2 Copyright 2004-2008 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP. If not, see <https://www.gnu.org/licenses/>.
23 #include "demuxervdr.h"
24 #include "demuxerts.h"
26 #include "messagequeue.h"
29 #include "dvbsubtitles.h"
30 #include "osdreceiver.h"
32 #include "playervideorec.h"
34 #define USER_RESPONSE_TIME 500 // Milliseconds
36 // ----------------------------------- Called from outside, one offs or info funcs
38 PlayerVideoRec::PlayerVideoRec(MessageQueue* tmessageQueue, void* tmessageReceiver, OSDReceiver* tosdReceiver)
39 : vfeed(this), afeed(this), tfeed(this),
40 osdReceiver(tosdReceiver), messageQueue(tmessageQueue), messageReceiver(tmessageReceiver)
42 audio = Audio::getInstance();
43 video = Video::getInstance();
44 logger = Log::getInstance();
45 vdr = VDR::getInstance();
50 PlayerVideoRec::~PlayerVideoRec()
52 if (initted) shutdown();
55 int PlayerVideoRec::init(bool p_isPesRecording, double framespersecond)
57 if (initted) return 0;
58 is_pesrecording = p_isPesRecording;
59 fps = framespersecond;
61 demuxer = new DemuxerVDR();
63 demuxer = new DemuxerTS();
64 if (!demuxer) return 0;
65 subtitles = new DVBSubtitles(osdReceiver);
66 if (!subtitles) return 0;
68 teletext = new TeletextDecoderVBIEBU();
69 if (!teletext) return 0;
70 teletext->setRecordigMode(true);
71 unsigned int demux_video_size = 2097152;
72 unsigned int demux_audio_size = 524288;
73 if (video->supportsh264())
75 demux_video_size *= 5 * 2;
77 if (audio->maysupportAc3())
79 //demux_audio_size*=2;
82 if (!demuxer->init(this, audio, video,teletext, demux_video_size,demux_audio_size,65536, framespersecond, subtitles))
84 logger->log("Player", Log::ERR, "Demuxer failed to init");
93 if (Command::getInstance()->getSubDefault())
94 turnSubtitlesOn(true);
96 turnSubtitlesOn(false);
102 int PlayerVideoRec::shutdown()
104 if (!initted) return 0;
118 void PlayerVideoRec::setStartFrame(ULONG startFrame)
120 ULONG nextiframeNumber;
125 // newFrame could be anywhere, go forwards to next I-Frame
126 if (!vdr->getNextIFrame(startFrame, 1, &filePos, &nextiframeNumber, &iframeLength)) return;
128 // Now step back a GOP. This ensures we go to the greatest I-Frame equal to or less than the requested frame
129 vdr->getNextIFrame(nextiframeNumber, 0, &filePos, &iframeNumber, &iframeLength);
131 logger->log("Player", Log::DEBUG, "setStartFrame %lu %lu %lu", startFrame, nextiframeNumber,iframeNumber);
132 currentFrameNumber = iframeNumber;
135 void PlayerVideoRec::setLengthBytes(ULLONG length)
137 lengthBytes = length;
138 logger->log("Player", Log::DEBUG, "Player has received length bytes of %llu", lengthBytes);
141 void PlayerVideoRec::setLengthFrames(ULONG length)
143 lengthFrames = length;
144 logger->log("Player", Log::DEBUG, "Player has received length frames of %lu", lengthFrames);
147 ULONG PlayerVideoRec::getLengthFrames()
152 ULONG PlayerVideoRec::getCurrentFrameNum()
154 if (startup) return 0;
159 return demuxer->getFrameNumFromPTS(video->getCurrentTimestamp());
163 return currentFrameNumber;
165 return 0; // shouldn't happen
169 bool* PlayerVideoRec::getDemuxerMpegAudioChannels()
171 return demuxer->getmpAudioChannels();
174 bool* PlayerVideoRec::getDemuxerAc3AudioChannels()
176 return demuxer->getac3AudioChannels();
179 bool* PlayerVideoRec::getDemuxerSubtitleChannels()
181 return demuxer->getSubtitleChannels();
184 int PlayerVideoRec::getCurrentAudioChannel()
187 return demuxer->getselAudioChannel();
189 return dynamic_cast<DemuxerTS*>(demuxer)->getAID();
192 int PlayerVideoRec::getCurrentSubtitleChannel()
195 return demuxer->getselSubtitleChannel();
197 return dynamic_cast<DemuxerTS*>(demuxer)->getSubID();
200 void PlayerVideoRec::setSubtitleChannel(int newChannel)
203 demuxer->setDVBSubtitleStream(newChannel);
205 dynamic_cast<DemuxerTS*>(demuxer)->setSubID(newChannel);
208 int *PlayerVideoRec::getTeletxtSubtitlePages()
210 return teletext->getSubtitlePages();
213 void PlayerVideoRec::setAudioChannel(int newChannel, int type, int streamtype)
217 demuxer->setAudioStream(newChannel);
222 dynamic_cast<DemuxerTS*>(demuxer)->setAID(newChannel,type,streamtype,false);
227 bool PlayerVideoRec::toggleSubtitles()
229 if (!subtitlesShowing)
231 subtitlesShowing = true;
236 subtitlesShowing = false;
239 return subtitlesShowing;
242 void PlayerVideoRec::turnSubtitlesOn(bool ison)
246 subtitlesShowing = true;
251 subtitlesShowing = false;
256 void PlayerVideoRec::tellSubtitlesOSDVisible(bool visible)
258 subtitles->setOSDMenuVisibility(visible);
261 Channel * PlayerVideoRec::getDemuxerChannel()
263 if (!is_pesrecording)
265 return dynamic_cast<DemuxerTS*>(demuxer)->getChannelInfo();
267 return NULL; //Should not happen!
271 // ----------------------------------- Externally called events
273 void PlayerVideoRec::play()
275 if (!initted) return;
276 if (state == S_PLAY) return;
279 bool doUnlock = false;
280 if (state == S_PAUSE_P) doUnlock = true;
282 if (doUnlock) stateMutex.unlock();
285 void PlayerVideoRec::playpause()
287 if (!initted) return;
290 bool doUnlock = false;
294 switchState(S_PAUSE_P);
298 if (state == S_PAUSE_P) doUnlock = true;
301 if (doUnlock) stateMutex.unlock();
304 void PlayerVideoRec::stop()
306 if (!initted) return;
307 if (state == S_STOP) return;
309 logger->log("Player", Log::DEBUG, "Stop called lock");
314 void PlayerVideoRec::pause()
316 if (!initted) return;
319 if ((state == S_FFWD) || (state == S_FBWD))
321 switchState(S_PAUSE_I);
323 else if ((state == S_PAUSE_I) || (state == S_PAUSE_P))
329 switchState(S_PAUSE_P);
335 void PlayerVideoRec::fastForward()
337 if (!initted) return;
345 case 4: ifactor = 8; break;
346 case 8: ifactor = 16; break;
347 case 16: ifactor = 32; break;
348 case 32: ifactor = 4; break;
359 void PlayerVideoRec::fastBackward()
361 if (!initted) return;
369 case 4: ifactor = 8; break;
370 case 8: ifactor = 16; break;
371 case 16: ifactor = 32; break;
372 case 32: ifactor = 4; break;
383 void PlayerVideoRec::jumpToPercent(double percent)
386 logger->log("Player", Log::DEBUG, "JUMP TO %f%%", percent);
387 ULONG newFrame = static_cast<ULONG>(percent * lengthFrames / 100);
388 switchState(S_JUMP, newFrame);
389 // stateMutex.unlock(); - let thread unlock this
392 void PlayerVideoRec::jumpToMark(int mark)
395 logger->log("Player", Log::DEBUG, "JUMP TO MARK %i%%", mark);
396 switchState(S_JUMP, mark);
397 // stateMutex.unlock(); - let thread unlock this
400 void PlayerVideoRec::jumpToFrameP(int newFrame)
403 logger->log("Player", Log::DEBUG, "JUMP TO FRAME AND PAUSE %i", newFrame);
404 switchState(S_JUMP_PI, newFrame);
408 void PlayerVideoRec::skipForward(int seconds)
411 logger->log("Player", Log::DEBUG, "SKIP FORWARD %i SECONDS", seconds);
412 ULONG newFrame = getCurrentFrameNum();
413 if (newFrame == 0) { stateMutex.unlock(); return; } // Current pos from demuxer is not valid
414 newFrame += static_cast<ULONG>(static_cast<double>(seconds) * fps);
415 if (newFrame > lengthFrames) { switchState(S_PLAY); stateMutex.unlock(); }
416 else switchState(S_JUMP, newFrame);
417 // stateMutex.unlock(); - let thread unlock this
420 void PlayerVideoRec::skipBackward(int seconds)
423 logger->log("Player", Log::DEBUG, "SKIP BACKWARD %i SECONDS", seconds);
424 long newFrame = getCurrentFrameNum();
425 if (newFrame == 0) { stateMutex.unlock(); return; } // Current pos from demuxer is not valid
426 newFrame -= static_cast<ULONG>(static_cast<double>(seconds) * fps);
427 if (newFrame < 0) newFrame = 0;
428 switchState(S_JUMP, newFrame);
429 // stateMutex.unlock(); - let thread unlock this
432 // ----------------------------------- Implementations called events
434 void PlayerVideoRec::switchState(UCHAR toState, ULONG jumpFrame)
436 if (!initted) return;
438 logger->log("Player", Log::DEBUG, "Switch state from %u to %u", state, toState);
440 switch(state) // current state selector
442 case S_PLAY: // from S_PLAY -----------------------------------
446 case S_PLAY: // to S_PLAY
450 case S_PAUSE_P: // to S_PAUSE_P
452 #ifdef VOMP_PLATFORM_RASPBERRY
453 vfeed.stop(); // can't vfeed during pause
462 case S_PAUSE_I: // to S_PAUSE_I
467 case S_FFWD: // to S_FFWD
469 currentFrameNumber = getCurrentFrameNum();
470 audio->systemMuteOn();
481 case S_FBWD: // to S_FBWD
483 currentFrameNumber = getCurrentFrameNum();
484 audio->systemMuteOn();
495 case S_STOP: // to S_STOP
511 case S_JUMP: // to S_JUMP
513 restartAtFrame(jumpFrame);
516 case S_JUMP_PI: // to S_JUMP_PI
518 audio->systemMuteOn();
528 restartAtFramePI(jumpFrame);
533 FALLTHROUGH // keep compiler happy (all posibilities return)
534 case S_PAUSE_P: // from S_PAUSE_P -----------------------------------
538 case S_PLAY: // to S_PLAY
542 subtitles->unPause();
544 #ifdef VOMP_PLATFORM_RASPBERRY
551 case S_PAUSE_P: // to S_PAUSE_P
555 case S_PAUSE_I: // to S_PAUSE_I
559 case S_FFWD: // to S_FFWD
561 currentFrameNumber = getCurrentFrameNum();
562 audio->systemMuteOn();
574 case S_FBWD: // to S_FBWD
576 currentFrameNumber = getCurrentFrameNum();
577 audio->systemMuteOn();
589 case S_STOP: // to S_STOP
602 audio->systemMuteOff();
606 case S_JUMP: // to S_JUMP
609 audio->systemMuteOn();
611 restartAtFrame(jumpFrame);
614 case S_JUMP_PI: // to S_JUMP_PI
616 audio->systemMuteOn();
627 restartAtFramePI(jumpFrame);
632 FALLTHROUGH // keep compiler happy (all posibilities return)
633 case S_PAUSE_I: // from S_PAUSE_I -----------------------------------
637 case S_PLAY: // to S_PLAY
640 restartAtFrame(currentFrameNumber);
643 case S_PAUSE_P: // to S_PAUSE_P
647 case S_PAUSE_I: // to S_PAUSE_I
651 case S_FFWD: // to S_FFWD
657 case S_FBWD: // to S_FBWD
663 case S_STOP: // to S_STOP
670 audio->systemMuteOff();
674 case S_JUMP: // to S_JUMP
677 restartAtFrame(jumpFrame);
680 case S_JUMP_PI: // to S_JUMP_PI
682 restartAtFramePI(jumpFrame);
687 FALLTHROUGH // keep compiler happy (all posibilities return)
688 case S_FFWD: // from S_FFWD -----------------------------------
692 case S_PLAY: // to S_PLAY
695 ULONG stepback = static_cast<ULONG>(USER_RESPONSE_TIME * ifactor * fps / 1000);
696 if (stepback < currentFrameNumber)
697 currentFrameNumber -= stepback;
699 currentFrameNumber = 0;
700 restartAtFrame(currentFrameNumber);
703 case S_PAUSE_P: // to S_PAUSE_P
708 case S_PAUSE_I: // to S_PAUSE_I
714 case S_FFWD: // to S_FFWD
718 case S_FBWD: // to S_FBWD
725 case S_STOP: // to S_STOP
736 case S_JUMP: // to S_JUMP
739 restartAtFrame(jumpFrame);
742 case S_JUMP_PI: // to S_JUMP_PI
746 restartAtFramePI(jumpFrame);
751 FALLTHROUGH // keep compiler happy (all posibilities return)
752 case S_FBWD: // from S_FBWD -----------------------------------
756 case S_PLAY: // to S_PLAY
759 restartAtFrame(currentFrameNumber);
762 case S_PAUSE_P: // to S_PAUSE_P
767 case S_PAUSE_I: // to S_PAUSE_I
773 case S_FFWD: // to S_FFWD
780 case S_FBWD: // to S_FBWD
784 case S_STOP: // to S_STOP
795 case S_JUMP: // to S_JUMP
798 restartAtFrame(jumpFrame);
801 case S_JUMP_PI: // to S_JUMP_PI
805 restartAtFramePI(jumpFrame);
810 FALLTHROUGH // keep compiler happy (all posibilities return)
811 case S_STOP: // from S_STOP -----------------------------------
815 case S_PLAY: // to S_PLAY
820 audio->setStreamType(Audio::MPEG2_PES);
821 audio->systemMuteOff();
824 // FIXME use restartAtFrame here?
825 if (currentFrameNumber > lengthFrames) currentFrameNumber = 0;
826 demuxer->setFrameNum(currentFrameNumber);
831 logger->log("Player", Log::DEBUG, "Immediate play");
842 case S_PAUSE_P: // to S_PAUSE_P
846 case S_PAUSE_I: // to S_PAUSE_I
850 case S_FFWD: // to S_FFWD
854 case S_FBWD: // to S_FBWD
858 case S_STOP: // to S_STOP
862 case S_JUMP: // to S_JUMP
866 case S_JUMP_PI: // to S_JUMP_PI
872 // case S_JUMP cannot be a start state because it auto flips to play
873 // case S_JUMP_PI cannot be a start state because it auto flips to S_PAUSE_I
877 // ----------------------------------- Internal functions
879 void PlayerVideoRec::restartAtFrame(ULONG newFrame)
889 audio->setStreamType(Audio::MPEG2_PES);
892 currentFrameNumber = newFrame;
893 demuxer->setFrameNum(newFrame);
903 audio->systemMuteOff();
908 void PlayerVideoRec::restartAtFramePI(ULONG newFrame)
911 ULONG nextiframeNumber;
919 // newFrame could be anywhere, go forwards to next I-Frame
920 if (!vdr->getNextIFrame(newFrame, 1, &filePos, &nextiframeNumber, &iframeLength)) return;
922 // Now step back a GOP. This ensures we go to the greatest I-Frame equal to or less than the requested frame
923 vdr->getNextIFrame(nextiframeNumber, 0, &filePos, &iframeNumber, &iframeLength);
925 buffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
926 if (!vdr->isConnected())
928 if (buffer) free(buffer);
933 videoLength = demuxer->stripAudio(buffer, amountReceived);
934 video->displayIFrame(buffer, videoLength);
935 video->displayIFrame(buffer, videoLength); // If you do it twice, it works :)
937 currentFrameNumber = iframeNumber;
941 void PlayerVideoRec::doConnectionLost()
943 logger->log("Player", Log::DEBUG, "Connection lost, sending message");
944 Message* m = new Message();
945 m->to = messageReceiver;
947 m->message = Message::PLAYER_EVENT;
948 m->parameter = PlayerVideoRec::CONNECTION_LOST;
949 messageQueue->postMessage(m);
952 // ----------------------------------- Callback
954 void PlayerVideoRec::call(void* caller)
956 if (caller == demuxer)
958 logger->log("Player", Log::DEBUG, "Callback from demuxer");
960 if (video->getTVsize() == Video::ASPECT4X3)
962 logger->log("Player", Log::DEBUG, "TV is 4:3, ignoring aspect switching");
967 UCHAR dxCurrentAspect = demuxer->getAspectRatio(&parx,&pary);
968 if (dxCurrentAspect == Demuxer::ASPECT_4_3)
970 logger->log("Player", Log::DEBUG, "Demuxer said video is 4:3 aspect, switching TV");
971 video->setAspectRatio(Video::ASPECT4X3,parx,pary);
973 Message* m = new Message();
975 m->to = messageReceiver;
976 m->message = Message::PLAYER_EVENT;
977 m->parameter = PlayerVideoRec::ASPECT43;
978 messageQueue->postMessage(m);
980 else if (dxCurrentAspect == Demuxer::ASPECT_16_9)
982 logger->log("Player", Log::DEBUG, "Demuxer said video is 16:9 aspect, switching TV");
983 video->setAspectRatio(Video::ASPECT16X9,parx,pary);
985 Message* m = new Message();
987 m->to = messageReceiver;
988 m->message = Message::PLAYER_EVENT;
989 m->parameter = PlayerVideoRec::ASPECT169;
990 messageQueue->postMessage(m);
994 logger->log("Player", Log::DEBUG, "Demuxer said video is something else... setting it anyway");
995 video->setAspectRatio(static_cast<UCHAR>(dxCurrentAspect), parx, pary);
1003 videoStartup = false;
1007 stateMutex.unlock();
1010 threadSignalNoLock();
1014 // ----------------------------------- Feed thread
1016 void PlayerVideoRec::threadMethod()
1018 // this method used to be simple, the only thing it does
1019 // is farm out to threadFeed Live/Play/Scan
1020 // All the guff is to support scan hitting one end
1022 if ((state == S_FFWD) || (state == S_FBWD))
1024 if (video->PTSIFramePlayback()) threadPTSFeedScan();
1025 else threadFeedScan();
1026 // if this returns then scan hit one end
1027 if (state == S_FFWD) // scan hit the end. stop
1030 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1031 m->to = messageReceiver;
1033 m->message = Message::PLAYER_EVENT;
1034 m->parameter = STOP_PLAYBACK;
1035 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1036 messageQueue->postMessage(m);
1037 logger->log("Player", Log::DEBUG, "Message posted...");
1040 // if execution gets to here, threadFeedScan hit the start, go to play mode
1043 audio->setStreamType(Audio::MPEG2_PES);
1046 demuxer->setFrameNum(currentFrameNumber);
1047 videoStartup = true;
1054 audio->systemMuteOff();
1058 if (state == S_PLAY) threadFeedPlay();
1061 void PlayerVideoRec::threadFeedPlay()
1063 ULLONG feedPosition;
1064 UINT thisRead, writeLength, thisWrite, askFor;
1065 time_t lastRescan = time(NULL);
1067 feedPosition = vdr->positionFromFrameNumber(currentFrameNumber);
1068 if (!vdr->isConnected()) { doConnectionLost(); return; }
1069 logger->log("Player", Log::DEBUG, "startFeedPlay: wantedframe %i goto %llu", currentFrameNumber, feedPosition);
1080 // If we havn't rescanned for a while..
1081 if ((lastRescan + 60) < time(NULL))
1083 lengthBytes = vdr->rescanRecording(&lengthFrames);
1084 if (!vdr->isConnected()) { doConnectionLost(); return; }
1085 logger->log("Player", Log::DEBUG, "Rescanned and reset length: %llu", lengthBytes);
1086 lastRescan = time(NULL);
1089 if (feedPosition >= lengthBytes) break; // finished playback
1093 if (startupBlockSize > lengthBytes)
1094 askFor = static_cast<UINT>(lengthBytes); // is a very small recording!
1096 askFor = startupBlockSize; // normal, but a startup sized block to detect all the audio streams
1100 if ((feedPosition + blockSize) > lengthBytes) // last block of recording
1101 askFor = static_cast<UINT>(lengthBytes - feedPosition);
1105 //logger->log("Player", Log::DEBUG, "Get Block in");
1107 threadBuffer = vdr->getBlock(feedPosition, askFor, &thisRead);
1108 //logger->log("Player", Log::DEBUG, "Get Block out");
1110 feedPosition += thisRead;
1112 if (!vdr->isConnected())
1118 if (!threadBuffer) break;
1122 int a_stream = demuxer->scan(threadBuffer, thisRead);
1123 demuxer->setAudioStream(a_stream);
1124 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
1130 while(writeLength < thisRead)
1132 //logger->log("Player", Log::DEBUG, "Put in");
1133 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
1134 //logger->log("Player", Log::DEBUG, "Put out");
1135 writeLength += thisWrite;
1139 // demuxer is full and can't take anymore
1141 if (!threadActive) { threadUnlock(); threadCheckExit(); }
1142 threadWaitForSignal();
1150 threadBuffer = NULL;
1155 logger->log("Player", Log::DEBUG, "Recording playback ends");
1157 if (videoStartup) // oh woe. there never was a stream, I was conned!
1159 videoStartup = false;
1160 stateMutex.unlock();
1161 MILLISLEEP(500); // I think this will solve a race
1167 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1168 m->to = messageReceiver;
1170 m->message = Message::PLAYER_EVENT;
1171 m->parameter = PlayerVideoRec::STOP_PLAYBACK;
1172 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1173 messageQueue->postMessage(m);
1177 void PlayerVideoRec::threadPTSFeedScan()
1179 // This method manipulates the PTS instead of waiting, this is for the android devices, maybe later for windows?
1181 ULONG direction = 0;
1183 ULONG baseFrameNumber = 0;
1184 ULONG iframeNumber = 0;
1185 ULONG iframeLength = 0;
1186 ULONG currentfeedFrameNumber=currentFrameNumber;
1187 ULONG firstFrameNumber=currentFrameNumber;
1189 UINT amountReceived;
1194 int frameTimeOffset = 0; // Time in msec between frames
1196 if (state == S_FFWD)
1198 direction = 1; // and 0 for backward
1201 video->EnterIframePlayback();
1205 baseFrameNumber = currentfeedFrameNumber;
1208 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1211 if (iframeNumber >= lengthFrames) return;
1212 // scan has got to the end of what we knew to be there before we started scanning
1214 baseFrameNumber = iframeNumber;
1216 frameTimeOffset = static_cast<int>((abs(static_cast<long>(iframeNumber - currentfeedFrameNumber)) * 1000) / (fps * ifactor));
1218 logger->log("Player", Log::DEBUG, "XXX Got frame");
1220 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1222 if (!vdr->isConnected())
1224 if (threadBuffer) free(threadBuffer);
1233 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1234 demuxer->changeTimes(threadBuffer,videoLength,playtime);
1236 while (!video->displayIFrame(threadBuffer, videoLength)) // the device might block
1242 ULLONG cur_time=video->getCurrentTimestamp();
1243 // logger->log("Player", Log::ERR, "FFN: %d CFN: %d dirfac %d time %lld ifac %d fps %g",
1244 // firstFrameNumber, currentFrameNumber,dir_fac,cur_time,ifactor,fps);
1246 currentFrameNumber=firstFrameNumber+(int)(((double)(dir_fac*((long long)cur_time)*((int)ifactor))*fps/90000.)); // old
1251 playtime +=frameTimeOffset;
1252 currentfeedFrameNumber = iframeNumber;
1254 ULLONG cur_time=video->getCurrentTimestamp();
1255 // logger->log("Player", Log::ERR, "FFN: %d CFN: %d dirfac %d time %lld ifac %d fps %g",
1256 // firstFrameNumber, currentFrameNumber,dir_fac,cur_time,ifactor,fps);
1258 currentFrameNumber=firstFrameNumber+(int)(((double)(dir_fac*((long long)cur_time)*((int)ifactor))*fps/90000.)); // old
1263 threadBuffer = NULL;
1269 void PlayerVideoRec::threadFeedScan()
1271 // This method is actually really simple - get frame from vdr,
1272 // spit it at the video chip, wait for a time. Most of the code here
1273 // is to get the wait right so that the scan occurs at the correct rate.
1275 ULONG direction = 0;
1276 ULONG baseFrameNumber = 0;
1277 ULONG iframeNumber = 0;
1278 ULONG iframeLength = 0;
1280 UINT amountReceived;
1284 struct timeval clock0 = {0,0}; // Time stamp after fetching I-frame info
1285 struct timeval clock1 = {0,0}; // Time stamp after fetching I-frame data
1286 struct timeval clock2 = {0,0} ; // Time stamp after displaying I-frame
1288 DWORD clock0 = 0, clock1 = 0, clock2 = 0;
1291 int frameTimeOffset = 0; // Time in msec between frames
1292 int disp_msec = 0; // Time taken to display data
1293 int total_msec = 0; // Time taken to fetch data and display it
1296 if (state == S_FFWD) direction = 1; // and 0 for backward
1300 // Fetch I-frames until we get one that can be displayed in good time
1301 // Repeat while clock0 + total_msec > clock2 + frameTimeOffset
1303 baseFrameNumber = currentFrameNumber;
1307 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1310 if (iframeNumber >= lengthFrames) return;
1311 // scan has got to the end of what we knew to be there before we started scanning
1313 baseFrameNumber = iframeNumber;
1314 frameTimeOffset = static_cast<int>((abs(static_cast<long>(iframeNumber - currentFrameNumber)) * 1000) / (fps * ifactor));
1316 // logger->log("Player", Log::DEBUG, "Frame Time Offset: %i", frameTimeOffset);
1319 gettimeofday(&clock0, NULL);
1321 clock0 = timeGetTime();
1325 while (clock2.tv_sec != 0 &&
1326 (clock0.tv_sec - clock2.tv_sec) * 1000 +
1327 (clock0.tv_usec - clock2.tv_usec) / 1000 > frameTimeOffset - total_msec);
1329 while (clock2 != 0 && clock0 + total_msec > clock2 + frameTimeOffset);
1331 logger->log("Player", Log::DEBUG, "XXX Got frame");
1333 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1335 if (!vdr->isConnected() || !amountReceived)
1337 if (threadBuffer) free(threadBuffer);
1343 gettimeofday(&clock1, NULL);
1344 if (clock2.tv_sec != 0)
1345 sleepTime = (clock2.tv_sec - clock1.tv_sec) * 1000
1346 + (clock2.tv_usec - clock1.tv_usec) / 1000
1347 + frameTimeOffset - disp_msec;
1349 clock1 = timeGetTime();
1351 sleepTime = clock2 + frameTimeOffset - disp_msec - clock1;
1353 if (sleepTime < 0) sleepTime = 0;
1355 MILLISLEEP(sleepTime);
1356 logger->log("Player", Log::DEBUG, "XXX Slept for %d", sleepTime);
1358 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1359 video->displayIFrame(threadBuffer, videoLength);
1360 currentFrameNumber = iframeNumber;
1362 threadBuffer = NULL;
1365 gettimeofday(&clock2, NULL);
1366 total_msec = (clock2.tv_sec - clock0.tv_sec) * 1000
1367 + (clock2.tv_usec - clock0.tv_usec) / 1000
1369 disp_msec = (clock2.tv_sec - clock1.tv_sec) * 1000
1370 + (clock2.tv_usec - clock1.tv_usec) / 1000
1373 clock2 = timeGetTime();
1374 total_msec = clock2 - clock0 - sleepTime;
1375 disp_msec = clock2 - clock1 - sleepTime;
1377 logger->log("Player", Log::DEBUG, "XXX disp_msec = %4d total_msec = %4d", disp_msec, total_msec);
1381 void PlayerVideoRec::threadPostStopCleanup()
1386 threadBuffer = NULL;
1390 // ----------------------------------- Dev
1393 void PlayerVideoRec::test1()
1395 logger->log("Player", Log::DEBUG, "PLAYER TEST 1");
1398 void PlayerVideoRec::test2()
1400 logger->log("Player", Log::DEBUG, "PLAYER TEST 2");