: // to S_PLAY
613 audio->systemMuteOff();
618 // FIXME use restartAtFrame here?
619 if (currentFrameNumber > lengthFrames) currentFrameNumber = 0;
620 demuxer->setFrameNum(currentFrameNumber);
630 logger->log("Player", Log::DEBUG, "Immediate play");
638 else // do prebuffering
640 logger->log("Player", Log::DEBUG, "Prebuffering...");
645 case S_PAUSE_P: // to S_PAUSE_P
649 case S_PAUSE_I: // to S_PAUSE_I
653 case S_FFWD: // to S_FFWD
657 case S_FBWD: // to S_FBWD
661 case S_STOP: // to S_STOP
665 case S_JUMP: // to S_JUMP
671 // case S_JUMP cannot be selected as a start state because it auto flips to play
675 // ----------------------------------- Internal functions
680 pthread_mutex_lock(&mutex);
681 logger->log("Player", Log::DEBUG, "LOCKED");
684 WaitForSingleObject(mutex, INFINITE);
688 void Player::unLock()
691 logger->log("Player", Log::DEBUG, "UNLOCKING");
692 pthread_mutex_unlock(&mutex);
698 void Player::restartAtFrame(ULONG newFrame)
708 currentFrameNumber = newFrame;
709 demuxer->setFrameNum(newFrame);
717 audio->systemMuteOff();
721 void Player::doConnectionLost()
723 logger->log("Player", Log::DEBUG, "Connection lost, sending message");
724 Message* m = new Message();
725 m->to = messageReceiver;
727 m->message = Message::PLAYER_EVENT;
728 m->parameter = Player::CONNECTION_LOST;
729 messageQueue->postMessage(m);
732 // ----------------------------------- Callback
734 void Player::call(void* caller)
736 if (caller == demuxer)
738 logger->log("Player", Log::DEBUG, "Callback from demuxer");
740 if (video->getTVsize() == Video::ASPECT4X3)
742 logger->log("Player", Log::DEBUG, "TV is 4:3, ignoring aspect switching");
746 int dxCurrentAspect = demuxer->getAspectRatio();
747 if (dxCurrentAspect == Demuxer::ASPECT_4_3)
749 logger->log("Player", Log::DEBUG, "Demuxer said video is 4:3 aspect, switching TV");
750 video->setAspectRatio(Video::ASPECT4X3);
752 Message* m = new Message();
754 m->to = messageReceiver;
755 m->message = Message::PLAYER_EVENT;
756 m->parameter = Player::ASPECT43;
757 messageQueue->postMessageFromOuterSpace(m);
759 else if (dxCurrentAspect == Demuxer::ASPECT_16_9)
761 logger->log("Player", Log::DEBUG, "Demuxer said video is 16:9 aspect, switching TV");
762 video->setAspectRatio(Video::ASPECT16X9);
764 Message* m = new Message();
766 m->to = messageReceiver;
767 m->message = Message::PLAYER_EVENT;
768 m->parameter = Player::ASPECT169;
769 messageQueue->postMessageFromOuterSpace(m);
773 logger->log("Player", Log::DEBUG, "Demuxer said video is something else... ignoring");
781 videoStartup = false;
789 threadSignalNoLock();
793 // ----------------------------------- Feed thread
795 void Player::threadMethod()
797 // this method used to be simple, the only thing it does
798 // is farm out to threadFeed Live/Play/Scan
799 // All the guff is to support scan hitting one end
803 if ((state == S_FFWD) || (state == S_FBWD))
806 // if this returns then scan hit one end
807 if (state == S_FFWD) // scan hit the end. stop
810 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
811 m->to = messageReceiver;
813 m->message = Message::PLAYER_EVENT;
814 m->parameter = STOP_PLAYBACK;
815 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
816 messageQueue->postMessage(m);
817 logger->log("Player", Log::DEBUG, "Message posted...");
820 // if execution gets to here, threadFeedScan hit the start, go to play mode
825 demuxer->setFrameNum(currentFrameNumber);
831 audio->systemMuteOff();
835 if (state == S_PLAY) threadFeedPlay();
843 void Player::threadFeedLive()
848 UINT preBufferTotal = 0;
860 askFor = startupBlockSize; // find audio streams sized block
862 askFor = blockSize; // normal
864 threadBuffer = vdr->getBlock(0, askFor, &thisRead);
866 if (!vdr->isConnected())
872 if (!threadBuffer) break;
876 int a_stream = demuxer->scan(threadBuffer, thisRead);
877 demuxer->setAudioStream(a_stream);
878 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
884 preBufferTotal += thisRead;
885 if (preBufferTotal >= preBufferSize)
887 logger->log("Player", Log::DEBUG, "Got >500K, prebuffering complete");
889 preBuffering = false;
893 // FIXME check the win32 code on the mvp
910 // unLock(); // thread will be locked by play until here
911 // FIXME - see if this can segfault because it is starting threads out of the master mutex
917 while(writeLength < thisRead)
919 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
920 writeLength += thisWrite;
922 // logger->log("Player", Log::DEBUG, "Player put %u to demuxer", thisWrite);
926 // logger->log("Player", Log::DEBUG, "Demuxer full");
927 // demuxer is full and can't take anymore
929 threadWaitForSignal();
941 logger->log("Player", Log::DEBUG, "Live play failed to start or interrupted");
943 if (videoStartup) // oh woe. there never was a stream, I was conned!
945 videoStartup = false;
947 MILLISLEEP(500); // I think this will solve a race
952 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
953 m->to = messageReceiver;
955 m->message = Message::PLAYER_EVENT;
956 m->parameter = Player::STREAM_END;
957 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
958 messageQueue->postMessage(m);
959 logger->log("Player", Log::DEBUG, "Message posted...");
962 void Player::threadFeedPlay()
965 UINT thisRead, writeLength, thisWrite, askFor;
966 time_t lastRescan = time(NULL);
968 feedPosition = vdr->positionFromFrameNumber(currentFrameNumber);
969 if (!vdr->isConnected()) { doConnectionLost(); return; }
970 logger->log("Player", Log::DEBUG, "startFeedPlay: wantedframe %i goto %llu", currentFrameNumber, feedPosition);
981 // If we havn't rescanned for a while..
982 if ((lastRescan + 60) < time(NULL))
984 lengthBytes = vdr->rescanRecording(&lengthFrames);
985 if (!vdr->isConnected()) { doConnectionLost(); return; }
986 logger->log("Player", Log::DEBUG, "Rescanned and reset length: %llu", lengthBytes);
987 lastRescan = time(NULL);
990 if (feedPosition >= lengthBytes) break; // finished playback
994 if (startupBlockSize > lengthBytes)
995 askFor = lengthBytes; // is a very small recording!
997 askFor = startupBlockSize; // normal, but a startup sized block to detect all the audio streams
1001 if ((feedPosition + blockSize) > lengthBytes) // last block of recording
1002 askFor = lengthBytes - feedPosition;
1007 threadBuffer = vdr->getBlock(feedPosition, askFor, &thisRead);
1008 feedPosition += thisRead;
1010 if (!vdr->isConnected())
1016 if (!threadBuffer) break;
1020 int a_stream = demuxer->scan(threadBuffer, thisRead);
1021 demuxer->setAudioStream(a_stream);
1022 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
1028 while(writeLength < thisRead)
1030 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
1031 writeLength += thisWrite;
1035 // demuxer is full and can't take anymore
1037 threadWaitForSignal();
1045 threadBuffer = NULL;
1050 logger->log("Player", Log::DEBUG, "Recording playback ends");
1052 if (videoStartup) // oh woe. there never was a stream, I was conned!
1054 videoStartup = false;
1056 MILLISLEEP(500); // I think this will solve a race
1062 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1063 m->to = messageReceiver;
1065 m->message = Message::PLAYER_EVENT;
1066 m->parameter = Player::STOP_PLAYBACK;
1067 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1068 messageQueue->postMessage(m);
1071 void Player::threadFeedScan()
1073 // This method is actually really simple - get frame from vdr,
1074 // spit it at the video chip, wait for a time. Most of the code here
1075 // is to get the wait right so that the scan occurs at the correct rate.
1077 ULONG direction = 0;
1078 ULONG baseFrameNumber = 0;
1079 ULONG iframeNumber = 0;
1080 ULONG iframeLength = 0;
1082 UINT amountReceived;
1086 struct timeval clock0 = {0,0}; // Time stamp after fetching I-frame info
1087 struct timeval clock1 = {0,0}; // Time stamp after fetching I-frame data
1088 struct timeval clock2 = {0,0} ; // Time stamp after displaying I-frame
1090 DWORD clock0 = 0, clock1 = 0, clock2 = 0;
1093 int frameTimeOffset = 0; // Time in msec between frames
1094 int disp_msec = 0; // Time taken to display data
1095 int total_msec = 0; // Time taken to fetch data and display it
1098 if (state == S_FFWD) direction = 1; // and 0 for backward
1102 // Fetch I-frames until we get one that can be displayed in good time
1103 // Repeat while clock0 + total_msec > clock2 + frameTimeOffset
1104 baseFrameNumber = currentFrameNumber;
1107 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1110 if (iframeNumber >= lengthFrames) return;
1111 // scan has got to the end of what we knew to be there before we started scanning
1113 baseFrameNumber = iframeNumber;
1114 frameTimeOffset = abs((int)iframeNumber - (int)currentFrameNumber) * 1000 / (video->getFPS() * ifactor);
1116 gettimeofday(&clock0, NULL);
1118 clock0 = timeGetTime();
1122 while (clock2.tv_sec != 0 &&
1123 (clock0.tv_sec - clock2.tv_sec) * 1000 +
1124 (clock0.tv_usec - clock2.tv_usec) / 1000 > frameTimeOffset - total_msec);
1126 while (clock2 != 0 && clock0 + total_msec > clock2 + frameTimeOffset);
1128 // logger->log("Player", Log::DEBUG, "XXX Got frame");
1130 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1132 gettimeofday(&clock1, NULL);
1133 if (clock2.tv_sec != 0)
1134 sleepTime = (clock2.tv_sec - clock1.tv_sec) * 1000
1135 + (clock2.tv_usec - clock1.tv_usec) / 1000
1136 + frameTimeOffset - disp_msec;
1138 clock1 = timeGetTime();
1140 sleepTime = clock2 + frameTimeOffset - disp_msec - clock1;
1142 if (sleepTime < 0) sleepTime = 0;
1144 MILLISLEEP(sleepTime);
1145 // logger->log("Player", Log::DEBUG, "XXX Slept for %d", sleepTime);
1147 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1148 video->displayIFrame(threadBuffer, videoLength);
1149 currentFrameNumber = iframeNumber;
1151 threadBuffer = NULL;
1154 gettimeofday(&clock2, NULL);
1155 total_msec = (clock2.tv_sec - clock0.tv_sec) * 1000
1156 + (clock2.tv_usec - clock0.tv_usec) / 1000
1158 disp_msec = (clock2.tv_sec - clock1.tv_sec) * 1000
1159 + (clock2.tv_usec - clock1.tv_usec) / 1000
1162 clock2 = timeGetTime();
1163 total_msec = clock2 - clock0 - sleepTime;
1164 disp_msec = clock2 - clock1 - sleepTime;
1166 // logger->log("Player", Log::DEBUG, "XXX disp_msec = %4d total_msec = %4d", disp_msec, total_msec);
1170 void Player::threadPostStopCleanup()
1175 threadBuffer = NULL;
1179 // ----------------------------------- Dev
1182 void Player::test1()
1184 logger->log("Player", Log::DEBUG, "PLAYER TEST 1");
1186 // video->setAspectRatio(Video::ASPECT4X3);
1189 void Player::test2()
1191 logger->log("Player", Log::DEBUG, "PLAYER TEST 2");
1192 video->setAspectRatio(Video::ASPECT16X9);