2 Copyright 2004-2008 Chris Tallon
4 This file is part of VOMP.
6 VOMP is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 VOMP is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with VOMP. If not, see <https://www.gnu.org/licenses/>.
23 #include "demuxervdr.h"
24 #include "demuxerts.h"
26 #include "messagequeue.h"
29 #include "dvbsubtitles.h"
30 #include "osdreceiver.h"
32 #include "playervideorec.h"
34 #define USER_RESPONSE_TIME 500 // Milliseconds
36 // ----------------------------------- Called from outside, one offs or info funcs
38 PlayerVideoRec::PlayerVideoRec(MessageQueue* tmessageQueue, void* tmessageReceiver, OSDReceiver* tosdReceiver)
39 : vfeed(this), afeed(this), tfeed(this), messageQueue(tmessageQueue),
40 messageReceiver(tmessageReceiver), osdReceiver(tosdReceiver)
42 audio = Audio::getInstance();
43 video = Video::getInstance();
44 logger = Log::getInstance();
45 vdr = VDR::getInstance();
50 PlayerVideoRec::~PlayerVideoRec()
52 if (initted) shutdown();
55 int PlayerVideoRec::init(bool p_isPesRecording, double framespersecond)
57 if (initted) return 0;
58 is_pesrecording = p_isPesRecording;
59 fps = framespersecond;
61 demuxer = new DemuxerVDR();
63 demuxer = new DemuxerTS();
64 if (!demuxer) return 0;
65 subtitles = new DVBSubtitles(osdReceiver);
66 if (!subtitles) return 0;
68 teletext = new TeletextDecoderVBIEBU();
69 if (!teletext) return 0;
70 teletext->setRecordigMode(true);
71 unsigned int demux_video_size = 2097152;
72 unsigned int demux_audio_size = 524288;
73 if (video->supportsh264())
75 demux_video_size *= 5 * 2;
77 if (audio->maysupportAc3())
79 //demux_audio_size*=2;
82 if (!demuxer->init(this, audio, video,teletext, demux_video_size,demux_audio_size,65536, framespersecond, subtitles))
84 logger->log("Player", Log::ERR, "Demuxer failed to init");
96 if (Command::getInstance()->getSubDefault())
97 turnSubtitlesOn(true);
99 turnSubtitlesOn(false);
105 int PlayerVideoRec::shutdown()
107 if (!initted) return 0;
121 void PlayerVideoRec::setStartFrame(ULONG startFrame)
123 ULONG nextiframeNumber;
128 // newFrame could be anywhere, go forwards to next I-Frame
129 if (!vdr->getNextIFrame(startFrame, 1, &filePos, &nextiframeNumber, &iframeLength)) return;
131 // Now step back a GOP. This ensures we go to the greatest I-Frame equal to or less than the requested frame
132 vdr->getNextIFrame(nextiframeNumber, 0, &filePos, &iframeNumber, &iframeLength);
134 logger->log("Player", Log::DEBUG, "setStartFrame %lu %lu %lu", startFrame, nextiframeNumber,iframeNumber);
135 currentFrameNumber = iframeNumber;
138 void PlayerVideoRec::setLengthBytes(ULLONG length)
140 lengthBytes = length;
141 logger->log("Player", Log::DEBUG, "Player has received length bytes of %llu", lengthBytes);
144 void PlayerVideoRec::setLengthFrames(ULONG length)
146 lengthFrames = length;
147 logger->log("Player", Log::DEBUG, "Player has received length frames of %lu", lengthFrames);
150 ULONG PlayerVideoRec::getLengthFrames()
155 ULONG PlayerVideoRec::getCurrentFrameNum()
157 if (startup) return 0;
162 return demuxer->getFrameNumFromPTS(video->getCurrentTimestamp());
166 return currentFrameNumber;
168 return 0; // shouldn't happen
172 bool* PlayerVideoRec::getDemuxerMpegAudioChannels()
174 return demuxer->getmpAudioChannels();
177 bool* PlayerVideoRec::getDemuxerAc3AudioChannels()
179 return demuxer->getac3AudioChannels();
182 bool* PlayerVideoRec::getDemuxerSubtitleChannels()
184 return demuxer->getSubtitleChannels();
187 int PlayerVideoRec::getCurrentAudioChannel()
190 return demuxer->getselAudioChannel();
192 return dynamic_cast<DemuxerTS*>(demuxer)->getAID();
195 int PlayerVideoRec::getCurrentSubtitleChannel()
198 return demuxer->getselSubtitleChannel();
200 return dynamic_cast<DemuxerTS*>(demuxer)->getSubID();
203 void PlayerVideoRec::setSubtitleChannel(int newChannel)
206 demuxer->setDVBSubtitleStream(newChannel);
208 dynamic_cast<DemuxerTS*>(demuxer)->setSubID(newChannel);
211 int *PlayerVideoRec::getTeletxtSubtitlePages()
213 return teletext->getSubtitlePages();
216 void PlayerVideoRec::setAudioChannel(int newChannel, int type, int streamtype)
220 demuxer->setAudioStream(newChannel);
225 dynamic_cast<DemuxerTS*>(demuxer)->setAID(newChannel,type,streamtype,false);
230 bool PlayerVideoRec::toggleSubtitles()
232 if (!subtitlesShowing)
234 subtitlesShowing = true;
239 subtitlesShowing = false;
242 return subtitlesShowing;
245 void PlayerVideoRec::turnSubtitlesOn(bool ison)
249 subtitlesShowing = true;
254 subtitlesShowing = false;
259 void PlayerVideoRec::tellSubtitlesOSDVisible(bool visible)
261 subtitles->setOSDMenuVisibility(visible);
264 Channel * PlayerVideoRec::getDemuxerChannel()
266 if (!is_pesrecording)
268 return dynamic_cast<DemuxerTS*>(demuxer)->getChannelInfo();
270 return NULL; //Should not happen!
274 // ----------------------------------- Externally called events
276 void PlayerVideoRec::play()
278 if (!initted) return;
279 if (state == S_PLAY) return;
282 bool doUnlock = false;
283 if (state == S_PAUSE_P) doUnlock = true;
285 if (doUnlock) stateMutex.unlock();
288 void PlayerVideoRec::playpause()
290 if (!initted) return;
293 bool doUnlock = false;
297 switchState(S_PAUSE_P);
301 if (state == S_PAUSE_P) doUnlock = true;
304 if (doUnlock) stateMutex.unlock();
307 void PlayerVideoRec::stop()
309 if (!initted) return;
310 if (state == S_STOP) return;
312 logger->log("Player", Log::DEBUG, "Stop called lock");
317 void PlayerVideoRec::pause()
319 if (!initted) return;
322 if ((state == S_FFWD) || (state == S_FBWD))
324 switchState(S_PAUSE_I);
326 else if ((state == S_PAUSE_I) || (state == S_PAUSE_P))
332 switchState(S_PAUSE_P);
338 void PlayerVideoRec::fastForward()
340 if (!initted) return;
348 case 4: ifactor = 8; break;
349 case 8: ifactor = 16; break;
350 case 16: ifactor = 32; break;
351 case 32: ifactor = 4; break;
362 void PlayerVideoRec::fastBackward()
364 if (!initted) return;
372 case 4: ifactor = 8; break;
373 case 8: ifactor = 16; break;
374 case 16: ifactor = 32; break;
375 case 32: ifactor = 4; break;
386 void PlayerVideoRec::jumpToPercent(double percent)
389 logger->log("Player", Log::DEBUG, "JUMP TO %f%%", percent);
390 ULONG newFrame = static_cast<ULONG>(percent * lengthFrames / 100);
391 switchState(S_JUMP, newFrame);
392 // stateMutex.unlock(); - let thread unlock this
395 void PlayerVideoRec::jumpToMark(int mark)
398 logger->log("Player", Log::DEBUG, "JUMP TO MARK %i%%", mark);
399 switchState(S_JUMP, mark);
400 // stateMutex.unlock(); - let thread unlock this
403 void PlayerVideoRec::jumpToFrameP(int newFrame)
406 logger->log("Player", Log::DEBUG, "JUMP TO FRAME AND PAUSE %i", newFrame);
407 switchState(S_JUMP_PI, newFrame);
411 void PlayerVideoRec::skipForward(int seconds)
414 logger->log("Player", Log::DEBUG, "SKIP FORWARD %i SECONDS", seconds);
415 ULONG newFrame = getCurrentFrameNum();
416 if (newFrame == 0) { stateMutex.unlock(); return; } // Current pos from demuxer is not valid
417 newFrame += static_cast<ULONG>(static_cast<double>(seconds) * fps);
418 if (newFrame > lengthFrames) { switchState(S_PLAY); stateMutex.unlock(); }
419 else switchState(S_JUMP, newFrame);
420 // stateMutex.unlock(); - let thread unlock this
423 void PlayerVideoRec::skipBackward(int seconds)
426 logger->log("Player", Log::DEBUG, "SKIP BACKWARD %i SECONDS", seconds);
427 long newFrame = getCurrentFrameNum();
428 if (newFrame == 0) { stateMutex.unlock(); return; } // Current pos from demuxer is not valid
429 newFrame -= static_cast<ULONG>(static_cast<double>(seconds) * fps);
430 if (newFrame < 0) newFrame = 0;
431 switchState(S_JUMP, newFrame);
432 // stateMutex.unlock(); - let thread unlock this
435 // ----------------------------------- Implementations called events
437 void PlayerVideoRec::switchState(UCHAR toState, ULONG jumpFrame)
439 if (!initted) return;
441 logger->log("Player", Log::DEBUG, "Switch state from %u to %u", state, toState);
443 switch(state) // current state selector
445 case S_PLAY: // from S_PLAY -----------------------------------
449 case S_PLAY: // to S_PLAY
453 case S_PAUSE_P: // to S_PAUSE_P
455 #ifdef VOMP_PLATFORM_RASPBERRY
456 vfeed.stop(); // can't vfeed during pause
464 case S_PAUSE_I: // to S_PAUSE_I
469 case S_FFWD: // to S_FFWD
471 currentFrameNumber = getCurrentFrameNum();
472 audio->systemMuteOn();
483 case S_FBWD: // to S_FBWD
485 currentFrameNumber = getCurrentFrameNum();
486 audio->systemMuteOn();
497 case S_STOP: // to S_STOP
513 case S_JUMP: // to S_JUMP
515 restartAtFrame(jumpFrame);
518 case S_JUMP_PI: // to S_JUMP_PI
520 audio->systemMuteOn();
530 restartAtFramePI(jumpFrame);
535 FALLTHROUGH // keep compiler happy (all posibilities return)
536 case S_PAUSE_P: // from S_PAUSE_P -----------------------------------
540 case S_PLAY: // to S_PLAY
545 #ifdef VOMP_PLATFORM_RASPBERRY
552 case S_PAUSE_P: // to S_PAUSE_P
556 case S_PAUSE_I: // to S_PAUSE_I
560 case S_FFWD: // to S_FFWD
562 currentFrameNumber = getCurrentFrameNum();
563 audio->systemMuteOn();
575 case S_FBWD: // to S_FBWD
577 currentFrameNumber = getCurrentFrameNum();
578 audio->systemMuteOn();
590 case S_STOP: // to S_STOP
603 audio->systemMuteOff();
607 case S_JUMP: // to S_JUMP
610 audio->systemMuteOn();
612 restartAtFrame(jumpFrame);
615 case S_JUMP_PI: // to S_JUMP_PI
617 audio->systemMuteOn();
628 restartAtFramePI(jumpFrame);
633 FALLTHROUGH // keep compiler happy (all posibilities return)
634 case S_PAUSE_I: // from S_PAUSE_I -----------------------------------
638 case S_PLAY: // to S_PLAY
641 restartAtFrame(currentFrameNumber);
644 case S_PAUSE_P: // to S_PAUSE_P
648 case S_PAUSE_I: // to S_PAUSE_I
652 case S_FFWD: // to S_FFWD
658 case S_FBWD: // to S_FBWD
664 case S_STOP: // to S_STOP
671 audio->systemMuteOff();
675 case S_JUMP: // to S_JUMP
678 restartAtFrame(jumpFrame);
681 case S_JUMP_PI: // to S_JUMP_PI
683 restartAtFramePI(jumpFrame);
688 FALLTHROUGH // keep compiler happy (all posibilities return)
689 case S_FFWD: // from S_FFWD -----------------------------------
693 case S_PLAY: // to S_PLAY
696 ULONG stepback = static_cast<ULONG>(USER_RESPONSE_TIME * ifactor * fps / 1000);
697 if (stepback < currentFrameNumber)
698 currentFrameNumber -= stepback;
700 currentFrameNumber = 0;
701 restartAtFrame(currentFrameNumber);
704 case S_PAUSE_P: // to S_PAUSE_P
709 case S_PAUSE_I: // to S_PAUSE_I
715 case S_FFWD: // to S_FFWD
719 case S_FBWD: // to S_FBWD
726 case S_STOP: // to S_STOP
737 case S_JUMP: // to S_JUMP
740 restartAtFrame(jumpFrame);
743 case S_JUMP_PI: // to S_JUMP_PI
747 restartAtFramePI(jumpFrame);
752 FALLTHROUGH // keep compiler happy (all posibilities return)
753 case S_FBWD: // from S_FBWD -----------------------------------
757 case S_PLAY: // to S_PLAY
760 restartAtFrame(currentFrameNumber);
763 case S_PAUSE_P: // to S_PAUSE_P
768 case S_PAUSE_I: // to S_PAUSE_I
774 case S_FFWD: // to S_FFWD
781 case S_FBWD: // to S_FBWD
785 case S_STOP: // to S_STOP
796 case S_JUMP: // to S_JUMP
799 restartAtFrame(jumpFrame);
802 case S_JUMP_PI: // to S_JUMP_PI
806 restartAtFramePI(jumpFrame);
811 FALLTHROUGH // keep compiler happy (all posibilities return)
812 case S_STOP: // from S_STOP -----------------------------------
816 case S_PLAY: // to S_PLAY
821 audio->setStreamType(Audio::MPEG2_PES);
822 audio->systemMuteOff();
825 // FIXME use restartAtFrame here?
826 if (currentFrameNumber > lengthFrames) currentFrameNumber = 0;
827 demuxer->setFrameNum(currentFrameNumber);
832 logger->log("Player", Log::DEBUG, "Immediate play");
843 case S_PAUSE_P: // to S_PAUSE_P
847 case S_PAUSE_I: // to S_PAUSE_I
851 case S_FFWD: // to S_FFWD
855 case S_FBWD: // to S_FBWD
859 case S_STOP: // to S_STOP
863 case S_JUMP: // to S_JUMP
867 case S_JUMP_PI: // to S_JUMP_PI
873 // case S_JUMP cannot be a start state because it auto flips to play
874 // case S_JUMP_PI cannot be a start state because it auto flips to S_PAUSE_I
878 // ----------------------------------- Internal functions
880 void PlayerVideoRec::restartAtFrame(ULONG newFrame)
890 audio->setStreamType(Audio::MPEG2_PES);
893 currentFrameNumber = newFrame;
894 demuxer->setFrameNum(newFrame);
904 audio->systemMuteOff();
909 void PlayerVideoRec::restartAtFramePI(ULONG newFrame)
912 ULONG nextiframeNumber;
920 // newFrame could be anywhere, go forwards to next I-Frame
921 if (!vdr->getNextIFrame(newFrame, 1, &filePos, &nextiframeNumber, &iframeLength)) return;
923 // Now step back a GOP. This ensures we go to the greatest I-Frame equal to or less than the requested frame
924 vdr->getNextIFrame(nextiframeNumber, 0, &filePos, &iframeNumber, &iframeLength);
926 buffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
927 if (!vdr->isConnected())
929 if (buffer) free(buffer);
934 videoLength = demuxer->stripAudio(buffer, amountReceived);
935 video->displayIFrame(buffer, videoLength);
936 video->displayIFrame(buffer, videoLength); // If you do it twice, it works :)
938 currentFrameNumber = iframeNumber;
942 void PlayerVideoRec::doConnectionLost()
944 logger->log("Player", Log::DEBUG, "Connection lost, sending message");
945 Message* m = new Message();
946 m->to = messageReceiver;
948 m->message = Message::PLAYER_EVENT;
949 m->parameter = PlayerVideoRec::CONNECTION_LOST;
950 messageQueue->postMessage(m);
953 // ----------------------------------- Callback
955 void PlayerVideoRec::call(void* caller)
957 if (caller == demuxer)
959 logger->log("Player", Log::DEBUG, "Callback from demuxer");
961 if (video->getTVsize() == Video::ASPECT4X3)
963 logger->log("Player", Log::DEBUG, "TV is 4:3, ignoring aspect switching");
968 int dxCurrentAspect = demuxer->getAspectRatio(&parx,&pary);
969 if (dxCurrentAspect == Demuxer::ASPECT_4_3)
971 logger->log("Player", Log::DEBUG, "Demuxer said video is 4:3 aspect, switching TV");
972 video->setAspectRatio(Video::ASPECT4X3,parx,pary);
974 Message* m = new Message();
976 m->to = messageReceiver;
977 m->message = Message::PLAYER_EVENT;
978 m->parameter = PlayerVideoRec::ASPECT43;
979 messageQueue->postMessage(m);
981 else if (dxCurrentAspect == Demuxer::ASPECT_16_9)
983 logger->log("Player", Log::DEBUG, "Demuxer said video is 16:9 aspect, switching TV");
984 video->setAspectRatio(Video::ASPECT16X9,parx,pary);
986 Message* m = new Message();
988 m->to = messageReceiver;
989 m->message = Message::PLAYER_EVENT;
990 m->parameter = PlayerVideoRec::ASPECT169;
991 messageQueue->postMessage(m);
995 logger->log("Player", Log::DEBUG, "Demuxer said video is something else... setting it anyway");
996 video->setAspectRatio(static_cast<UCHAR>(dxCurrentAspect), parx, pary);
1004 videoStartup = false;
1008 stateMutex.unlock();
1011 threadSignalNoLock();
1015 // ----------------------------------- Feed thread
1017 void PlayerVideoRec::threadMethod()
1019 // this method used to be simple, the only thing it does
1020 // is farm out to threadFeed Live/Play/Scan
1021 // All the guff is to support scan hitting one end
1023 if ((state == S_FFWD) || (state == S_FBWD))
1025 if (video->PTSIFramePlayback()) threadPTSFeedScan();
1026 else threadFeedScan();
1027 // if this returns then scan hit one end
1028 if (state == S_FFWD) // scan hit the end. stop
1031 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1032 m->to = messageReceiver;
1034 m->message = Message::PLAYER_EVENT;
1035 m->parameter = STOP_PLAYBACK;
1036 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1037 messageQueue->postMessage(m);
1038 logger->log("Player", Log::DEBUG, "Message posted...");
1041 // if execution gets to here, threadFeedScan hit the start, go to play mode
1044 audio->setStreamType(Audio::MPEG2_PES);
1047 demuxer->setFrameNum(currentFrameNumber);
1048 videoStartup = true;
1055 audio->systemMuteOff();
1059 if (state == S_PLAY) threadFeedPlay();
1062 void PlayerVideoRec::threadFeedPlay()
1064 ULLONG feedPosition;
1065 UINT thisRead, writeLength, thisWrite, askFor;
1066 time_t lastRescan = time(NULL);
1068 feedPosition = vdr->positionFromFrameNumber(currentFrameNumber);
1069 if (!vdr->isConnected()) { doConnectionLost(); return; }
1070 logger->log("Player", Log::DEBUG, "startFeedPlay: wantedframe %i goto %llu", currentFrameNumber, feedPosition);
1081 // If we havn't rescanned for a while..
1082 if ((lastRescan + 60) < time(NULL))
1084 lengthBytes = vdr->rescanRecording(&lengthFrames);
1085 if (!vdr->isConnected()) { doConnectionLost(); return; }
1086 logger->log("Player", Log::DEBUG, "Rescanned and reset length: %llu", lengthBytes);
1087 lastRescan = time(NULL);
1090 if (feedPosition >= lengthBytes) break; // finished playback
1094 if (startupBlockSize > lengthBytes)
1095 askFor = static_cast<UINT>(lengthBytes); // is a very small recording!
1097 askFor = startupBlockSize; // normal, but a startup sized block to detect all the audio streams
1101 if ((feedPosition + blockSize) > lengthBytes) // last block of recording
1102 askFor = static_cast<UINT>(lengthBytes - feedPosition);
1106 //logger->log("Player", Log::DEBUG, "Get Block in");
1108 threadBuffer = vdr->getBlock(feedPosition, askFor, &thisRead);
1109 //logger->log("Player", Log::DEBUG, "Get Block out");
1111 feedPosition += thisRead;
1113 if (!vdr->isConnected())
1119 if (!threadBuffer) break;
1123 int a_stream = demuxer->scan(threadBuffer, thisRead);
1124 demuxer->setAudioStream(a_stream);
1125 logger->log("Player", Log::DEBUG, "Startup Audio stream chosen %x", a_stream);
1131 while(writeLength < thisRead)
1133 //logger->log("Player", Log::DEBUG, "Put in");
1134 thisWrite = demuxer->put(threadBuffer + writeLength, thisRead - writeLength);
1135 //logger->log("Player", Log::DEBUG, "Put out");
1136 writeLength += thisWrite;
1140 // demuxer is full and can't take anymore
1142 if (!threadActive) { threadUnlock(); threadCheckExit(); }
1143 threadWaitForSignal();
1151 threadBuffer = NULL;
1156 logger->log("Player", Log::DEBUG, "Recording playback ends");
1158 if (videoStartup) // oh woe. there never was a stream, I was conned!
1160 videoStartup = false;
1161 stateMutex.unlock();
1162 MILLISLEEP(500); // I think this will solve a race
1168 Message* m = new Message(); // Must be done after this thread finishes, and must break into master mutex
1169 m->to = messageReceiver;
1171 m->message = Message::PLAYER_EVENT;
1172 m->parameter = PlayerVideoRec::STOP_PLAYBACK;
1173 logger->log("Player", Log::DEBUG, "Posting message to %p...", messageQueue);
1174 messageQueue->postMessage(m);
1178 void PlayerVideoRec::threadPTSFeedScan()
1180 // This method manipulates the PTS instead of waiting, this is for the android devices, maybe later for windows?
1182 ULONG direction = 0;
1184 ULONG baseFrameNumber = 0;
1185 ULONG iframeNumber = 0;
1186 ULONG iframeLength = 0;
1187 ULONG currentfeedFrameNumber=currentFrameNumber;
1188 ULONG firstFrameNumber=currentFrameNumber;
1190 UINT amountReceived;
1195 int frameTimeOffset = 0; // Time in msec between frames
1197 if (state == S_FFWD)
1199 direction = 1; // and 0 for backward
1202 video->EnterIframePlayback();
1206 baseFrameNumber = currentfeedFrameNumber;
1209 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1212 if (iframeNumber >= lengthFrames) return;
1213 // scan has got to the end of what we knew to be there before we started scanning
1215 baseFrameNumber = iframeNumber;
1217 frameTimeOffset =(int) ((double)(abs((int)iframeNumber - (int)currentfeedFrameNumber) * 1000) / (fps * (double)ifactor));
1219 logger->log("Player", Log::DEBUG, "XXX Got frame");
1221 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1223 if (!vdr->isConnected())
1225 if (threadBuffer) free(threadBuffer);
1234 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1235 demuxer->changeTimes(threadBuffer,videoLength,playtime);
1237 while (!video->displayIFrame(threadBuffer, videoLength)) // the device might block
1243 ULLONG cur_time=video->getCurrentTimestamp();
1244 // logger->log("Player", Log::ERR, "FFN: %d CFN: %d dirfac %d time %lld ifac %d fps %g",
1245 // firstFrameNumber, currentFrameNumber,dir_fac,cur_time,ifactor,fps);
1247 currentFrameNumber=firstFrameNumber+(int)(((double)(dir_fac*((long long)cur_time)*((int)ifactor))*fps/90000.));
1252 playtime +=frameTimeOffset;
1253 currentfeedFrameNumber = iframeNumber;
1255 ULLONG cur_time=video->getCurrentTimestamp();
1256 // logger->log("Player", Log::ERR, "FFN: %d CFN: %d dirfac %d time %lld ifac %d fps %g",
1257 // firstFrameNumber, currentFrameNumber,dir_fac,cur_time,ifactor,fps);
1259 currentFrameNumber=firstFrameNumber+(int)(((double)(dir_fac*((long long)cur_time)*((int)ifactor))*fps/90000.));
1264 threadBuffer = NULL;
1270 void PlayerVideoRec::threadFeedScan()
1272 // This method is actually really simple - get frame from vdr,
1273 // spit it at the video chip, wait for a time. Most of the code here
1274 // is to get the wait right so that the scan occurs at the correct rate.
1276 ULONG direction = 0;
1277 ULONG baseFrameNumber = 0;
1278 ULONG iframeNumber = 0;
1279 ULONG iframeLength = 0;
1281 UINT amountReceived;
1285 struct timeval clock0 = {0,0}; // Time stamp after fetching I-frame info
1286 struct timeval clock1 = {0,0}; // Time stamp after fetching I-frame data
1287 struct timeval clock2 = {0,0} ; // Time stamp after displaying I-frame
1289 DWORD clock0 = 0, clock1 = 0, clock2 = 0;
1292 int frameTimeOffset = 0; // Time in msec between frames
1293 int disp_msec = 0; // Time taken to display data
1294 int total_msec = 0; // Time taken to fetch data and display it
1297 if (state == S_FFWD) direction = 1; // and 0 for backward
1301 // Fetch I-frames until we get one that can be displayed in good time
1302 // Repeat while clock0 + total_msec > clock2 + frameTimeOffset
1304 baseFrameNumber = currentFrameNumber;
1308 if (!vdr->getNextIFrame(baseFrameNumber, direction, &filePos, &iframeNumber, &iframeLength))
1311 if (iframeNumber >= lengthFrames) return;
1312 // scan has got to the end of what we knew to be there before we started scanning
1314 baseFrameNumber = iframeNumber;
1315 frameTimeOffset =(int) ((double)(abs((int)iframeNumber - (int)currentFrameNumber) * 1000) / (fps * (double)ifactor));
1317 gettimeofday(&clock0, NULL);
1319 clock0 = timeGetTime();
1323 while (clock2.tv_sec != 0 &&
1324 (clock0.tv_sec - clock2.tv_sec) * 1000 +
1325 (clock0.tv_usec - clock2.tv_usec) / 1000 > frameTimeOffset - total_msec);
1327 while (clock2 != 0 && clock0 + total_msec > clock2 + frameTimeOffset);
1329 logger->log("Player", Log::DEBUG, "XXX Got frame");
1331 threadBuffer = vdr->getBlock(filePos, iframeLength, &amountReceived);
1333 if (!vdr->isConnected() || !amountReceived)
1335 if (threadBuffer) free(threadBuffer);
1341 gettimeofday(&clock1, NULL);
1342 if (clock2.tv_sec != 0)
1343 sleepTime = (clock2.tv_sec - clock1.tv_sec) * 1000
1344 + (clock2.tv_usec - clock1.tv_usec) / 1000
1345 + frameTimeOffset - disp_msec;
1347 clock1 = timeGetTime();
1349 sleepTime = clock2 + frameTimeOffset - disp_msec - clock1;
1351 if (sleepTime < 0) sleepTime = 0;
1353 MILLISLEEP(sleepTime);
1354 logger->log("Player", Log::DEBUG, "XXX Slept for %d", sleepTime);
1356 videoLength = demuxer->stripAudio(threadBuffer, amountReceived);
1357 video->displayIFrame(threadBuffer, videoLength);
1358 currentFrameNumber = iframeNumber;
1360 threadBuffer = NULL;
1363 gettimeofday(&clock2, NULL);
1364 total_msec = (clock2.tv_sec - clock0.tv_sec) * 1000
1365 + (clock2.tv_usec - clock0.tv_usec) / 1000
1367 disp_msec = (clock2.tv_sec - clock1.tv_sec) * 1000
1368 + (clock2.tv_usec - clock1.tv_usec) / 1000
1371 clock2 = timeGetTime();
1372 total_msec = clock2 - clock0 - sleepTime;
1373 disp_msec = clock2 - clock1 - sleepTime;
1375 logger->log("Player", Log::DEBUG, "XXX disp_msec = %4d total_msec = %4d", disp_msec, total_msec);
1379 void PlayerVideoRec::threadPostStopCleanup()
1384 threadBuffer = NULL;
1388 // ----------------------------------- Dev
1391 void PlayerVideoRec::test1()
1393 logger->log("Player", Log::DEBUG, "PLAYER TEST 1");
1396 void PlayerVideoRec::test2()
1398 logger->log("Player", Log::DEBUG, "PLAYER TEST 2");